RED ALERT 2

INITIATE

Val	CHA	Cost	Roll	Notes
13	STR	3	12-	150 kg, 2 1/2d6
12	DEX	6	11-	OCV:  4/DCV:  4
12	CON	4	11-
10	BODY	0	11-
10	INT	0	11-	PER Roll:  11-
15	EGO	10	12-	ECV:  5
10	PRE	0	11-	PRE Attack:  2d6
10	COM	0	11-
4	PD	2		Total:  4 PD
4	ED	1		Total:  4 ED
3	SPD	8		Phases:  4, 8, 12
5	REC	0
24	END	0
24	STUN	0
Total Characteristics Cost:  34

Movement:	Running:  6"/12"
		Swimming:  2"/4"

Cost	Powers & Skills
Combat Training:
6	Combat Skill Levels:  +3 OCV with Pyrokinetic Jab

Pyrokinetic Powers:
40	Pyrokinetic "Jab":  RKA 2 1/2d6 Energy, END 4

Equipment:
3	Communicator:  Radio, Listen and Transmit, OIF (-1/2)

Skills
3	Climbing 11-
0	Russian (Native)
3	Stealth 11-
3	Survival 11-
2	TF:  Small Ground Vehicles, Tracked Vehicles
60	Total Powers & Skill Cost
94	Total Character Cost

25+	Disadvantages
15	Distinctive Features:  Uniform, Mask (NC)
	Hunted:
25	Allied Army (MoPow, NCI, 11-)
25	Soviet Army (MoPow, NCI, 11-)
	Psychological Limitation:
15	Always Follows Yuri's Orders (C, S)
10	Curious (C, M)
0 	(15) Watched:  Yuri (MoPow, NCI, 14-)
90	Total Disadvantage Points
Initiate

Background: Initiates are the basic soldiers of Yuri's Psychic army. They are low-level Pyrokinetics, cloned en masse from basic templates and pushed into battle for Yuri's forces. In the end, they are little more than cheap, disposable cannon fodder. On the upside, they have other uses than being thrown at the enemy... like being turned into Soylent Green.

Personality/Motivation: Initiates are brave, loyal, and strangely eager and curious. They follow Yuri's teachings in the hope of becoming more powerful and more like him. In return, Yuri throws them into battle, feeds them to his bio-reactors and pulps them for Soylent Green.

Quote: "There is much to learn."
"Cleansing Flame!"
"Yuri is master."
"Soylent Green for Yuri."

Tactics/Powers: Unlike the Soviet Conscript and the Allied GI, the Initiate doesn't carry a gun. Instead, he generates a powerful pyrokinetic blast. Note that this attack is against the targets' ED rather than PD, thus making it effectively more powerful than many other attacks.

Standard Initiate tactics include blindly charging at the enemy, taking over buildings and firing from cover, being converted to "Brute" heavy soldiers and being fed into Yuri's grinder and turned to Soylent Green.

Appearance: The Initiates wear a gray full-body uniform with a hood, black gloves and black boots. Their faces are covered by a padded brown mask with two goggle-like eyeholes. They carry a coolant tank on the back that feeds into the mask. Every now and then bits of their uniform turns up in cans of Soylent Green.

Design Notes: The Initiate is the third in the trilogy of RA2 "Generic Grunts", along with the GI and the Conscript. While their attack is more powerful than the other two, it didn't translate well into Champions terms. The AK-47 and M60 being autofire weapons are effectively more powerful, so I made the Initiates "jab" more accurate (Besides which, it's an inherit ability as opposed to a weapon). Or, as they put it "Guns are too messy". Besides, by doing the damage off ED, it'll hurt most enemy soldiers more.

Yes, it's all true about the Soylent Green.


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