Val CHA Cost Roll Notes 20 STR 10 13- Lift 400 kg; 4d6 HTH Damage  25 DEX 45 14- OCV: 8/DCV: 8 20 CON 20 13- 13 BODY 6 12- 16 INT 6 12- PER Roll 12- 21 EGO 22 13- ECV: 7 23 PRE 13 14- PRE Attack: 4 1/2d6 26 COM 8 14- 12 PD 8 Total: 12 PD (0 rPD) 10 ED 6 Total: 10 ED (0 rED) 6 SPD 25 Phases: 2, 4, 6, 8, 10, 12 10 REC 4 40 END 0 35 STUN 2 Total Characteristic Cost: 175 Movement: Running: 7"/14" Leaping: 6"/12" Swimming: 3"/6" Cost Powers & Skills Martial Art: Special Forces Training Maneuver OCV DCV Damage 3 Air Throw +1 +1 Block, Target Falls 4 Block +2 +2 Block, Abort 5 Cannon Drill +2 -2 10d6, Strike; Half-Move Required 4 Flying Thrust Kick +2 +0 8d6 Strike 3 Footsweep +2 -1 7d6 Strike, Target Falls 5 Handstand Kick/Power Uppercut -2 +1 10d6 Strike 4 Punch +0 +2 8d6 Strike 5 Spinning Backfist +1 -2 10d6 Strike 3 Suplex +2 +1 6d6 Strike; You Fall, Target Falls 3 Thigh Press +0 +2 8d6 Strike; Target Falls; Must Follow Grab 3 Throw +0 +1 6d6 +v/5, Target Falls 8 +2 HTH Damage Classes (already added in) 44 Special Forces Training: Multipower, 44-point reserve 3u 1) Spinning Foot Sweep: HA +5d6, Area Of Effect Nonselective (6" Radius; +1), Two-Dimensional (-1/4); Hand-To-Hand Attack (-1/2), END 4 1u 2) Spinning Knuckle: HA +6d6; Hand-To-Hand Attack (-1/2), Reduced Penetration (-1/4), Separate Attack Rolls Required (-1/4), END 3 2 Springing About: Leaping +2" (6" forward, 3" upward), END 1 2 Fast on Her Feet: Running +1" (7" total), END 1 1 Strong Swimmer: Swimming +1" (3" total), END 1 Perks 3 Fringe Benefit: SAS Agent 3 Well-Connected 26 1) Contact: S.A.S. (Contact has access to major institutions, Contact has extremely useful Skills or resources), Organization Contact (x3) 14- 1 2) Contact: Unspecified 11- 1 3) Contact: Unspecified 11- 1 4) Contact: Unspecified 11- 1 5) Contact: Unspecified 11- Talents 15 Combat Sense 12- 29 Danger Sense (immediate vicinity, out of combat, Function as a Sense) 14- Skills 20 +4 with HTH Combat 3 Acrobatics 14- 3 Analyze: Style 12- 3 Breakfall 14- 3 Climbing 14- 3 Combat Driving 14- 5 Computer Programming (Computer Networks, Personal Computers, Mainframes and Supercomputers) 8- 3 Interrogation 14- 3 KS: Street Fighting Arenas 12- 3 KS: The Martial World 12- 0 Language: English (idiomatic; literate) 3 Lockpicking 14- 3 Persuasion 14- 3 Security Systems 12- 3 Stealth 14- 1 Streetwise 8- 8 Survival (Temperate/Subtropical, Mountain) 14- 2 TF: Parachuting, Advanced, Parachuting, Basic 2 WF: Small Arms Total Powers & Skill Cost: 257 Total Cost: 432 200+ Disadvantages 15 Distinctive Features: Extreme Beauty (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 5 Distinctive Features: Small Scar On Face (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: M. Bison and Shadoloo 14- (Mo Pow, NCI, Watching) 5 Hunted: Other Martial Artists Of Note 11- (As Pow, Watching) 20 Hunted: SAS 14- (Mo Pow, NCI, Watching) 15 Physical Limitation: Amnesia (no memories before age 18) (Infrequently, Fully Impairing) 5 Psychological Limitation: Drawn To Shadoloo (Uncommon, Moderate) 15 Psychological Limitation: Loyal To The SAS (Common, Strong) 15 Psychological Limitation: Wishes To Discover Her Past (Common, Strong) 10 Reputation: Well-known world warrior, 11- 20 Social Limitation: Subjeect To Orders (Very Frequently, Major) 87 Experience Points Total Disadvantage Points: 432
Background/History: Cammy's entire life is a mystery. She was dropped off at British Intelligence headquarters and abandoned. Taken in, an investigation could find no trace of her origin, and Cammy herself has no memories of her life before she turned 18 (she is currently 19).
While undergoing evaluation and testing, Cammy displayed her phenomenal reflexes and fighting skills. British SAS then decided to "adopt" Cammy and train to work as one of their field agents. Cammy, in turn, took to the training like a duck to water.
In an effort to infiltrate Shadoloo operations, Cammy was entered into a local Street Fighter tournament. Cammy was glad to enter and has since risen to "World Warrior" status. She also gets closer to Shadoloo and M. Bison with each tournament, drawn deeper by memories she is only now starting to uncover...
Personality/Motivation: Cammy is loyal and dedicated to the aims of the SAS. She enjoys the thrill and danger of SAS missions, and can be counted on to be in the thick of things if trouble happens. She is also troubled about her missing memories, and wonders who she really is, and where she comes from. This introspection makes her troubled and depressed at times, but her natural good humor usually sees her through.
Quotes: "Your missing teeth will remind you of my victory"
"You must enjoy being beat, let me remodel your face one more time"
Powers/Tactics: Cammy is a very mobile fighter, and moves constantly in combat. She will usually dance around an opponent, throwing quick jabs and kicks, and then follow up with a throw. Her Cannon Drill is a favorite technique, and it involves her hurling herself feet first across the battle field to impact a target. Her Spinning Foot Sweep is used to take down a crowd of foes, while her Spinning Back Fist, which is really two strikes in rapid succession, is often used as a finishing move.
Appearance: Cammy is very short, standing 5'4" and weighing a little over 100 pounds. She has a well-muscled, athletically-proportioned body, blue eyes, and long blonde hair that she keeps bound up in twin braids. A small scar is visible on the lower left of her face. Cammy's costume consists combat boots, a dark green one-piece bodysuit that lacks arms and legs, and a red beret. She also wears what looks like sparring pads on her hands and forearms.
Designer's Notes: Cammy's secret origin is open to a great deal of interpretation. In later versions of Street Fighter, she's M. Bison's personal assassin and is virtually a machine. At one point, hints were made that she was Bison's daughter, while later she was supposed to be his former lover. It is possible that Bison created Cammy somehow, especially since two Cammy look-alikes named Juli and Juni appeared later on in the series. They are virtual twins, and work as Bison's personal bodyguards and assistants.
This character sheet is adapted from the Street Fighter game originally published by White Wolf. Characteristics have been derived using the conversion notes given in The Ultimate Mentalist. Skills have been derived from skills and skill descriptions given in the White Wolf RPG. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Other skills, powers and disadvantages are taken from material given in the RPG sourcebooks.
(Cammy White created by Capcom, character sheet created by Michael Surbrook)
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