Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage  10 DEX 0 11- 10 CON 0 11- 8 INT -2 11- PER Roll 11- 5 EGO -5 10- 13 PRE 3 12- PRE Attack: 2 ½d6 4 OCV 5 3 DCV 0 2 OMCV -3 2 DMCV -3 3 SPD 10 Phases: 4, 8, 12 3 PD 1 Total: 3 PD (0 rPD) 3 ED 1 Total: 3 ED (0 rED) 4 REC 0 20 END 0 8 BODY -2 20 STUN 0 Total Characteristic Cost: 8 Movement: Running: 10m/20m Leaping: 4m/8m Swimming: 0m Cost Powers & Skills 8 Clawed Fingers: HKA ½d6 (1 ½d6 w/STR); Reduced Penetration (-¼), END 1 4 Double Swipe: Autofire (2 shots; +¼) for up to 1 1/26 of HKA; Extra Time (Full Phase, -½), END 1 40 Incredibly Tough: Physical Damage Reduction, Resistant, 50%; STUN Only (-½) plus Energy Damage Reduction, Resistant, 50%; STUN Only (-½) -2 Slow: Running -2m -2 Can't Swim: Swimming -4m 12 Altered Metabolism: LS (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Safe in High Radiation) 1 Long Arms And Clawed Fingers: Reach +1m Total Powers & Skill Cost: 61 Total Cost: 69 175+ Matching Complications (50) 20 Distinctive Features: Constant Moaning And Screaming (Not Concealable; Always Noticed and Causes Major Reaction [fear]; Detectable By Commonly-Used Senses) 30 Physical Complication: "Instinctive" Intelligence—can only do what its headcrab controller wants it to do (All the Time; Greatly Impairing) 30 Physical Complication: No Longer Can See/Hear/Touch, All Senses Depend On Headcrab Controller (All the Time; Greatly Impairing) 20 Physical Complication: Very Limited Manipulation (Frequently; Greatly Impairing) Total Complication Points: 50 Experience Points: 0
Ecology: Headcrab Zombies are the result of a Headcrab successfully attaching itself to a human’s head. The victim then undergoes a horrific physical transformation, with extensive physiological changes to the body. The Headcrab then ‘rides’ its victim, latched onto the head. It is unknown how long the zombies last as the victims used are still alive after the transformation and still require air, food, and water (or so it is assumed.) It is highly likely a Headcrab controls its mount for as long as the mount is alive, then drops off and looks for a fresh victim one the former mount dies.
Personality/Motivation: A Headcrab Zombie doesn’t have a personality or motivations per se. They are driven by the whims of their Headcrab controllers (which tend to be ones of expand territory and propagate.) However, if the moans and cries of a Headcrab Zombie are recorded replayed properly, it becomes obvious the victim is semi-aware of its state, in a great deal of pain, and is desperate to die.
Powers/Tactics: Much stronger than a normal person, Headcrab Zombies are known to bat and/or hurl large objects at their target before moving into hand-to-hand range. Normally they attempt to rake a vicitim with swipes from their claws, but occasionally will attempt a double swipe of both limbs at once.
Appearance: A Headcrab Zombie is a heavily mutated human. The head is mostly eaten away, the torso has split down the front, revealing extended ribs and internal organs (this is known as “the maw”), and the arms and fingers are elongated. Any clothing the Zombie is wearing will be soaked in blood.
Designer's Notes: The Headcrab Zombie is one of the creatures (and one of the most iconic) found in Valve Software’s Half Life and Half Life 2 series of games. Much of the information here was taken from direct game play, as well as the Combine OverWiki, found at http://half-life.wikia.com/wiki/Main_Page. The stats given here are a mix of conjecture, game play descriptions, and an attempt to present in-game concepts in a manner consistent with the HERO System.
(Headcrab Zombie created by Valve Software, character sheet created by Michael Surbrook)
Half Life 2 Weapons List | Zero-Point Energy Field Manipulator | Civil Protection | Combine Overwatch | Combine Gunship | Combine Hunter | Combine Strider | Antlion, Soldier | Antlion, Worker | Barnacle | Headcrab | Headcrab Zombie | Fast Headcrab | Fast Headcrab Zombie | Poison Headcrab | Poison Headcrab Zombie
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