DARK EMPIRE

SEYMONE

Val	Char	Cost	Roll	Notes
17	STR	7	12-	Lift 263.9kg; 3d6 HTH Damage [2]
25	DEX	45	14-	OCV:  8/DCV:  8
20	CON	20	13-
14	BODY	8	12-
15	INT	5	12-	PER Roll 15-
11	EGO	2	11-	ECV:  4
18	PRE	8	13-	PRE Attack:  3 1/2d6
16	COM	3	12-

12/15	PD	9		Total:  12/15 PD (0/3 rPD)
9/12	ED	5		Total:  9/12 ED (0/3 rED)
6	SPD	25		Phases:  2, 4, 6, 8, 10, 12
7	REC	0
44	END	2
44	STUN	11		Total Characteristic Cost:  157

Movement:	Running:	8"/16"
		Leaping:	7"/11"
		Swimming:	4"/8"
		Teleportation:	8"/16"

Cost	Powers
	Rage Meter
20	1)  Rage Filler:  Absorption 2d6  (Energy, Energy/Physical), Varying Effect (+1)
3	2)  Rage Meter:  Endurance Reserve  (50 END, 0 REC) Reserve; Begins Combat at Zero (-1/2); REC, 
	Filled by Rage Filler (+0); Personal REC (-1/2)

	Maritial Arts:  Savate & Self Developed Techniques
	Maneuver	OCV	DCV	Notes
4	Block		+2	+2	Block, Abort
4	Choke Hold	-2	+0	Grab One Limb; 2d6 NND
4	Coup de pied bas (low kick)	
			+0	+2	5d6 Strike
5	Coup de pied chasse (side kick)
			-2	+1	7d6 Strike
4	Crochet (Hook)	+2	+0	5d6 Strike
5	Direct (Jab/Cross)
			+1	+3	3d6 Strike
4	Disarm		-1	+1	Disarm; 27 STR to Disarm roll
3	Footsweep	+2	-1	4d6 Strike, Target Falls
3	Grappling	-1	-1	Grab Two Limbs, 27 STR for holding on
5	Joint Break	-1	-2	Grab One Limb; HKA 1d6 +1 , Disable
4	Joint Lock/Throw
			+1	+0	Grab One Limb; 1d6 NND ; Target Falls
2	Weapon Element:  Blades, Clubs (Cane)

82	Esotaric Martial Arts Skills:  Multipower, 82-point reserve
1u	1)  Grappling Supremacy:  +13 STR; Only with Grappling Maneuvers (-3/4), No Figured 
	Characteristics (-1/2), END 1
7u	2)  Flashfire:  EB 8d6, Double Knockback (+3/4), END 7
4u	3)  Paralytic Strike:  Entangle 3d6, 3 DEF, Works Against EGO, Not STR (+1/4), Takes No Damage 
	From Attacks All Attacks (+1/2), Based On EGO Combat Value (Mental Defense applies; +1); No 
	Range (-1/2), Restrainable (-1/2), Cannot Form Barriers (-1/4), END 8
2u	4)  Backflip Kick:  HA +5d6; Hand-To-Hand Attack (-1/2) plus Leaping +3" (7" forward, 
	3 1/2" upward) (Accurate, Position Shift); Linked (Hand-To-Hand Attack; Lesser Power can only be 
	used when character uses greater Power at full value; -3/4), No Noncombat Movement (-1/4), END 3
	 
38	Suplex De Triumph:  HA +12d6, All Shots Only Versus One Target (+0); Hand-To-Hand Attack (-1/2), 
	Increased Endurance Cost (x2 END; -1/2), Must Follow Grab (-1/2), Reduced Penetration (-1/4) 
	plus Teleportation 8", No Relative Velocity, Position Shift, x2 Increased Mass; Linked 
	(Suplex De Triumph; -1/2), Increased Endurance Cost (x2 END; -1/2), Must Pass Through Intervening 
	Space (-1/4), END 20
	Notes:  This is a visually stunning attack, in which Seymone Grabs her opponent, then fires 
	off a series of three rapidfire suplexes then ends up 8 inches away, in the direction of her choosing, 
	standing over the body of her opponent.
7	Skilled Climber:  Clinging (normal STR); Cannot Resist Knockback (-1/4), Requires a Skill Roll (-1/4)
9	Keen Senses:  +3 PER with All Sense Groups
5	Incredibly Stealthy:  Invisibility to Hearing Group ; Only When Not Attacking (-1/2), Requires A 
	Skill Roll (Stealth) (-1/2), END 1
	 
