MILITARY WATER VEHICLES

IJN YAMATO

Val	Char	Cost	Notes
29	Size	145	Length 812.75", Width 406.37", Area 330,280.74", Mass 53,687.1 kton, KB -29
155	STR	0	HTH Damage 31d6  END [15]
11	DEX	3	OCV 4 DCV -15
77	BODY	38	
4	DEF	6	
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  189

Movement:	Swimming:	7"/14"

Abilities & Equipment
	Propulsion Systems
1	1)  Propeller-Driven Military Vessel:  Swimming +5" (7" total), 1 Continuing Fuel Charge lasting 
	1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone 
	coming in contact with bottom stern of vehicle, occurs automatically, only affects environment 
	around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
	Notes:  Fuel Consumption of 440 barrels of oil per hour
2	2)  Only to reduce turning radius:  +1 with one mode of Movement
	Notes:  One Large Rudder, Turning Circle of 640 Meters
13	3)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC) Reserve: , 1 Continuing Charge lasting 
	1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); 
	REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc]
	4)  Water Vehicle:  Ground Movement -6" (already figured in)
	 
	Tactical Systems
82	1)  Triple 18"/45 Cal Turret:  RKA 9d6 (standard effect: 27 BODY, 81 STUN), Autofire (2 shots; +¼), 
	+1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Increased Maximum Range (50,625"; +½), 
	250 Charges (+1); OIF Immobile (-1 ½), Extra Time (1 Minute, 2 Rounds Per Minute Per Turret; -1 ½), 
	Crew-Served ([5-8] people; -¾), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), 
	Custom Modifier (AP Shells were unreliable, they tended to pass through Ship's before exploding; -½), [250]
10	2)  Triple 18"/45 Cal Turret:  Two More Triple 18"/45 Cal Turrets (total of 3)
63	3)  Triple 6.1" Turret:  RKA 5d6 (standard effect: 15 BODY, 30 STUN), MegaScale (1" = 1 km; 
	23,178 Yard Max Range; +¼), Explosion (+½), 250 Charges (+1), Autofire (3 shots; +1 ¼); OIF 
	Immobile (-1 ½), Extra Time (1 Turn (Post-Segment 12), -1 ¼), Limited Arc Of Fire (180 degrees; 
	Only on same horizontal level; -½), Crew-Served ([3-4] people; -½), [250]
	Notes:  Fires 8 rounds per minute per barrel
10	4)  Triple 6.1" Turret:  Three More Triple 6.1" Turrets (total of 4)
87	5)  Twin 127mm Deck Guns:  RKA 8d6 (standard effect: 24 BODY, 72 STUN), Autofire (2 shots; +¼), 
	Indirect (can be arced over some intervening obstacles; +¼), +1 Increased STUN Multiplier (+¼), 
	Increased Maximum Range (41,250"; 9,650", or about 12 miles; +½), 1500 Charges (+1); Extra Time 
	(1 Minute, -1 ½), OIF Bulky (-1), Crew-Served ([3-4] people; -½), Real Weapon (-¼), Limited Arc 
	Of Fire (180 degrees; -¼), [1500]
	Notes:  2 Left Side Turrets, 2 Right Side Turrets
20	6)  Twin 127mm Deck Guns:  Eleven More Twin 127mm Deck Guns (total of 12)
	 
	Defensive Systems
5	1)  Internal Bulkteads And Watertight Compartments:  Physical Damage Reduction, Resistant, 25%; 
	Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1)
	Notes:  1,150 Watertight Compartments
119	2)  Armor:  +99 DEF; Custom Modifier (Actual Coverage varies by section; -1), Ablative BODY Only (-½)
	 
	Sensors and Commo
7	1)  Type 21 Model 3 Air and Surface Search Radar:  Radar (Radio Group), +1 to PER Roll, Increased 
	Arc Of Perception (360 Degrees), Telescopic:  +2; OIF Bulky (-1), Costs Endurance (-½), Sense 
	Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼)
6	2)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), 
	Custom Modifier (Real Gear; -¼)
3	3)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
4	4)  Enhanced Night Optics:  Nightvision, +3 to PER Roll; OIF Bulky (-1)
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼)
2	2)  Type 22 Model 2 Gunnery Radar:  +1 with Ranged Combat; OAF Bulky Fragile (-1 ¾), Costs Endurance 
	(Only Costs END to Activate; -¼)
5	3)  Type 22 Model 2 Gunnery Radar:  A Second Type 22 Model 2 Gunnery Radar Station (total of 2)
35	4)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	5)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real 
	Gear; -¼)
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables
1	2)  Ship's Sick Bay:  +1 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	3)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
3	5)  Ship's Armory:  +2 with Weaponsmith (Firearms, Other); OIF Bulky Fragile (-1 ¼)
1	6)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	7)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	8)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
	 
	Aircraft
	1)  7 Aircraft and 2 Catapults

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Basic Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  497
Total Vehicle Cost:  686

Value Disadvantages
20	Distinctive Features:   Warship (Not Concealable; Extreme Reaction [Fear]; Not Distinctive In Some 
	Cultures)
10	Physical Limitation:  One Large Rudder (Infrequently, Greatly Impairing)
	Ship Statistics
	1)  Top Speed in Knots
	Notes:  27
	2)  Propulsion Type
	Notes:  Steam Turbine with 4 Shafts
	3)  Maximum Range
	Notes:  11,500 at 16 knots
	4)  Crew
	Notes:  2,767
	Armor Layout in mm
	1)  Belt Armor
	Notes:  410
	2)  Deck Armor
	Notes:  227
	3)  Bulkhead Armor
	Notes:  300
	4)  Turret Armor
	Notes:  650
	5)  Barbette Armor
	6)  Conning Tower Armor
	Notes:  475

Total Disadvantage Points:  30
Total Cost:  656/5 = 131
Yamato

Character sheet by Robert Kevin Walsh


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