Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage  10 DEX 0 11- OCV: 3/DCV: 3 14 CON 8 12- 10 BODY 0 11- 20 INT 10 13- PER Roll 13- 14 EGO 8 12- ECV: 5 14 PRE 4 12- PRE Attack: 2 1/2d6 8 COM -1 11- 2 PD 0 Total: 2 PD (0 rPD) 3 ED 0 Total: 3 ED (0 rED) 3 SPD 10 Phases: 4, 8, 12 5 REC 0 28 END 0 22 STUN 0 Total Characteristics Cost: 39 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 45 Magic Spells: Variable Power Pool, 40 base + 5 control cost, VPP Can Only Be Changed Between Adventures (-1/2); all slots OAF (Various Different Spell Components; -1), Gestures (Requires both hands; -1/2), Extra Time (Full Phase, -1/2), Incantations (-1/4) 9 Brew Potions: Multipower, 50-point reserve, all slots Extra Time (6 Hours, -3 1/2), OAF (Requires several different material components; -1), Requires Multiple Foci or functions at reduced effectiveness (+1/4), Requires An Alchemy Roll (-1/2) Perks 1 Balthazar: Contact (Contact has been blackmailed by the character, Contact has very useful Skills or resources) 8- 15 Azrael, Gargamel's Pet Cat: Familiar 20 Scruple, Gargamel's Apprentice: Follower 20 Gargamel's Castle/Hut: Vehicles & Bases Notes: Contains arcane library, alchemists lab. Talents 5 Magesight Skills 10 Magic: +2 With Magic Spells 3 Analyze: Magic 13- 3 Bribery 12- 3 Concealment 13- 3 Cryptography 13- 3 Disguise 13- 3 Interrogation 12- 3 Inventor 13- 2 KS: Smurfs 11- 3 KS: Herbalism 13- 2 KS: Arcane Lore 11- 3 PS: Alchemist 13- 4 SS: Alchemy 14- 3 Shadowing 13- 3 Sleight Of Hand 11- 3 Ventriloquism 13- Total Powers & Skill Cost: 169 Total Cost: 208 100+ Disadvantages 5 Enraged: When Outsmurfed By The Smurfs. (Uncommon), Go 8-, Recover 14- 0 Normal Characteristic Maxima 10 Psychological Limitation: Fatherly Love Toward Sassette Smurf (Uncommon, Strong) 25 Psychological Limitation: Obsessed With/Hunts The Smurfs (Very Common, Total) 10 Reputation: "Stay Away From That Bad Ol' Gargamel! He'll Smurf Ya Fer Sure!", 14- (Known Only To A Small Group) 10 Rivalry: Professional (Balthazar; Rival Is More Powerful; Seek To Outdo, Embarrass, Or Humiliate Rival; Rival Aware Of Rivalry) 10 Rivalry: Professional (Papa Smurf; Rival Is As Powerful; Seek To Harm Or Kill Rival; Rival Aware Of Rivalry) 0 Rivalry: Professional (Scruple, His Apprentice; Rival Is Less Powerful; Seek To Outdo, Embarrass, Or Humiliate Rival; Rival Aware Of Rivalry) 5 Unluck: 1d6 When Dealing With Everything Else 5 Unluck: 2d6: When Dealing With Smurfs 28 Experience Points 208 Total Disadvantage Points
Background/History: Gargamel the sorcerer is the sworn enemy of The Smurfs. He is an evil wizard and alchemist, whose main goal in life is to destroy The Smurfs. He lives in a run down castle/hovel with this familiar Azrael, and from time to time, his apprentice Scruple.
Personality/Motivation: Gargamel seems to have a personal vengeance against the Smurfs, and is constantly planning their demise, capture, and uses in potions and rituals. From time to time, Gargamel has a notion to eat them. Most notably however, he hopes to find the location of the Smurf village, and to use the Smurfs as an ingredient to make gold. Despite his hatred for Papa Smurf, he has had to work with him on occasion to battle a common evil, but after this compromise passes, he returns to his evil tricky ol' self. Gargamel created Sassette with magic, and sees her as her daughter, though she lives and plays with the Smurfs.
Quote: "I hate those Smurfs!"
Powers/Tactics: Gargamel's powers center around his magical spells and potions, which always seem to be complex, requiring many different foci. His pet Azrael follows most of his commands. More often than not, his plans are foiled by the Smurfs, his mischievous familiar, or his own bumbling bad luck.
Campaign Use: In an less than serious game where the Smurfs or other fey appear, Gargamel would make a fun and bumbling antagonist.
Appearance: Gargamel walk with a perpetual stoop, wears a worn and ripped black cloak, has little hair left, and his teeth are rotted.