MILITARY WATER VEHICLES

F124 SACHSEN AIR DEFENSE FRIGATE

Val	Char	Cost	Notes
21	Size	105	Length 128", Width 64", Area 8,192", Mass 209.7 kton, KB -21
115	STR	0	HTH Damage 23d6  END [11]
11	DEX	3	OCV 4/DCV  -10
64	BODY	33	
2	DEF	0	
4	SPD	19	Phases:  3, 6, 9, 12
Total Characteristic Cost:  148

Movement:	Swimming:	12"/24"

Abilities & Equipment
	Construction
1	1)  Hardened Steel:  +1 BODY
	 
	Propulsion Systems
2	1)  Propeller-Driven Military Vessel:  Swimming +10" (12" total), 1 Continuing Fuel Charge lasting 
	1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone 
	coming in contact with bottom stern of vehicle, occurs automatically, only affects environment 
	around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
13	2)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC) Reserve: 1 Continuing Charge lasting 
	1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); 
	REC: OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc]
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
35	4)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	5)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier 
	(Real Gear; -¼)
42	6)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); 
	Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, 
	all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 
	4 Charges (-1), Costs Endurance (-½), END 19
15	7)  Fire Extinguishing System:  7 more Fire Extinguishing Systems
	 
	Tactical Systems
99	1)  Harpoon:  RKA 8d6+1, Indirect (Same origin, always fired away from attacker; +¼), Armor Piercing (+½), 
	Explosion (+½), MegaScale (1" = 10 km; 100KM Max Range; +½), Can Be Scaled Down 1" = 1km (+¼); 
	OIF Bulky (-1), 4 Charges (-1), Custom Modifier (Requires Radar Lock for Launch, self guiding 
	after; -½), Custom Modifier (3 KM Minimum Range; -¼), Real Weapon (-¼), [4]
	Notes:  (x2 number of items)
31	2)  SM2-ER SAM:  RKA 5d6, 16 Charges (+0), Explosion (+½), Increased Maximum Range (14,000"; +½); 
	Extra Time (1 Minute, -1 ½), OIF Bulky (-1), Custom Modifier (Radar Guided; -½), Real Weapon (-¼), 
	Crew-Served (2 people; -¼), Limited Arc Of Fire (180 degrees; -¼), [16]
24	3)  Evolved Sea Sparrow:  RKA 3 ½d6 (Custom Adder), 24 Charges (+¼), Increased Maximum Range (2,400"; +¼), 
	Explosion (+½); Extra Time (1 Minute, -1 ½), OIF Bulky (-1), Custom Modifier (Air Targets only; -½), 
	Real Weapon (-¼), Custom Modifier (Dual IR and Radar Guided; -¼), [24]
96	4)  76mm Dual Purpose Gun:  RKA 6d6, Increased Maximum Range (8,425"; +¼), Explosion (+½), 
	500 Charges (+1), Autofire (2 shots; +1 ¼); OIF Bulky (-1), Custom Modifier (Radar Controlled, 
	Cannot be fired Manually; -1), Real Weapon (-¼), Crew-Served (2 people; -¼), Limited Arc Of Fire 
	(180 degrees; -¼), [500]
35	5)  MU-90 ASW Torpedo Launcher:  RKA 5d6, Increased Maximum Range (2,800"; +¼), Explosion (+½); 
	OIF Bulky (-1), 5 Charges (-1), Custom Modifier (Active Sonar Homing; -½), Crew-Served 
	(2 people; -¼), [5]
	 
	Defensive Systems
13	1)  RIM-116A Rolling Airframe Missile:  Missile Deflection (Any Ranged Attack), 21 Charges (+0); 
	OIF Bulky (-1), Crew-Served (2 people; -¼), Custom Modifier (Real Weapon; -¼), [21]
	Notes:  (x2 number of items)
21	2)  EADS Systems And Defence Electronics FL1800 SII ECM System:  Suppress Radar 6d6, MegaArea 
	(1" = 1 km; +¼), Area Of Effect (8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), Requires A Skill 
	Roll (-½), Crew-Served (2 people; -¼), Real Weapon (-¼), END 7
4	3)  Sippican Hycor SuperRBOC Launchers:  Radio Group and Infrared Perception Images 1" radius; 
	OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc]
5	4)  ECM Systems:  Radio Group Flash Defense (10 points); OIF Bulky (-1)
16	5)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
5	6) Internal Bulkteads And Watertight Compartments:  Physical Damage Reduction, Resistant, 25%; 
	Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1)
8	7)  Systems Armoring:  +4 DEF; Ablative BODY Only (-½)
	 
	Sensors and Commo
12	1)  Atlas Elektronik 9600-M:  Radar (Radio Group), +4 to PER Roll, Increased Arc Of Perception 
	(360 Degrees), Telescopic:  +8, MegaScale (1" = 1 km; +¼); OAF Bulky Fragile (-1 ¾), Custom Modifier 
	(Range Varies by Target Size; -½), Costs Endurance (-½), Sense Affected As More Than One Sense 
	[very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 3
	Notes:  (x2 number of items)
8	2)  STN Atlas Elektronik DSQS-24B Bow Sonar:  Active Sonar (Hearing Group), +4 to PER Roll, Increased 
	Arc Of Perception (240 Degrees), Telescopic:  +2; OIF Bulky (-1), Costs END (-½), Crew-Served 
	(2 people; -¼), END 2
8	3)  EADS Maigret CESM:  Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), MegaScale 
	(1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time (1 Turn 
	(Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼), END 3
	Notes:  Detect Electronic Emissions
7	4)  Thales Nederland Sirius IRST:  IR Perception (Sight Group), +4 to PER Roll, Discriminatory, 
	MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Custom Modifier (Real Gear; -¼)
3	5)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	6)  Sensor Control Systems:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
6	7)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), 
	Custom Modifier (Real Gear; -¼), END 2
2	8)  Ship's Tactical Data Net:  Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
7	9)  Naval Tactical Data Link:  Mind Link , Machine class of minds, Specific Group of Minds, Number 
	of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼), END 3
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
5	2)  Thales SEWACO FD Combat Control System:  KS: Enemy Forces and Target Profile Database; OIF 
	Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor 
	Profile Database; OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12-
	plus +2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3
4	3)  STN Atlas MSP 500 Electro-Optical Fire Control System:  +2 with Ranged Combat; OIF Bulky 
	Fragile (-1 ¼), Costs Endurance (Only Costs END to Activate; -¼), END 1
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables.
2	2)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
5	3)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
1	5)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	6)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
2	7)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)
3	8)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼)
	 
	Aircraft
	1)  Carried Aircraft
	Notes:  Hangar and pad for 2 NH-90. Pad can handle a Merlin but no hangar room
1	2)  MBB-Forder und Hebesysteme Helicopter Recovery System:  +2 with Combat Piloting; OAF Bulky (-1 ½), 
	Custom Modifier (Used for assisting helicopters in landing; -½), Custom Modifier (Real Equipment; -¼), 
	Crew-Served (2 people; -¼)

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  554
Total Vehicle Cost:  702

Value Disadvantages
20	Distinctive Features:   Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some 
	Cultures)
	Ship Statistics
	1)  Top Speed in Knots
	Notes:  29
	2)  Propulsion Type
	Notes:  CODAG
	3)  Maximum Range
	Notes:  4,000 at 18 knots
	4)  Crew
	Notes:  243

Total Disadvantage Points:  20
Total Cost:  682/5 = 136
F124 Sachsen Air Defense Frigate

F124 Sachsen Air Defense Frigate Hero Designer File

Character sheet by Robert Kevin Walsh


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