MILITARY WATER VEHICLES

KOMAR FAST ATTACK CRAFT

Val	Char	Cost	Notes
14	Size	70	Length 25.4", Width 12.7", Area 322.54", Mass 1.6 kton, KB -14
80	STR	0	HTH Damage 16d6  END [8]
11	DEX	3	OCV 4/DCV -5
57	BODY	33	
2	DEF	0	
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  103

Movement:		Swimming:  13"/26"

Abilities & Equipment
	Construction
1	1)  Mixed Metal and Wood Construction:  +1 BODY
	 
	Propulsion Systems
3	1)  Propeller-Driven Military Vessel:  Swimming +11" (13" total), 1 Continuing Fuel Charge lasting 
	1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone 
	coming in contact with bottom stern of vehicle, occurs automatically, only affects environment 
	around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
4	2)  Ship's Generators:  Endurance Reserve  (10 END, 10 REC) Reserve: , 1 Continuing Charge lasting 
	1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); 
	REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc]
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
35	4)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	5)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real 
	Gear; -¼)
42	6)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only 
	Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, 
	all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), 
	Costs Endurance (-½), END 19
15	7)  Fire Extinguishing System:  7 more Fire Extinguishing Systems
	 
	Tactical Systems
42	1)  SSN-2A Styx Missile:  RKA 8d6+1, Semi-Armor Piercing (+¼), MegaScale (1" = 1 km; 17km max 
	range; +¼), Can Be Scaled Down 1" = 1km (+¼); 2 Charges (-1 ½), OIF Bulky (-1), Custom Modifier 
	(must have active radar lock to fire; -½), Custom Modifier (Minimum range of 6km; -½), Custom 
	Modifier (Ship must be pointed towards target to  launch; -½), Real Weapon (-¼), [2]
46	2)  Twin 25mm Cannon:  RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; 6 shots; +½), 
	150 Charges (+¾); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), 
	Custom Modifier (Radar Guided, no Local Control; -½), Real Weapon (-¼), [150]
	 
	Defensive Systems
5	1)  Internal Bulkheads And Watertight Compartments:  Physical Damage Reduction, Resistant, 25%; 
	Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and 
	effects; -1)
5	2)  Systems Armoring:  +4 DEF; Partial Coverage (covers 600 Hexes; -1), Ablative BODY Only (-½)
	 
	Sensors And Commo
7	1)  Square Tie Radar:  Radar (Radio Group), +4 to PER Roll, Increased Arc Of Perception (360 Degrees), 
	Telescopic:  +3, MegaScale (1" = 1 km; +¼); OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies 
	by Target Size; -½), Costs Endurance (-½), Sense Affected As More Than One Sense [very common 
	Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 3
3	2)  Optical Sight PMK-453:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
6	3)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served 
	(2 people; -¼), Custom Modifier (Real Gear; -¼), END 2
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
4	2)  Square Tie Fire Control Radar:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance 
	(Only Costs END to Activate; -¼)	1
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables.
2	2)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  227
Total Vehicle Cost:  330

Value Disadvantages
20	Distinctive Features:   warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures)
	Historical Significance
	Notes:  Egyptian Komars were the first modern warships to sink another warship with a guided missile
	Ship Statistics
	1)  Top Speed in Knots
	Notes:  40
	2)  Propulsion Type
	Notes:  Diesel
	3)  Maximum Range
	Notes:  800 at 25 knots, 400 at 30 knots
	4)  Crew
	Notes:  11

Total Disadvantage Points:  20
Total Cost:  310/5 = 62
Komar Fast Attack Craft

Character sheet by Robert Kevin Walsh

Komar Fast Attack Craft Hero Designer File


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