MILITARY WATER VEHICLES

HMS INVINCIBLE

Val	Char	Cost	Notes
20	Size	100	Length 101.59", Width 50.8", Area 5,160.64", Mass 104.9 kton, KB -20
110	STR	0	HTH Damage 22d6  END [11]
11	DEX	3	OCV 4 DCV -9
30	BODY	0	
2	DEF	0	
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  100

Movement:	Swimming:  13"/52"

Abilities & Equipment
	Construction
4	1)  Hardened Steel:  +1 BODY plus +1 DEF
8	2)  Heavy Compartmentalization:  +4 BODY plus +2 DEF; Custom Modifier (Below Waterline only; -½)
18	3)  Light Hull Armor:  +13 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼)
	 
	Movement
3	1)  Propellers:  Swimming +11" (13" total) (x4 Noncombat); OIF Bulky (-1), Surface Only (-1), 
	Restrainable (-½), Side Effects (Props do 1D6 Killing Damage; -½), Costs Endurance (-½), Custom 
	Modifier (Real equipment; -¼), Turn Mode (-¼)
10	2)  Ship's Powerplant:  Endurance Reserve  (10 END, 10 REC) Reserve:  OIF Bulky (-1), Crew-Served 
	([5-8] people; -¾), Custom Modifier (Real equipment; -¼)
3	3)  Emergency Generators:  Endurance Reserve  (5 END, 5 REC); REC:  (5 Active Points); OIF 
	Bulky (-1), Crew-Served (2 people; -¼), Custom Modifier (Real equipment; -¼)
	 
	Tactical Systems
56	1)  Sea Dart SAM System:  RKA 4d6, Semi-Armor Piercing (+¼), 36 Charges (+¼), Explosion (+½), 
	MegaScale (1" = 1 km; +¼), Can Be Scaled Down 1" = 1km (+¼), Autofire (2 shots; +1 ¼); OIF Bulky (-1), 
	Custom Modifier (Radar Guided, must have a target lock; -½), Custom Modifier (2 KM Minimum Range, 
	maximum of 30 KM; -½), Custom Modifier (Unreliable tracking close in shore, due to problems 
	discriminating between targets and clutter; -½), Crew-Served (2 people; -¼), Real Weapon (-¼), [36]
	Notes:  Removed during 1993 Refit.
34	2)  GAM-BO01 20mm/85 Mount:  RKA 2 ½d6, Increased Maximum Range (2,500"; +¼), Autofire (5 shots; +½), 
	250 Charges (+1); OIF Bulky (-1), Cannot Use Targeting (-½), Crew-Served (2 people; -¼), Limited 
	Arc Of Fire (180 degrees; Port Side Mount; -¼), Real Weapon (-¼), [250]
5	3)  GAM-BO01 20mm/85 Mount:  A second GAM-BO01 20mm/85 Mount, on Starboard Side (total of 2)

89	Thales 30mm Goalkeeper CIWS:  Multipower, 244-point reserve, all slots OIF Bulky (-1), Custom 
	Modifier (Radar Guided, cannot be fired from local control; -½), Custom Modifier (Real equipment; -¼)
8	1)  Attack Mode:  RKA 4d6+1, +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Autofire 
	(10 shots; +1), 600 Charges (+1); OIF Bulky (-1), Custom Modifier (Radar Guided, cannot be fired 
	from local control; -½), Limited Arc Of Fire (360 Degrees above the ship; -¼), Custom Modifier 
	(Real equipment; -¼), [600]
1	2)  Defense Mode:  Missile Deflection (all physical projectiles), Full Range (+1); OIF Bulky (-1), 
	Requires 10 Charges Per Use (-¾), Custom Modifier (Radar Guided, cannot be fired from local 
	control; -½), Custom Modifier (Real equipment; -¼)
10	Thales 30mm Goalkeeper CIWS:  2 more Thales 30mm Goalkeeper CIWS (total of 3)
	 
	Defensive Systems
18	1)  Chaff Rocket Launchers:  Darkness to Radio Group 8" radius, 12 Continuing Charges lasting 1 
	Turn each (+¼); OAF Bulky (-1 ½), Real Weapon (-¼), [12 cc]
27	2)  Flare Launchers:  Darkness to Sight Group 8" radius, 12 Continuing Charges lasting 1 Turn 
	each (+¼); OAF Bulky (-1 ½), Custom Modifier (Vrs IR and UV only; -1), Real Weapon (-¼), [12 cc]
44	3)  ECM Systems:  Suppress Electronic Warfare 8d6, any Power one at a time (+¼), Reduced Endurance 
	(0 END; +½), No Range Modifier (+½), Increased Maximum Range (11,250"; about 7.5 miles; +½); OAF 
	Bulky (-1 ½)
10	4)  ECM Systems:  Radio Group Flash Defense (10 points)
16	5)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
12	6)  NBC Protection Citadel:  LS  (Immunity All terrestrial diseases and biowarfare agents; Immunity 
	All terrestrial poisons and chemical warfare agents; Safe in High Radiation); Partial Coverage (-1) 
	plus LS  (Eating Character does not eat), 1 Continuing Fuel Charge lasting 1 Month (easily 
	replaced from sources outside the ship; +0); Partial Coverage (-1), [1 cc]
	 
