MILITARY WATER VEHICLES

OREL ULYANOVSK AIRCRAFT CARRIER

Val	Char	Cost	Notes
30	Size	150	Length 1,024", Width 512", Area 524,288", Mass 107,374.2 kton, KB -30
160	STR	0	HTH Damage 32d6  END [16]
11	DEX	3	OCV 4/DCV  -16
64	BODY	24	
2	DEF	0	
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  174

Movement:	Swimming:  13"/26"

Abilities & Equipment
	Propulsion Systems
3	1)  Combined Nuclear and Steam Powered:  Swimming +11" (13" total); Surface Only (-1), Side Effect 
	(propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, 
	only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
	Notes:  uses the same propulsion system as the Kirov class.
13	2)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC); OIF Bulky (-1), Crew-Served ([3-4] 
	people; -½), Custom Modifier (Real Gear; -¼)
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
	 
	Tactical Systems
82	1)  SSN-19 Shipwreck Missile:  RKA 8d6, Autofire (3 shots; +¼), Armor Piercing (+½), MegaScale 
	(1" = 100 km; 550km max range; +¾), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), Custom Modifier 
	(must have active radar or sonar lock to fire; -½), Custom Modifier (Minimum range of  20km; -½), 
	Extra Time (Extra Segment, -½), Real Weapon (-¼), 12 Charges (-¼), [12]
	Notes:  Cross Sword FCS
47	2)  UDAV-1 ASW System:  RKA 3d6+1, Increased Maximum Range (4,375"; +¼), Area Of Effect (One Hex; +½), 
	50 Charges (+½), Autofire (5 shots; +1 ½); OIF Bulky (-1), Dropped (-½), Custom Modifier (Requires 
	an active sonar contact; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), Inaccurate ½ OCV (-¼), 
	Limited Arc Of Fire (180 degrees; -¼), [50]
	Notes:  Front Half
5	3)  UDAV-1 ASW System:  a second UDAV-1 ASW System (total of 2)
	Notes:  Rear Half
	 
	Defensive Systems
93	1)  SA-N-11 Grisom:  RKA 4 ½d6, Semi-Armor Piercing (+¼), Increased Maximum Range (6,550"; 8km max 
	range; +¼), Explosion (+½), 128 Charges (+¾), Autofire (3 shots; +1 ¼); OIF Bulky (-1), Custom 
	Modifier (Radar Guided; -½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; Front Half; -¼), [128]
	Notes:  Hot Flash FCS
5	2)  SA-N-11 Grisom:  another SA-N-11 Grisom (total of 2)
	Notes:  Rear Half
19	3)  SA-N-9 Gauntlet SAM Battery:  RKA 3d6+1, Autofire (3 shots; +¼), MegaScale (1" = 1 km; +¼), 
	96 Charges (+¾); Extra Time (1 Turn (Post-Segment 12), -1 ¼), OIF Bulky (-1), Custom Modifier 
	(Fires once per tun; -½), Custom Modifier (can fire up to 5 missiles per turn; -½), Custom Modifier 
	(Radar Guided with secondary IR guidance; -½), Custom Modifier (Works versus Air Targets Only; -½), 
	Real Weapon (-¼), Crew-Served (2 people; -¼), Limited Arc Of Fire (180 degrees; -¼), [96]
	Notes:  Cross Sword FCS
5	4)  SA-N-9 Gauntlet SAM Battery:  another SA-N-9 Gauntlet SAM Battery (total of 2)
	Notes:  Rear Half
8	5)  Decoy Dispensers:  Darkness to Sight and Radio Groups 1" radius, MegaArea (1" = 100"; +¼); OIF 
	Bulky (-1), Real Weapon (-¼), 12 Charges (-¼), [12]
4	6)  Systems Armoring:  +8 DEF; Partial Coverage (covers 600 Hexes; -5), Ablative BODY Only (-½)
16	7)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
5	8)  ECM Systems:  Radio Group Flash Defense (5 points)
79	AK-630 CIWS:  Multipower, 179-point reserve, all slots OIF Bulky (-1), Custom Modifier (Real Weapon; -¼)
1	1)  Defense Mode:  Missile Deflection (all physical projectiles), Full Range (+1); OIF Bulky (-1), 
	Requires 10 Charges Per Use (-¾), Custom Modifier (Real Weapon; -¼)
7	2)  Attack Mode:  RKA 4d6+1, +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Autofire 
	(10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (360 Degrees above the ship; -¼), Custom Modifier 
	(Real Weapon; -¼)	18
15	AK-630 CIWS:  7 more AK-630 CIWS (total of 8)
	 
	Sozbezie-BR ECM Suite
44	1)  Wine Glass/Bell Push Jammer Package:  Suppress Electronic Warfare 8d6, any Power one at a 
	time (+¼), Reduced Endurance (0 END; +½), No Range Modifier (+½), Increased Maximum Range (11,250"; 
	about 7.5 miles; +½); OAF Bulky (-1 ½)
5	2)  ECM Systems:  Radio Group Flash Defense (10 points); OIF Bulky (-1)
	 
	Sensors and Commo
13	1)  Top Plate/Strut Pair Radar Package:  Radar (Radio Group), +4 to PER Roll, Increased Arc Of 
	Perception (360 Degrees), Telescopic:  +15, MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); 
	OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), 
	Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼)
8	2)  Ox Yoke Hull Mounted Sonar:  Active Sonar (Hearing Group), +1 to PER Roll, Increased Arc Of 
	Perception (240 Degrees), Telescopic:  +2, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Costs 
	Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼)
8	3)  Electronic Support Measures:  Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), 
	MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time 
	(1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼)
	Notes:  Detect Electronic Emissions
3	4)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	5)  Sensor Control Systems:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
6	6)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), 
	Custom Modifier (Real Gear; -¼)	2
2	7)  Ship's Tactical Data Net:  Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼)	1
7	8)  Naval Tactical Data Link:  Mind Link , Machine class of minds, Specific Group of Minds, Number 
	of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), 
	Custom Modifier (Real Gear; -¼)
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼)	1
5	2)  Combat Information Center:  KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF 
	Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus +2 with 
	Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼)	3
4	3)  Fire Control Systems:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only 
	Costs END to Activate; -¼)	1
42	4)  Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only 
	Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) (Real Cost: 2) plus Dispel 
	Fire Powers 20d6, all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 
	4 Charges (-1), Costs Endurance (-½)
15	5)  Fire Extinguishing System:  7 more Fire Extinguishing Systems (total of 8)
35	6)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	7)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom 
	Modifier (Real Gear; -¼)
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables
2	2)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	3)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
3	5)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼)
1	6)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	7)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	8)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
	 
	Aircraft
	1)  
	Notes:  27 SU-27K, 20 SU-25, Yak-44 Radar Picket, 20 Helicopters

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  630
Total Vehicle Cost:  804

Value Disadvantages
20	Distinctive Features:  Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some 
	Cultures)

Total Disadvantage Points:  20
Total Cost:  784/5 = 157
Orel Ulyanovsk

Character sheet by Robert Kevin Walsh


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