Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage  15 DEX 10 12- 15 CON 5 12- 8 INT -2 11- PER Roll 11- 5 EGO -5 10- 15 PRE 5 12- PRE Attack: 3d6 6 OCV 15 7 DCV 20 2 OMCV -3 2 DMCV -3 3 SPD 10 Phases: 4, 8, 12 3 PD 1 Total: 3 PD (0 rPD) 3 ED 1 Total: 3 ED (0 rED) 6 REC 2 30 END 2 8 BODY -2 24 STUN 2 Total Characteristic Cost: 63 Movement: Running: 18m/36m Leaping: 20m/40m Swimming: 0m Cost Powers & Skills Martial Arts: Combat Techniques Maneuver OCV DCV Damage 3 Flying Tackle +0 -1 3d6 +v/10 Strike; You Fall, Target Falls; FMove 8 Clawed Fingers: HKA ½d6 (1 ½d6 w/STR); Reduced Penetration (-¼), END 1 4 Double Swipe: Autofire (2 shots; +¼) for up to 1 1/26 of HKA; Extra Time (Full Phase, -½), END 1 40 Incredibly Tough: Physical Damage Reduction, Resistant, 50%; STUN Only (-½) plus Energy Damage Reduction, Resistant, 50%; STUN Only (-½) 8 Leaps Across Buildings: Leaping +16m (20m forward, 10m upward), END 1 6 Fast Runner: Running +6m (18m total), END 1 -2 Can't Swim: Swimming -4m 12 Altered Metabolism: LS (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Safe in High Radiation) 1 Long Arms And Clawed Fingers: Reach +1m Total Powers & Skill Cost: 92 Total Cost: 121 175+ Matching Complications (50) 20 Distinctive Features: Constant Moaning And Screaming (Not Concealable; Always Noticed and Causes Major Reaction [fear]; Detectable By Commonly-Used Senses) 30 Physical Complication: "Instinctive" Intelligence—can only do what its headcrab controller wants it to do (All the Time; Greatly Impairing) 30 Physical Complication: No Longer Can See/Hear/Touch, All Senses Depend On Headcrab Controller (All the Time; Greatly Impairing) 20 Physical Complication: Very Limited Manipulation (Frequently; Greatly Impairing) Total Complication Points: 50 Experience Points: 0
Ecology: Fast Headcrab Zombies are similar in many ways to regular Headcrab Zombies, except they are far faster and agile. They also tend to actively hunt their prey through the ruined cities of Earth, opposed to regular Zombies, which are more prone to lurking in wait.
Personality/Motivation: As with Headcrab Zombies, a Fast Headcrab Zombie doesn’t have a personality remaining. They are driven by the whims of their Headcrab controllers (which tend to be ones of expand territory and propagate.)
Powers/Tactics: Much stronger than a normal person, and far faster, Fast Headcrab Zombies race through city streets and leap from building to building in pursuit of prey. They prefer leaping at their targets from some distance away, knocking into them (and knocking them down) before slashing at them with their claws.
Appearance: A Fast Headcrab Zombie is a heavily mutated human. They’ve apparently lost all of their skin and appear as lean and elongated humanoids with exposed muscles and sinews. Unlike regular Zombies, they no longer wear any clothes.
Designer's Notes: The Fast Headcrab Zombie is one of the creatures found in Valve Software’s Half Life 2 series of games. Much of the information here was taken from direct game play, as well as the Combine OverWiki, found at http://half-life.wikia.com/wiki/Main_Page. The stats given here are a mix of conjecture, game play descriptions, and an attempt to present in-game concepts in a manner consistent with the HERO System.
(Fast Headcrab Zombie created by Valve Software, character sheet created by Michael Surbrook)
Half Life 2 Weapons List | Zero-Point Energy Field Manipulator | Civil Protection | Combine Overwatch | Combine Gunship | Combine Hunter | Combine Strider | Antlion, Soldier | Antlion, Worker | Barnacle | Headcrab | Headcrab Zombie | Fast Headcrab | Fast Headcrab Zombie | Poison Headcrab | Poison Headcrab Zombie
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