HALF LIFE 2

POISON HEADCRAB ZOMBIE

Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage [2]
8	DEX	-4	11-
20	CON	10	13-
8	INT	-2	11-	PER Roll 11-
5	EGO	-5	10-
15	PRE	5	12-	PRE Attack:  3d6

4	OCV	5
3	DCV	0
2	OMCV	-3
2	DMCV	-3
3	SPD	10		Phases:  4, 8, 12

3	PD	1		Total:  3 PD (0 rPD)
3	ED	1		Total:  3 ED (0 rED)
4	REC	0
30	END	2
15	BODY	5
35	STUN	8		Total Characteristic Cost:  38

Movement:	Running:	10m/20m
		Leaping:	4m/8m
		Swimming:	0m

Cost	Powers & Skills
8	Clawed Fingers:    HKA ½d6 (2d6 w/STR); Reduced Penetration (-¼), END 1
5	Double Swipe:  Autofire (2 shots; +¼) for up to 2d6 of HKA; Extra Time (Full Phase, -½), END 1
40	Incredibly Tough:  Physical Damage Reduction, Resistant, 50%; STUN Only (-½) plus Energy Damage 
	Reduction, Resistant, 50%; STUN Only (-½)
-2	Slow:  Running -2m
-2	Can't Swim:  Swimming -4m
12	Altered Metabolism:  LS  (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; 
	Safe in High Radiation)
1	Long Arms And Clawed Fingers:  Reach +1m

	Perks
34	Poison Headcrab Parasites:  Followers (1-4 poison headcrabs)

Total Powers & Skill Cost:  97
Total Cost:  134

175+	Matching Complications (50)
20	Distinctive Features:  Constant Moaning And Screaming (Not Concealable; Always Noticed and Causes 
	Major Reaction [fear]; Detectable By Commonly-Used Senses)	
30	Physical Complication:  "Instinctive" Intelligence—can only do what its headcrab controller 
	wants it to do (All the Time; Greatly Impairing)
30	Physical Complication:  No Longer Can See/Hear/Touch, All Senses Depend On Headcrab Controller 
	(All the Time; Greatly Impairing)
20	Physical Complication:  Very Limited Manipulation (Frequently; Greatly Impairing)

Total Complication Points:  50
Experience Points:  0
Poison Zombie

Ecology:  Poison Headcrab Zombies tend to be solitary, with it rare for more than two or three to be in any one area. They’re often found with both regular and fast zombies but tend to be more plodding in their movements and are usually found towards the rear of any zombie assault.

Personality/Motivation:  As with Headcrab Zombies, a Poison Headcrab Zombie doesn’t have a personality remaining. They are driven by the whims of their Headcrab controllers (which tend to be ones of expand territory and propagate.)

Powers/Tactics:  Much, much stronger than a normal person, Poison Headcrab Zombies can quickly rend an unprotected man to shreds. Worse yet, they normally have up to four Poison Headcrabs clinging to their bodies and will fling one at a target as they advance.

Appearance:  A Headcrab Zombie is a heavily mutated human. The head is mostly eaten away, the body itself is reddish in color and might be missing its skin, and the only clothing is a pair of trousers. Poison Headcrab Zombies are also notable for their raspy and labored breathing.

Designer's Notes: The Poison Headcrab is one of the alien creatures found in Valve Software’s Half Life 2 series of games. Much of the information here was taken from direct game play, as well as the Combine OverWiki, found at http://half-life.wikia.com/wiki/Main_Page. The stats given here are a mix of conjecture, game play descriptions, and an attempt to present in-game concepts in a manner consistent with the HERO System.

(Headcrab Zombie created by Valve Software, character sheet created by Michael Surbrook)

Headcrab Zombie Hero Designer File



Half Life 2 Weapons List | Zero-Point Energy Field Manipulator | Civil Protection | Combine Overwatch | Combine Gunship | Combine Hunter | Combine Strider | Antlion, Soldier | Antlion, Worker | Barnacle | Headcrab | Headcrab Zombie | Fast Headcrab | Fast Headcrab Zombie | Poison Headcrab | Poison Headcrab Zombie


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