Val CHA Cost Roll Notes 3 STR -7 10- Lift 37.9 kg; ½d6 HTH Damage  11 DEX 2 11- 10 CON 0 11- 8 INT -2 11- PER Roll 11- 5 EGO -5 10- 13 PRE 3 12- PRE Attack: 2 ½d6 4 OCV 5 5 DCV 10 2 OMCV -3 2 DMCV -3 3 SPD 10 Phases: 4, 8, 12 2 PD 0 Total: 2 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 4 REC 0 20 END 0 5 BODY -5 12 STUN -4 Total Characteristic Cost: -1 Movement: Running: 8m/16m Leaping: 3m Swimming: 0m Tunneling: 1m/1m Cost Powers & Skills 7 Grab: +10 STR, Reduced Endurance (0 END; +½); Only For Grabs (-1) 5 Unperturbed: +10 PRE; Only To Resist Presence Attacks (-1) 15 Bite: HKA 1/2d6, Constant (+1/2), END 1 50 Create Poison Headcrab Zombie: Severe Transform 10d6 (humans into Headcrab Zombies, healing process currently unknown), Reduced Endurance (0 END; +½); Extra Time (1 Turn (Post-Segment 12), this time may vary; -1 ¼), All Or Nothing (-½), No Range (-½), Limited Target (humans; -½), Must Follow Successful Grab (-½), Linked (Bite; -¼) 27 Poison: RKA 1d6, Attack Versus Alternate Defense (Life Support [Appropriate Immunity]; All Or Nothing; +1), Does BODY (+1), Damage Over Time, Lock out (cannot be applied multiple times), Target's defenses only apply once (3 damage increments, damage occurs every Segment, +2); No Range (-½), HKA Must Do Body (-½), 8 Charges (-½), Linked (Bite; -¼)  7 Resilient: LS (Immunity: All terrestrial poisons; Safe in High Radiation) 1 Short Legs: Leaping +3m (3m forward, 1 ½m upward); No Noncombat Movement (-¼), END 1 -4 Short Legs: Running -4m -2 Can't Swim: Swimming -4m 1 Burrowing: Tunneling 1m through 1 PD material; Limited Medium Very Limited (loose soil and sand; -1), No Noncombat Movement (-¼), END 1 -35 Blind: has no Sight Sense Group 32 "Sees" Without Eyes: Spatial Awareness (Hearing Group) Skills 8 Aims For The Head: +8 versus Hit Location penalties with Bite 6 Concealment 14-; Self Only (-½) 7 Stealth 14- Total Powers & Skill Cost: 126 Total Cost: 125 175+ Matching Complications (50) 20 Physical Complication: Animal Intelligence (Frequently; Greatly Impairing) 15 Physical Complication: Diminutive (typically no larger than about .5m; +12m KB) (Frequently; Slightly Impairing) 20 Physical Complication: Very Limited Manipulation (Frequently; Greatly Impairing) 40 Susceptibility: water 3d6 damage per Segment (Very Common) Total Complication Points: 50 Experience Points: 0
Description: Huge and bloated, these oily black headcrabs are slower than their fellows, but also much more cunning. They’ll scuttle away from attacks (looping around to attack again) and actively hunt their prey, instead of simply waiting for a victim come to them. True to their name, Poison Headcrabs inject a fast-acting venom when they bite. While the venom doesn’t kill most people, it also makes them ill enough to be an easy target for the Headcrab to make into a zombie.
Designer's Notes: The Poison Headcrab is one of the alien creatures found in Valve Software’s Half Life 2 series of games. Much of the information here was taken from direct game play, as well as the Combine OverWiki, found at http://half-life.wikia.com/wiki/Main_Page. The stats given here are a mix of conjecture, game play descriptions, and an attempt to present in-game concepts in a manner consistent with the HERO System.
(Poison Headcrab created by Valve Software, character sheet created by Michael Surbrook)
Half Life 2 Weapons List | Zero-Point Energy Field Manipulator | Civil Protection | Combine Overwatch | Combine Gunship | Combine Hunter | Combine Strider | Antlion, Soldier | Antlion, Worker | Barnacle | Headcrab | Headcrab Zombie | Fast Headcrab | Fast Headcrab Zombie | Poison Headcrab | Poison Headcrab Zombie
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