LEFT 4 DEAD

BOOMER

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200.0kg; 3d6 [1]
10	DEX	0	11-	OCV:  4/DCV:  3
15	CON	5	12-
8	INT	-2	11-	PER Roll 14-
8	EGO	-2	11-	ECV:  3 - 3
15	PRE	5	12-	PRE Attack:  3d6

4	OCV	5	
3	DCV	0	
3	OMCV	0	
3	DMCV	0	
3	SPD	10		Phases:  4, 8, 12

3	PD	1		Total:  3 PD (0 rPD)
3	ED	1		Total:  3 ED (0 rED)
6	REC	2
30	END	2
5	BODY	-5
20	STUN	0		Total Characteristic Cost:  27

Movement:	Running:	12m/24m 
		Leaping:	0m
		Swimming:	0m

Cost	Powers & Skills
61	Boomer Bile:  Sight and Smell/Taste Groups Flash 15d6, Area Of Effect (4m Radius; +¼); Extra Time 
	(Full Phase, -½), Does Not Work Against Desolidified Characters (-¼), Limited Range (7m; -¼) plus 
	Smell/Taste Group Images, +4 to PER Rolls, Area Of Effect (4m Radius; +¼), Reduced Endurance 
	(0 END; +½); Extra Time (Full Phase, -½), Linked (Flash; -½), Images Last Only As Long As Parent 
	Flash (-½), Limited Range (7m; -¼), END 10
7	Boomer Bile Reserve:  Endurance Reserve  (10 END, 4 REC)
6	Explodes When Killed:  Trigger (automatic Boomer Bile attack if takes 1 BODY, Activating the Trigger 
	takes no time, Character does not control activation of Trigger;; +¼) for Boomer Bile; 1 Charge 
	which Never Recovers (-4), [1 nr]
18	Explodes When Killed:  Does Knockback (treat Flash BODY as Blast BODY, roll for Knockback as 
	normal; +¼) for Boomer Bile Flash Attack, Reduced Endurance (0 END; +½); Only To Determine 
	Knockdown (-1)
4	Clawing:  HKA 1 point (1d6+1 w/STR); Reduced Penetration (-¼), END 1
20	Green Flu Infected Resistance To Harm:  Physical Damage Reduction, Resistant, 25%; STUN Only (-½) 
	plus Energy Damage Reduction, Resistant, 25%; STUN Only (-½)
-2	Can't Leap:  Leaping -4m (0m total)
-2	Can't Swim:  Swimming -4m (0m total)
9	Sensitive To Light, Noise, Touch:  +3 PER with all Sense Groups
6	"They Don't Eat, They Don't Sleep, What Keeps Them Going?":  LS  (Eating: Character does not eat; 
	Sleeping: Character does not sleep)

	Talents
6	Covered In Boils:  +2/+2d6 Striking Appearance (vs. all characters)

	Skills
3	Acrobatics 11-
3	Breakfall 11-
3	Climbing 11-
5	Stealth 12-
1	Tactics 8-

Total Powers & Skill Cost:  152
Total Cost:  175

175+	Matching Complications (50)
15	Distinctive Features:  belching, gurgling, groaning; vast bulk (Not Concealable; Noticed and 
	Recognizable; Detectable By Commonly-Used Senses)
20	Physical Complication:  Reduced Level Of Intelligence/No Sense Of Self-Preservation (see text) 
	(Frequently; Greatly Impairing)
15	Psychological Complication:  Hostile To Non-Infected (Common; Strong)

Total Complications Points:  50
Boomer

Background/History: Boomers are a form of Special Infected. They have horrifically distended bodies, covered in boils, with discolored skin that seems to be bursting open in areas. Although they move slowly, they are adept at sneaking up on non-Infected, and will actively avoid them until they can get close enough to vomit forth a gout of so-called Boomer Bile.

Personality/Motivation: Unlike Common Infected, Boomers don’t go virtually berserk when exposed to various stimuli. Instead, they tend to hover at the fringes of the non-Infected’s field of view, trying to work themselves closer so they can attack. That said, they still lack a general sense of self preservation, as their bloated bodies are ready to burst at any time, and a single gunshot is often enough to cause them to explode. Thus, by getting close enough to use their Boomer Bile, a Boomer is often signing its down death warrant.

Quote: Constant burping and burbling. It groans loudly when it sights a non-infected.

Powers/Tactics: At best guess, the Boomer’s digestive systems and/or liver is producing an excess of digestive acids, gas, and/or bile. This has left the Boomer with a painfully swollen abdomen and torso, and they visibly shudder and sway if shoved or knocked back. At the same time, this excess of fluids is a potent weapon, as a gout of Boomer Bile is pungent enough to attract Common (and most Uncommon) Infected in the area (activating their Enraged at the same time), as well as blinding any targets for a good 15 seconds or so.

Due to their over-pressured bodies, a Boomer will explode if it takes even a single point of BODY. This explosion will drench the local area in bile, reduce the Boomer to mere scraps of flesh, and has enough force to knock people down.

Appearance: Standing about six feet in height, a Boomer has a vile, almost obscene bloated body simply sloshing with internal liquids and gaseous by-products. Its skin is almost necrotic (and appears so on female Boomers [known as a Boomette]). Clothing is limited to trousers and the ragged remains of a shirt, which is usually pushed up around the shoulders due to the size of the Boomer’s stomach. A Boomette wears even less.

Designer's Notes: A Boomer is a Special Infected found in Valve Software’s Left 4 Dead and Left 4 Dead 2. This character sheet presents the basic abilities of the Boomer, although GMs could easily adjust them to meet a desired power level. Suggestions include upping their DEX (in-game Boomers are just as agile as Common Infected), adding a CON-Based Mind Control to their Boomer Bile attack with a single Telepathic message (vomit), and adding an Explosive Blast to their Explodes When Killed Naked Advantages (an exploding Boomer will blow doors apart when it dies.)

Much of the information here was taken from direct game play, as well as the Left 4 Dead wiki. The stats given here are a mix of conjecture, game play descriptions, and an attempt to present in-game concepts in a manner consistent with the HERO System. Thus, some original game elements have been simplified in order to make them playable with regards to a tabletop RPG and/or to simulate real world gear, and thus make the Infected useful in various campaign settings.

(Boomer created by Valve Software, character sheet created by Michael Surbrook)

Boomer Hero Designer File


SURVIVORS

Coach | Ellis | Francis | Louis | Nick | Rochelle | William "Bill" Overbeck | Zoey

INFECTED

Common/Uncommon Infected | Boomer | Charger | Hunter | Jockey | Smoker | Spitter | Tank | Witch

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