	Tough Dame Abilities
15	1)  Can Take A Fireball:  Energy Damage Reduction, Resistant, 25%
15	2)  Can Take A Punch:  Physical Damage Reduction, Resistant, 25%
2	3)  Tough:  Knockback Resistance -1"
2	4)  Focus:  Mental Defense (4 points total)

	Perks
3	Dark Empire Head Quarters:  Access
3	Dark Empire Computers:  Computer Link
1	Fighting World:  Contact 8-
1	Black Belt:  Custom Perk
11	Perks Of The Job:  Fringe Benefit:  Concealed Weapon Permit (where appropriate), 
	International Driver's License, Membership: Dark Empire, Passport, Security Clearance: Bernstein Enterprises
4	Executive Assistant Salary:  Money:  Well Off

	Talents
6	Combat Grace:  Combat Luck (3 PD/3 ED)
3	Swift:  Lightning Reflexes: +2 DEX to act first with All Actions

	Skills
10	+2 with HTH Combat
9	+3 with Martial Art
	 
3	Breakfall 14-
3	Bribery 13-
3	Bureaucratics 13-
3	Climbing 14-
3	Concealment 12-
3	Contortionist 14-
3	Disguise 12-
3	High Society 13-
3	Interrogation 13-
3	Lockpicking 14-
3	PS: Administrative Assistant 12-
3	Paramedics 12-
3	Persuasion 13-
3	Security Systems 12-
3	Seduction 13-
3	Shadowing 12-
3	Sleight Of Hand 14-
3	Stealth 14-
3	Streetwise 13-
3	Teamwork 14-
3	Linguist
2	1)  Language:  English (idiomatic)
0	2)  Language:  French (idiomatic; literate)
5	3)  Language:  Japanese (idiomatic; literate)
3	Scholar
2	1)  KS: Arenas 12-
1	2)  KS: Martial Arts World 11-
2	3)  KS: Military/Mercenary/Terrorist World 12-
1	4)  KS: Poisons/Toxins 11-
1	5)  KS: Savate 11-
2	6)  KS: Sexual Positions & Techniques 12-
2	7)  KS: Underworld Organizations 12-

Total Powers & Skill Cost:  394
Total Cost:  551

200+	Disadvantages
10	Distinctive Features:  Style Limitation (Not Concealable; Noticed and Recognizable; Detectable 
	By Commonly-Used Senses; Not Distinctive In Some Cultures)
5	Hunted:  Fighters of Note 11- (As Pow, Watching)
20	Hunted:  Interpol 8- (Mo Pow, NCI, Harshly Punish)
20	Hunted:  Special Forces 8- (Mo Pow, NCI, Harshly Punish)
20	Psychological Limitation:  Devoted to Rugal (Common, Total)
10	Psychological Limitation:  Greedy (Common, Moderate)
10	Psychological Limitation:  Lecherous; flirtatious (Common, Moderate)
10	Psychological Limitation:  Vain (Common, Moderate)
10	Reputation:  Assassin, 8- (Extreme)
5	Reputation:  Powerful Fighter, 8-
10	Rivalry:  Professional (Mature & Vice; Rival is As Powerful; Seek to Harm or Kill Rival; Rival 
	Aware of Rivalry)
20	Social Limitation:  Subject to orders from Rugal (Frequently, Severe)
201	Experience Points

Total Disadvantage Points:  551
Seymone

Background/History: Seymone is a French woman who found employ under international business magnate Rugal Bernstein. However, when his top aides turned on him, she was given the opportunity to be one of Rugal's elite agents. She's taken to it quite quickly.

Personality/Motivation: Seymone is a devoted servant of Rugal. She's vain, flirtatious, lustful, and greedy. She acts as the "strongman" to Alice's darting rabbit. Seymone laces her fighting banter with sexual innuendo.

Quote: "Messiuer Bernstein requests your presence."
"Well struck, messiuer, are all of your abilities so...potent?"

Powers/Tactics: Seymone is a quick fighter, relying on her speed and agility over her crushing power to win the day. She has been working on developing some grappling techniques outside of her Savate training. She does this to better pair with Rugal or Alice, often trying to guide opponents to her allies for more effective attacks. Like Alice's Feeding Frenzy, she has developed an impressive move, the Suplex de Triumph.

Campaign Use: She is an assassin and "Herald" of Rugal, usually the first notion that he is active in this particular caper is an appearance by Alice. Next Alice and Seymone.

Appearance: A lithe woman in sexy business attire and light hair. Another Hyung Tae Kim art will work for now.


Alice | Rugal Bernstein | Seymone

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