Val Char Cost Roll Notes 35 STR 25 16- Lift 3200 kg; 7d6 HTH Damage  18 DEX 24 13- OCV: 6/DCV: 6 30 CON 40 15- 15 BODY 10 12- 13 INT 3 12- PER Roll 12- 17 EGO 14 12- ECV: 6 23 PRE 13 14- PRE Attack: 4 1/2d6 9 COM 0 11- 20/25 PD 13 Total: 20/25 PD (0/5 rPD) 10/15 ED 4 Total: 10/15 ED (0/5 rED) 4 SPD 12 Phases: 3, 6, 9, 12 13 REC 0 60 END 0 50 STUN 2 Total Characteristic Cost: 164 Movement: Running: 8"/22"/16"/44" Flight: 7"/7" Leaping: 7"/14" Swimming: 2"/4" Cost Powers End Boss Standard 30 1) Rage Filler: Absorption 3d6 (energy, Energy/Physical), Varying Effect (+1) 5 2) Rage Meter: Endurance Reserve (80 END, 0 REC) Reserve; Begins Combat at Zero (-1/2); REC, Filled by Rage Filler (+0); Personal REC (-1/2) Martial Arts: Boxing Maneuver OCV DCV Notes 4 Block +2 +2 Block, Abort 3 Clinch -1 -1 Grab Two Limbs, 55 STR for holding on 4 Cross +0 +2 11d6 Strike 5 Hook -2 +1 13d6 Strike 5 Jab +1 +3 9d6 Strike 5 Rushing Punches +1 +0 9d6 +v/5; FMove 8 +2 HTH Damage Classes (already added in) 90 Special Moves: Multipower, 90-point reserve 5u 1) Demon Fire Uppercut: Flight 7"; No Noncombat Movement (-1/4), Straight Line Only (-1/4) plus HA +8d6, Penetrating (+1/2); Hand-To-Hand Attack (-1/2), END 7 3u 2) Gigaton Blow: HA +12d6; Hand-To-Hand Attack (-1/2), Extra Time (Delayed Phase, -1/4), END 6 3u 3) Hellfire Punch: HKA 3d6 (5d6+1 w/STR); Increased Endurance Cost (2x END; -1/2), Activation (-1/4), END 8 2u 4) Machine Gun Jabs: HA +4d6, Autofire (5 shots; +1/2); Hand-To-Hand Attack (-1/2), END 3 Demonic Influences 15 1) Supernaturally Tough Skin: Armor (5 PD/5 ED) 17 2) Flame Immunity: Energy Damage Reduction, Resistant, 50%; Fire/Flame Damage Only (-3/4) 5 3) Protected Senses: Sight Group Flash Defense (5 points) 6 4) Demon Defenses: Lack of Weakness (-6) 18 5) Demon Warrior: Life Support (Extended Breathing 1 END per Turn; Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) 5 6) Heat Sensors: Infrared Perception (Sight Group) 5 7) Iron Will: Mental Awareness 4 8) Regeneration: Healing 1 BODY; Extra Time (Regeneration-Only) 1 Minute (-1 1/2), END 1 Athletics 4 1) Big Fellow: Knockback Resistance -2" 11 2) Rushing: Running +14" (8"/22" total); Only For Rushing Strikes: Half Moves Only (-1), Increased Endurance Cost (2x END; -1/2), END 6 Perks 41 The Cult: Followers 25 The Enforcers: Followers 35 The Thugs: Follower 6 Fringe Benefit: Membership: Cult of Fhargash (Leader), Passport 10 Money: Wealthy 10 Vegas Arena: Base 3 Well-Connected 1 1) Bowman (Nephew): Contact 8- 8 2) Boxing Commission: Contact (Contact has useful Skills or resources), Organization Contact (x3) 11- 14 3) Minor Demonic Cult: Contact (Contact is slavishly loyal to character), Organization Contact (x3) 11- 1 4) Shadowlaw Agent: Contact 8- 2 5) Underworld: Contact (Contact has useful Skills or resources) 11- Talents 25 Awareness: Danger Sense (self only, Any Danger) 12- Skills 10 +2 with HTH Combat 24 +8 with Boxing 3 Breakfall 13- 2 CK: Las Vegas 11- 3 Deduction 12- 3 Fast Draw 13- 8 Gambling (Sports Betting, Craps, Poker, Roulette) 13- 3 Interrogation 14- 3 Paramedic 12- 3 Stealth 13- 3 Streetwise 14- 3 Linguist 3 1) Language: Arabic (Idiomatic, native accent) 3 2) Language: Latin (Idiomatic, native accent) 2 3) Language: Spanish (completely fluent) 3 Scholar 5 1) KS: Boxing 15- 2 2) KS: Criminal Underworld 12- 2 3) KS: Demonology 12- 1 4) KS: Mafia 11- 4 5) KS: Martial Arts Styles 14- 2 6) KS: Occult 12- 2 7) KS: Shadowlaw 12- 1 8) KS: Streetfighter Circuit 11- 1 9) KS: The Martial World 11- Total Powers & Skill Cost: 543 Total Cost: 706 200+ Disadvantages 10 Distinctive Features: Style Limitation: Boxing (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 15 Distinctive Features: Supernatural Aura: Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 10 Hunted: Akuma 11- (Frequently), More Powerful, Watching 25 Hunted: Shadowlaw 11- (Frequently), More Powerful, NCI, Harshly Punish 5 Hunted: Duddley: 8- (Occasionally), Less Powerful, Harshly Punish 15 Hunted: Special Forces : 8- (Occasionally), More Powerful, Harshly Punish 15 Physical Limitation: Can't Enter Holy Ground unless invited Infrequently, Fully Impairing 10 Psychological Limitation: Greedy (Common, Moderate) 20 Psychological Limitation: Overconfidence (Very Common, Strong) 15 Psychological Limitation: Vengeful (Common, Strong) 10 Reputation: Former Heavyweight Champion of the World: , Frequently (11-) 5 Rivalry: All other Boxers: Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 351 Experience Points Total Disadvantage Points: 706