	Electronics
13	1)  Radar Package:  Radar (Radio Group), +5 to PER Roll, Discriminatory, Increased Arc Of Perception 
	(360 Degrees), Telescopic:  +12, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Costs Endurance (-½), 
	Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom 
	Modifier (Real equipment; -¼)
8	2)  Type 2016 Hull Mounted Sonar:  Active Sonar (Hearing Group), +4 to PER Roll, Discriminatory, 
	Increased Arc Of Perception (240 Degrees), Telescopic:  +4; OIF Bulky (-1), Costs Endurance (-½), 
	Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom 
	Modifier (Real equipment; -¼)
16	3)  Advanced Secure Field Radios:  Radio Perception/Transmission (Radio Group), Concealed (-3 with 
	Radio Perception/Transmission PER Rolls), Difficult To Dispel (x2 Active Points; +¼)
5	4)  GPS Tracker:  Detect Exact Position On Earth 16- (Radio Group); OIF Bulky (-1)
6	5)  Identify Friend or Foe:  Detect A Single Thing 14- (Unusual Group), Discriminatory; OIF Bulky 
	Fragile (-1 ¼)
7	6)  Tactical Datalink:  Mind Link , One Specific Mind, Number of Minds (x16); OIF Bulky (-1), Only 
	With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense [very common Sense] (-½), 
	Custom Modifier (Real equipment; -¼)
	 
	Personnel Systems
1	1)  Life Support  (Eating: Character only has to eat once per week); 2 Charges (-1 ½), [2]
	Notes:  Ship's consumable supplies
2	2)  Ship's Galley:  KS: Cooking 11-
	Notes:  Basic Ship's Galley, a Small Kitchen with food storage and prep areas
6	3)  Sick Bay:  +2 with Paramedics plus +2 with SS: Medicine
7	4)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets)
4	5)  Basic Workshop:  +1 with Electronics plus +1 with Mechanics
6	6)  Vehicle Shop:  +2 with Mechanics plus +1 with Electronics
	 
	Other Systems
57	1)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only 
	Within Affected Area (20" x 20" zone; -2), Custom Modifier (Real equipment; -¼) plus Dispel 
	Fire Powers 20d6, 16 Charges (+0), all Fire powers simultaneously (+2); Only Within Affected Area 
	(20" x 20" zone; -2), Custom Modifier (Real equipment; -¼), [16]
37	2)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1)
2	3)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1)
	 
	Small Craft
	1)  9 Sea Harrier
	2)  12 Sea King
	Notes:  Can Also carry Merlin or Lynx
	 
	Major Refit Equipment 
	1)  20mm Phalanx CIWS
	Notes:  Fitted to Illustrious and Ark Royal instead of Goalkeeper.
	2)  Lightweight Sea Wolf
	Notes:  Destined to replace Sea Dart, canceled
	3)  BMARC 30mm/75 Mount
	Notes:  Fitted to Ark Royal instead of 20mm Mounts

	Talents
1	Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Laser Rangefinder:  Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
2	Vehicle Data Recorders:  Eidetic Memory; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼)

	Skills
6	Digital Fire Control System:  +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼)
4	Digital Rangefinder:  Penalty Skill Levels:  +3 vs. Range Modifier with All Attacks; OIF Bulky 
	Fragile (-1 ¼)
	 
1	Landing Light System:  +2 with Combat Piloting; OAF Bulky (-1 ½), Custom Modifier (Used for 
	assisting Aircraft in landing; -½), Custom Modifier (Real equipment; -¼)
2	Field Cryptograhy Set:  +2 with Cryptography; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Equipment; -¼)
3	Emergency Damage Control:  KS; OIF Bulky (-1), Crew-Served ([5-8] people; -¾), Custom Modifier 
	(Real equipment; -¼) 14-
2	Combat information Center:  +2 with Tactics; Crew-Served ([5-8] people; -¾), Custom Modifier (Real 
	Equipment; -¼)

Total Abilities & Equipment Cost:  577
Total Vehicle Cost:  677

Value Disadvantages
	Quirks and Disadvantages
25	1)  Distinctive Features:  British Aircraft Carrier (Not Concealable; Extreme Reaction; Detectable 
	By Commonly-Used Senses)
	Crew
	Notes:  685 Crew, 366 Aircrew
	Top Speed
	Notes:  28
	Propulsion
	Notes:  Gas Turbine
	Screws
	Notes:  2

Total Disadvantage Points:  25
Total Cost:  652/5 = 130
HMS Invincible

Character sheet by Robert Kevin Walsh


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