COMPUTER AND VIDEO GAME-DERIVED CHARACTER ADAPTATIONS

BROTHERHOOD OF NOD CYBORG

Val	CHA	Cost	Roll	Notes
23	STR	13	14-	600kg, 4 1/2D6
12	DEX	6	11-	OCV 4/DCV 4
23	CON	26	14-
23	BODY	26	14-
9	INT	-1	11-	PER Roll 11-
9	EGO	-1	11-	ECV:  3
15	PRE	5	12-	PRE Attack:  3d6
6	COM	-2	10-
5	PD	0		Total:  13 PD/8 PDr
5	ED	0		Total:  13 ED/8 EDr
3	SPD	7		Phases 4, 8, 12
10	REC	0
50	END	2
50	STUN	3
Total Characteristics Cost:  84

Movement:	Running:  6"/12"
		Swimming:  2/4

Powers & Skills
Combat Training:
3	Combat Skill Levels+1 with Minigun

Cyborg Systems:
101	Cyborg Minigun:  RKA:  3D6, Autofire:  5 (+1/2), 100 shots (+1 1/4)
24	Cyborg Armor:  Armor:  +8 DEF
10	Cyborg Systems:  IR Vision, Radio Listen and Transmit
3	Regeneration:  1 Body/Turn, Only in Tiberium Gas (-2)
8	Life Support:  Does not need to sleep, eat or excrete, 
	Safe environment:  Tiberium Gas

	Skills
3	Talent:  Bump of Direction
3	Climbing 11-
3	Tracking 14-
1	WF:  Minigun
159	Total Powers & Skills Cost
243	Total Character Cost

Disadvantages:  100+
20	Distinctive Features:  Huge cyborg soldier (Mot concealable, always noted)
20	Physical limitation:  Only one hand (Always, greatly)
25	Psychological Limitation:  Controlled by CABAAL (Very common, total)
10	Watched:  CABAAL (MoPow, 11-)
68	Experience
243	Total Disadvantage Points

Background/History: Nod Cyborgs are normal people suffering from severe Tiberium poisoning. The Brotherhood "saves" these people by converting them into powerful combat cyborgs. The cyborg process involves replacing much of the body with cybernetic parts. Most of the torso, both legs and both arms, as well as one eye are replaced with Cybernetic parts. In the process, the brotherhood implants sensors as well control circuitry into the Cyborg's body. This allows CABAAL (The brotherhoods Bio-Organic computer) to monitor and control the cyborgs.

Personality/Motivation: Basically mindless drones under CABAAL's control. They say such nice things as "SCAN INITIATED" and "TARGET ACQUIRED", which accounts for most of their conversational skill.

Powers/Tactics: The Cyborg's body is incredibly strong and resistant to damage, being able to sustain heavy fire from small arms. Due to their non-organic construction, cyborgs can function even with limbs blown off. Additionally, their non-organic construction means that they are resistant to the effects of Tiberium gas. Each cyborg carries a minigun in place of their lower left arm. The Minigun is very effective against troops, as well as lightly armored vehicles. If all else fails, they can use their own massive strength in hand to hand combat.

Appearance: The typical Cyborg soldier stands two point two meters tall and weights at least two hundred kilos. The head, neck and top of the torso are the only things still recognizable as human (even then one eye is replaced with cyborg sensors). The rest of the body and limbs are composed entirely of cybernetic parts, with the lower left arm being replaced with a multi-barreled minigun.

Designer's Notes: The stats were based on the assumption that the "typical" GDI or Nod soldier is a Skilled Normal armed with an Assault Rifle (2D6 RKA, AF 5). In the game, the Cyborg can be beaten swarms of such soldiers, it just takes time. And a lot of soldiers.

(Nod Cyborg created by Westwood, character sheet by Alex Fauth)


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