MILITARY WATER VEHICLES

EILAT CLASS SAAR 5 MULTI-MISSION CORVETTE

Val	Char	Cost	Notes
18	Size	90	Length 64", Width 32", Area 2,048", Mass 26.2 kton, KB -18
100	STR	0	HTH Damage 20d6  END [10]
11	DEX	3	OCV 4/DCV -8
61	BODY	33	
2	DEF	0	
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  123

Movement:		Swimming:  12"/24"

Abilities & Equipment
	Construction
1	1)  Aluminum:  +1 BODY
11	2)  Semi Stealthed Hull Configuration:  Change Environment 1" radius, -2 to Hearing Group PER Rolls, 
	-2 to Sight Group PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½); OIF Bulky (-1), 
	No Range (-½)
	 
	Propulsion Systems
2	1)  2x MTU 12V 1163 TB82 Diesel Engines:  Swimming +10" (12" total), 1 Continuing Fuel Charge lasting 
	1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone 
	coming in contact with bottom stern of vehicle, occurs automatically, only affects environment 
	around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
5	2)  The Ge Lm 2500 Gas Turbine System Is Cross-Connected
13	3)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC) Reserve: , 1 Continuing Charge lasting 
	1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); 
	REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc]
	4)  Water Vehicle:  Ground Movement -6" (already figured in)
35	5)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	6)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real 
	Gear; -¼)
	 
	Tactical Systems
94	1)  Harpoon:  RKA 8d6+1, Indirect (Same origin, always fired away from attacker; +¼), Armor Piercing (+½), 
	Explosion (+½), MegaScale (1" = 10 km; 100KM Max Range; +½), Can Be Scaled Down 1" = 1km (+¼); OIF 
	Bulky (-1), 4 Charges (-1), Custom Modifier (Requires Radar Lock for Launch, self guiding after; -½), 
	Custom Modifier (3 KM Minimum Range; -¼), Real Weapon (-¼), [4]
5	2)  A Second Harpoon Launcher
68	3)  Gabriel Anti Shipping Missile:  RKA 6d6+1, MegaScale (1" = 1 km; 36 KM Max Range; +¼), Indirect 
	(Same origin, always fired away from attacker; +¼), Armor Piercing (+½), Explosion (+½); OIF Bulky (-1), 
	8 Charges (-½), Custom Modifier (Requires Radar Lock for Launch, self guiding after; -½), Custom 
	Modifier (3 KM Minimum Range; -¼), Real Weapon (-¼), [8]
	 
	Defensive Systems
37	1)  Rafael Barak SAM System:  RKA 3d6+1, 32 Charges (+¼), Explosion (+½), Increased Maximum Range 
	(10,875"; +½); OIF Bulky (-1), Custom Modifier (Radar Guided, must have target lock to fire; -½), 
	Crew-Served (2 people; -¼), Real Weapon (-¼), [32]
5	2)  A Second Barak Sam System
21	3)  Ship's Electronic Countermeasures Package:  Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area 
	Of Effect (8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), Requires A Skill Roll (-½), Crew-Served 
	(2 people; -¼), Real Weapon (-¼), END 7
3	4)  Elisra NS-9003/9005 Radar Warning Receiver:  Detect A Single Thing 14- (Radio Group); OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	5)  Rafael Wizard Decoy Launcher:  Radio Group Images 1" radius; OIF Bulky (-1), 6 Continuing 
	Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc]
5	6)  ECM Systems:  Radio Group Flash Defense (10 points); OIF Bulky (-1)
16	7)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
42	8)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only 
	Within Affected Area (20"x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, 
	all Fire powers simultaneously (+2); Only Within Affected Area (20"x 20" zone; -2), 4 Charges (-1), 
	Costs Endurance (-½), END 19
15	9)  Fire Extinguishing System:  7 more Fire Extinguishing Systems
5	10) Internal Bulkteads And Watertight Compartments:  Physical Damage Reduction, Resistant, 
	25%; Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and 
	effects; -1)
3	11) Systems Armoring:  +4 DEF; Partial Coverage (covers 600 Hexes; -2), Ablative BODY Only (-½)
	 
	Sensors and Communications
6	1)  Elta EL/M-2218S:  Radar (Radio Group), +3 to PER Roll, Increased Arc Of Perception (360 Degrees), 
	Telescopic:  +4, MegaScale (1" = 1 km; +¼); OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies 
	by Target Size; -½), Costs Endurance (-½), Sense Affected As More Than One Sense [very common Sense] (-½), 
	Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 3
8	2)  Type 796 Search and Attack Sonar:  Active Sonar (Hearing Group), +4 to PER Roll, Increased Arc 
	Of Perception (240 Degrees), Telescopic:  +3; OIF Bulky (-1), Costs Endurance (-½), Crew-Served 
	(2 people; -¼), END 2
7	3)  Advanced Thermal Imaging Sight:  Detect A Single Thing 14- (Sight Group), Discriminatory, 
	Rapid:  x10; OIF Bulky Fragile (-1 ¼)
8	4)  Electronic Support Measures:  Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), 
	MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time 
	(1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼), END 3
	Notes:  Detect Electronic Emissions.
3	5)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	6)  Sensor Control Systems:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
6	7)  Tadiran Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), 
	Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served 
	(2 people; -¼), Custom Modifier (Real Gear; -¼), END 2
2	8)  Ship's Tactical Data Net:  Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
7	9)  Naval Tactical Data Link:  Mind Link , Machine class of minds, Specific Group of Minds, Number 
	of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), 
	Custom Modifier (Real Gear; -¼), END 3
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
5	2)  Combat Information Center:  KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF 
	Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus 
	+2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3
4	3)  El-Op MSIS Fire Control System:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance 
	(Only Costs END to Activate; -¼), END 1
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables.
2	2)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	3)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
3	5)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼)
1	6)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	7)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	8)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  470
Total Vehicle Cost:  593

Value Disadvantages
20	Distinctive Features:   Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some 
	Cultures)
	Ship Statistics
	1)  Top Speed in Knots
	2)  Propulsion Type
	3)  Maximum Range
	4)  Crew

Total Disadvantage Points:  20
Total Cost:  573/5 = 115
Eilat Class Saar 5 Multi-Mission Corvette

Character sheet by Robert Kevin Walsh

Eilat Class Saar 5 Multi-Mission Corvette Hero Designer File


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