MILITARY WATER VEHICLES

TYPE 45 DARING CLASS DESTROYER

Val	Char	Cost	Notes
19	Size	95	Length 80.63", Width 40.32", Area 3,251", Mass 52.4 kton, KB -19
105	STR	0	HTH Damage 21d6  END [10]
15	DEX	15	OCV 5 DCV -7
29	BODY	0	
2	DEF	0	
3	SPD	5	Phases:  4, 8, 12
Total Characteristic Cost:  103

Movement:	Swimming:	16"/64"

Abilities & Equipment
	Construction
4	1)  Hardened Steel:  +1 BODY plus +1 DEF
2	2)  60 Degree Sloped Armor:  +3 DEF; OIF Bulky (-1), Custom Modifier (only vs physical projectiles; -½), 
	Limited Coverage Nearly 360 Degrees (Hull/Frame Only; Only on the same horizontal Level; -½), 
	Activation Roll 14- (-½), Real Armor (-¼)
13	3)  +10 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼)
15	4)  Sloped Superstructure And Curved Construction:  Change Environment 1" radius, -3 to Radar 
	PER Rolls, -3 to Infrared Perception PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½); 
	OIF Bulky (-1)
	Notes:  Also fitted with cooled funnels to cut IR signature
	 
	Movement
4	1)  Propellers:  Swimming +14" (16" total) (x4 Noncombat); OIF Bulky (-1), Surface Only (-1), 
	Restrainable (-½), Side Effects (Props do 1D6 Killing Damage; -½), Costs Endurance (-½), Custom 
	Modifier (Real equipment; -¼), Turn Mode (-¼)
10	2)  Ship's Powerplant:  Endurance Reserve  (10 END, 10 REC) Reserve:  OIF Bulky (-1), 
	Crew-Served ([5-8] people; -¾), Custom Modifier (Real equipment; -¼)
3	3)  Emergency Generators:  Endurance Reserve  (5 END, 5 REC); REC; OIF Bulky (-1), Crew-Served 
	(2 people; -¼), Custom Modifier (Real equipment; -¼)
16	4)  Quieted Propulsion System:  Change Environment 32" radius, -3 to Hearing Group PER Rolls; OIF 
	Bulky (-1), Custom Modifier (Real equipment; -¼)	
	 
	Tactical Systems
94	1)  Harpoon:  RKA 8d6+1, Indirect (Same origin, always fired away from attacker; +¼), Armor 
	Piercing (+½), Explosion (+½), MegaScale (1" = 10 km; 100KM Max Range; +½), Can Be Scaled Down 
	1" = 1km (+¼); OIF Bulky (-1), 4 Charges (-1), Custom Modifier (Requires Radar Lock for Launch, 
	self guiding after; -½), Custom Modifier (3 KM Minimum Range; -¼), Real Weapon (-¼), [4]
5	2)  Harpoon:  A Second Harpoon (total of 2)
99	3)  Vickers Mark 8 Model 1 Gun:  RKA 4 ½d6, +1 Increased STUN Multiplier (+¼), Area Of Effect 
	Accurate (One Hex; +½), Increased Maximum Range (32,750"; 27 Miles with RA-HE; +½), 200 Charges (+¾), 
	Autofire (2 shots; +1 ¼); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Real Weapon (-¼), Limited 
	Arc Of Fire (180 degrees; Front Half; -¼), [200]
50	4)  Oerlikon KCB 30mm L75 Remote Mount:  RKA 3d6+1, Increased Maximum Range (3,125"; +¼), Autofire 
	(5 shots; +½), 250 Charges (+1); OIF Bulky (-1), Crew-Served (2 people; -¼), Limited Arc Of Fire 
	(180 degrees; Port Side Mount; -¼), Real Weapon (-¼), [250]
5	5)  Oerlikon KCB 30mm L75 Remote Mount:  A Second Oerlikon KCB 30mm L75 Remote Mount (total of 2)
127	6)  MBDA Sylver SAM System:  RKA 4d6, Semi-Armor Piercing (+¼), Area Of Effect Accurate (One Hex; +½), 
	48 Charges (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼), Autofire (3 shots; +1 ¼); 
	Custom Modifier (Radar Guided, must have a target lock; -½), Crew-Served (2 people; -¼), Real 
	Weapon (-¼), [48]
	Notes:  Fires ASTER 15 and 30 Missiles
100	Phalanx CIWS:  Multipower, 225-point reserve, all slots OIF Bulky (-1), Crew-Served (2 people; -¼)
9	1)  Attack Mode:  RKA 4d6, +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Autofire 
	(10 shots; +1), 600 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Forward Mount, 
	180 degrees above the ship; -¼), Crew-Served (2 people; -¼), [600]
1	2)  Defense Mode:  Missile Deflection (all physical projectiles), Full Range (+1); OIF Bulky (-1), 
	Requires 10 Charges Per Use (-¾), Crew-Served (2 people; -¼)
5	Phalanx CIWS:  Another Phalanx CIWS (total of 2)
	Notes:  Aft Mount
	 