Background/History: Balrog was born September 4th, 1969. He began his boxing career at the age of 19. He was a natural, a bull of a man with speed and savagery more befitting a demon than a man. He won 29 of his first 30 fights by knockout and quickly became a champion. His fortunes took a turn for the worse when he took a new manager, Klaus Hopper. Hopper was considered bad news, criminal ties and allegations followed him wherever he went. These turned out to be very true. Balrog was merely a puppet to be spent up and used. When Klaus no longer needed him he was set up as the patsy in a gambling scheme. His belts taken from him and his name disgraced, Balrog left the sport and tried to find a new life. His money was taken by the government and he couldn't get work other than menial labor. He began fighting in the street fighter circuit, an underground, but lucrative trade. It was there that he found himself recruited into Shadolaw. He served loyally for years earning the position as one of Bison's chief enforcers; but it was not to last. He began to lose fights.
Frustrated by his constant defeats at the hands of others, as well as the abuse he suffered at the hands of his boss, Balrog began studying. Not known for his intelligence, this was a surprising move. However, Balrog had fine tuned his boxing skills to be more effective against the more versatile fighters over the years, now he was going for some serious additions. He studied, the Rising Dragon Punches of Ken, Ryu and the other Shotokan fighters, he looked into the machine gun uppercut of Deejay, and the sonic jabs of Dudley. Taking some time off (actually, going into hiding) he studied these arts and began to train himself in their use. At some point he was approached by a member of the Cult of Fargesh, a demon who enjoyed martial arts combat. Fargesh made an offer to Balrog (whom the demon thought he could easily control due to his lack of intelligence) through his cultist. Apparently Balrog accepted. When he returned from his self-imposed exile, Balrog was not the same man. His very presence was touched by evil, his eyes held a sinister gleam and he spoke with greater eloquence and seemed far more aware of everything around him.
Tired of his treatment at the hands of Shadowlaw Balrog tendered his resignation. This met with disapproval from Master Bison who sent several agents as well as his personal assassin, Vega to deal with the traitor. The agents were returned in boxes and Vega lie in the hospital, taking the better part of valor.
Balrog then began to set up his own criminal empire. He has been laying the foundation by working for various crimelords around Las Vegas and turning in evidence against the Shadowlaw agents who try to get in his way. He is gathering his own henchmen. He has noticed glimpses of a warrior in his peripheral vision, but has never actually been able to see who it is. He has since adopted the name of Shin Balrog.
Notes: This is all pertaining to Chad's World.
Personality/Motivation: A brutal thug whose increase in intelligence hasn't lessened his surliness or his desire to fight. Balrog wants respect more than anything, even money (but not by much). He trains daily and his agents get a beating in "sparring" matches.
Quote: "You are going down. Hard, fast, and with great prejudice."
Powers/Tactics: A brilliant boxer with supernaturally enhanced physical abilities. He now commands an arsenal of strikes and is stronger and tougher than most small vehicles.
Campaign Use: A budding crimelord. Balrog is very different these days.
Appearance: Balrog is a massive African-American. He is very tall and his muscles ripple beneath his shirt. When expecting combat, he wears his old boxing trunks, training tee-shirt, and gloves. When he is running his organization (fledgling as it is), he wears specially made black suits with black shirts, shoes, and slacks. His ties are red and he wears gold jewelry.
Return to Video Game-Derived Character Adaptations