Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage  23 DEX 39 14- OCV: 8/DCV: 8 25 CON 30 14- 15 BODY 10 12- 13 INT 3 12- PER Roll 15- 19 EGO 18 13- ECV: 6 18 PRE 8 13- PRE Attack: 3 1/2d6 10 COM 0 11- 12 PD 7 Total: 12 PD (0 rPD) 14 ED 9 Total: 14 ED (0 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 10 REC 0 50 END 0 41 STUN 0 Total Characteristic Cost: 156 Movement: Running: 8"/16" Leaping: 8"/16" Swimming: 3"/6" Cost Powers & Skills Martial Art: Capoeria Maneuver OCV DCV Damage 4 Back Flip Kick +2 +0 9d6 Strike 3 Footsweep +2 -1 8d6 Strike, Target Falls 3 Head Butt +1 +0 9d6 Strike 5 Power Uppercut -2 +1 11d6 Strike 5 Rolling Attack +2 -2 11d6, Strike; Half-Move Required 8 +2 HTH Damage Classes (already added in) 72 Electricity Generation: Multipower, 90-point reserve, all slots No Knockback (-1/4) 5u 1) Shock Treatment I: EB 8d6, Reduced Endurance (1/2 END; +1/4), Continuous (+1); No Range (-1/2), No Knockback (-1/4), END 4 5u 2) Shock Treatment II: EB 6d6, Reduced Endurance (1/2 END; +1/4), Damage Shield (Offensive; +3/4), Continuous (+1); Extra Time (Full Phase, -1/2), No Knockback (-1/4), END 4 7 Roaring: +15 PRE; Only For PRE Attacks (-1), Incantations (must roar; -1/4) 5 Bite: HKA 1 point (1/2d6 w/STR), END 1 8 Claws: HKA 1/2d6 (1d6+1 w/STR); Reduced Penetration (-1/4), END 1 5 Focus: Mental Defense (9 points total) 3 Springing About: Leaping +3" (8" forward, 4" upward), END 1 4 Fast On His Feet: Running +2" (8" total), END 1 1 Strong Swimmer: Swimming +1" (3" total), END 1 9 Sharp Senses: +3 PER with all Sense Groups Perks 15 Animal Companion: Follower (unspecified animal) Talents 17 Combat Sense 14- Skills 20 +4 with HTH Combat 3 Acrobatics 14- 1 Analyze: Style 8- 3 Climbing 14- 1 Interrogation 8- 5 KS: Mysterious And Strange Lore 14- 3 KS: Street Fighting Arenas 12- 3 KS: The Martial World 12- 1 Lockpicking 8- 3 Paramedics 12- 5 Persuasion 14- 5 Stealth 15- 7 Survival (Tropical Forests) 15- Total Powers & Skill Cost: 244 Total Cost: 400 200+ Disadvantages 5 Hunted: Other Martial Artists Of Note 11- (As Pow, Watching) 10 Physical Limitation: Unused To The Modern World (Infrequently, Greatly Impairing) 15 Psychological Limitation: Amnesia, has blocked his past out (Uncommon, Total) 15 Psychological Limitation: Naive About The Ways Of The World (Very Common, Moderate) 15 Psychological Limitation: Protective Of His Home And The Rain Forest (Common, Strong) 10 Reputation: Well-known world warrior, 11- 15 Social Limitation: Famous (Frequently, Major) 115 Experience Points Total Disadvantage Points: 400
Background/History: Blanka's story begins when he was a young boy by the name of Jimmy, who was the only survivor of a plane crash in the Amazon jungle. As is typical of stories of this type, young Jimmy was adopted by a female jaguar. She taught the young human how to survive in the jungle. Jimmy meanwhile, pushed aside all memories of his previous life, and renamed himself "Blanka" in imitation of the cough of the jaguar.
His life in the wilderness made him strong and agile, but also had some severe side effects. At some point he contracted an unknown virus, which made Blanka's body mutate into the present green-skinned and orange-haired form he has now. This mutational process made Blanka stronger and faster than he was before, as well as causing his body's natural electrical to surge far beyond normal levels. With time, Blanka learned to control this power, eventually finding it to be a fearsome natural weapon.
Blanka's training in Capoeria came after he encountered a man who had escaped from a Shadoloo plantation. In exchange for helping the man survive in the rain-forest, Blanka was taught Capoeria. This experience piqued Blanka's interest in the outside world, and eventually he left the forest to live near a small riverside fishing village. With time, rumors of the bestial warrior became common, and members of the Street Fighter circuit came to Brazil to test their skills. In turn, Blanka rapidly rose to the top of the Street Fighting ranks.
Personality/Motivation: Blanka is very much a fish out of water. He enjoys competing in the Street Fighter circuit, and is fascinated by the outside world, but he is also very much naive in the ways of the world. Having lived along for most of his life in the Amazonian jungle, Blanka is not exactly the most cosmopolitan of individuals. He prefers the peace of the jungle, and doesn't care for its wanton destruction and exploitation.
Powers/Tactics: In many ways, Blanka is a raging force of nature. He is big, strong, powerful, and tough. Life in the jungles of the Amazon have given him heightened senses beyond the human norm. He can climb trees with ease, move silently though thick brush and is quite capable of living off of the land.
Aside from his skills learned from living in the jungle, Blanka is also a natural fighter. His style is a wild form of Capoeria, which in Blanka's case emphasizes leaps, flips and tumbles. It is highly unconventional to say the least. Blanka will start out with his martial skills, switching to his electrical Shock Treatment if his foe is Stunned and/or at a disadvantage. He normally doesn't use his claws and teeth in a fight, but will if wounded or at an extreme disadvantage.
Appearance: Blanka is big and green. He stands over 6' in height (when he stands, usually he’s hunched over), with dark greenish skin, a thick mane of orangeish hair, and patches of orange hair on his chest, forearms and lower legs. His clothing consists of a pair of ragged jeans, and a pair of metal anklets.
Designer's Notes: To tell the truth, Blanka is probably the least interesting of the many Street Fighter II characters. His origin is a bit silly (even for a setting such as this) and his motivations and personality are vague at best. I did my best to flesh him out a bit, but it's not perfect. Blanka is listed with an animal Follower. The book didn't specify what the animal was, other then to state Blanka has an almost mystic link (i.e. Mind Link) with this animal and may be able to see what the animal can see (Clairsentience).
This character sheet is adapted from the Street Fighter game originally published by White Wolf. Characteristics have been derived using the conversion notes given in The Ultimate Mentalist. Skills have been derived from skills and skill descriptions given in the White Wolf RPG. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Other skills, powers and disadvantages are taken from material given in the RPG sourcebooks.
(Blanka created by Capcom character sheet created by Michael Surbrook)
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