	Defensive Systems  
18	1)  Chaff Rocket Launchers:  Darkness to Radio Group 8" radius, 12 Continuing Charges lasting 1 
	Turn each (+¼); OAF Bulky (-1 ½), Real Weapon (-¼), [12 cc]
12	2)   NBC Protection Citadel:  LS  (Immunity All terrestrial diseases and biowarfare agents; Immunity 
	All terrestrial poisons and chemical warfare agents; Safe in High Radiation); Partial Coverage (-1) 
	plus LS  (Eating Character does not eat), 1 Continuing Fuel Charge lasting 1 Month (easily replaced 
	from sources outside the ship; +0); Partial Coverage (-1), [1 cc]
8	3)  SSTDS Active Torpedo Decoy:  Hearing Group Images Increased Size (64" radius; +1 ½), +/-3 to 
	PER Rolls; OAF Bulky Fragile (-1 ¾), Set Effect (mimics sonar signature of ship; -1), Custom Modifier 
	(towed behind ship; -½), Real Weapon (-¼)
27	4)  Flare Launchers:  Darkness to Sight Group 8" radius, 12 Continuing Charges lasting 1 Turn 
	each (+¼); OAF Bulky (-1 ½), Custom Modifier (Vrs IR and UV only; -1), Real Weapon (-¼), [12 cc]
44	5)  ECM Systems:  Suppress Electronic Warfare 8d6, any Power one at a time (+¼), Reduced Endurance 
	(0 END; +½), No Range Modifier (+½), Increased Maximum Range (11,250"; about 7.5 miles; +½); OAF 
	Bulky (-1 ½)
10	6)  ECM Systems:  Radio Group Flash Defense (10 points)
20	7)  EMP Hardening:  Power Defense (25 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
	 
	Electronics
23	1)  Sampson Multi-function Tracking Radar:  Radar (Radio Group), +8 to PER Roll, Discriminatory, 
	Analyze, Increased Arc Of Perception (360 Degrees), Telescopic:  +18, MegaScale (1" = 10 km; 400 KM 
	Max Range; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), Costs Endurance (-½), Sense Affected 
	As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier 
	(Real equipment; -¼)
10	2)  MFS 7000 Hull Mounted Sonar:  Active Sonar (Hearing Group), +4 to PER Roll, Discriminatory, 
	Increased Arc Of Perception (240 Degrees), Telescopic:  +6; OIF Bulky (-1), Sense Affected As More 
	Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real 
	Equipment; -¼)
5	3)  GPS Tracker:  Detect Exact Position On Earth 16- (Radio Group); OIF Bulky (-1)
6	4)  Identify Friend Or Foe:  Detect A Single Thing 14- (Unusual Group), Discriminatory; OIF Bulky 
	Fragile (-1 ¼)
7	5)  Tactical Datalink:  Mind Link , One Specific Mind, Number of Minds (x16); OIF Bulky (-1), Only 
	With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense [very common Sense] (-½), 
	Custom Modifier (Real equipment; -¼)
	 
	Personnel Systems
1	1)  Life Support  (Eating: Character only has to eat once per week); 2 Charges (-1 ½), [2]
	Notes:  Ship's consumable supplies
4	2)  Basic Workshop:  +1 with Electronics plus +1 with Mechanics
2	3)  Ship's Galley:  KS: Cooking 11-
	Notes:  Basic Ship's Galley, a Small Kitchen with food storage and prep areas
6	4)  Sick Bay:  +2 with Paramedics plus +2 with SS: Medicine
7	5)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets)
	 
	Other Systems
57	1)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only 
	Within Affected Area (20" x 20" zone; -2), Custom Modifier (Real equipment; -¼) plus Dispel 
	Fire Powers 20d6, 16 Charges (+0), all Fire powers simultaneously (+2); Only Within Affected Area 
	(20" x 20" zone; -2), Custom Modifier (Real equipment; -¼), [16]
37	2)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1)
2	3)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1)

4) Marine Barracks Notes: Fitted to carry up to 60 Marines and their equipment Small Craft 1) 1 Lynx or Merlin Helicopter Notes: Can fit a Chinook size helicoper on deck but not in hangar. Equipment Options 1) Tomahawk Missiles Notes: Can Fire Tomahawks from the Sylver SAM Launcher 2) 2 Triple Stingray ASW Torpedo Launchers Notes: Fitted for but not currently equipped Talents 1 Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 6 Digital Fire Control System: +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 5 Laser Rangefinder: Penalty Skill Levels: +4 vs. Range Modifier with All Attacks; IAF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Roll Stabilizers: +2 with Combat Driving; OIF Bulky (-1), Custom Modifier (only to offset modifiers caused by rough seas; -1), Custom Modifier (Real equipment; -¼) 1 Prism Helicopter Recovery System: +2 with Combat Piloting; OAF Bulky (-1 ½), Custom Modifier (Used for assisting helicopters in landing; -½), Custom Modifier (Real equipment; -¼), Crew-Served (2 people; -¼) 2 Field Cryptograhy Set: +2 with Cryptography; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) 3 Emergency Damage Control: KS; OIF Bulky (-1), Crew-Served ([5-8] people; -¾), Custom Modifier (Real equipment; -¼) 14-le (-1 ¼), Custom Modifier (Real Equipment; -¼) 2 Automated Combat Management System: +2 with Teamwork; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Total Abilities & Equipment Cost: 891 Total Vehicle Cost: 994 Value Disadvantages Total Disadvantage Points: 0 Total Cost: 994/5 = 199
Type 45 Daring Class Destroyer

Character sheet by Robert Kevin Walsh


Return to Military Water Vehicles