Val Char Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage  24 DEX 28 14- OCV: 6/DCV: 8 20 CON 10 13- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- ECV: 3 - 4 15 PRE 5 12- PRE Attack: 3d6 6 OCV 15 8 DCV 25 3 OMCV 0 4 DMCV 3 5 SPD 30 Phases: 3, 5, 8, 10, 12 22 PD 14 Total: 22 PD (6 rPD) 22 ED 14 Total: 22 ED (6 rED) 8 REC 4 40 END 4 10 BODY 0 40 STUN 10 Total Characteristic Cost: 167 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers Martial Arts: SHIELD Combat Training Maneuver OCV DCV Notes 3 Basic Strike +1 +0 5d6 Strike 3 Leg sweep +2 -1 4d6 Strike, Target Falls 4 Martial Block +2 +2 Block, Abort 4 Martial Disarm -1 +1 Disarm; 25 STR to Disarm 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 3 Weapon Element: Blades, Bow, Clubs 54 Bow & Trick Arrows: Multipower, 62-point reserve, all slots 120 Charges (+¾); all slots OAF (-1) 3f 1) Acid Arrow: RKA 2d6-1, Constant (+½), Uncontrolled (+½), Penetrating (+½) 3f 2) Blunt Arrow: Blast 12d6 3f 3) Broadhead Arrow: RKA 3d6+1, Armor Piercing (+¼) 3f 4) FlashBang Arrow: Sight Group Flash 9d6, Area Of Effect (3m Radius Explosion; +¼) 3f 5) Glue Arrow: Entangle 3d6, 4 PD/4 ED, Area Of Effect (1m Radius; +¼), Sticky (+½) 3f 6) Grenade Arrow: Blast 10d6, Area Of Effect (3m Radius Explosion; +¼) 3f 7) Net Arrow: Entangle 4d6, 6 PD/6 ED, Entangle And Character Both Take Damage (+¼) 1f 8) Smoke Arrow: Darkness to Sight Group 3m radius 3f 9) Taser Arrow: Blast 6d6, Attack Versus Alternate Defense (Insulated rED; All Or Nothing; +1) 7 Close Combat: HA +3d6; OAF (Collapsed Bow; -1), Hand-To-Hand Attack (-¼), END 1 5 Avengers Communicator Card: Radio Perception/Transmission (Radio Group); OAF (Card; -1) Perks 3 Avengers Membership: Access to SHIELD & other restricted organizations 4 Positive Reputation: A great hero from a bygone era (A large group) 11-, +2/+2d6 Talents 12 Combat Luck (6 PD/6 ED) Skills 32 That Tears It, I'm A Good Shot With Anything: +4 with Ranged Combat 3 Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 3 Combat Piloting 14- 3 Criminology 11- 3 KS: SHIELD 11- 0 PS: Shield Agent 11- 0 Language (idiomatic; Everyman, literate) 3 Stealth 14- 3 Computer, Bring Up All Files Relating To The Black Widow: Systems Operation 11- 3 Teamwork 14- 7 Tracking 13- 2 TF: SHIELD Vehicles, Quinjets, Small Motorized Ground Vehicles 5 WF: Common Missile Weapons, Small Arms, Vehicle Weapons Total Powers & Skill Cost: 200 Total Cost: 367 400+ Matching Complications 15 Hunted: Enemies of the Avengers Frequently (As Pow; Harshly Punish) 5 Hunted: SHIELD Frequently (Less Pow; NCI; Watching) 15 Psychological Complication: Hunting The Black Widow/HYDRA (Common; Strong) Total Complications Points: 367
Background/History: Little is known about Clint Barton's background in the Avengers: Earth's Mightiest Heroes reality. He first appears as part of an elite SHIELD troubleshooter squad brought in to bring down the Hulk. Watching the Hulk save his teammates, followed by Bruce Banner's warnings about the darker purposes SHIELD had for gamma-enhanced prisoners made Hawkeye begin to question his superiors. When he stumbled across evidence that his partner the Black Widow was a double agent he chose to pursue her alone, only to be double-crossed and falsely accused of being a double agent himself. Hawkeye spent several months on the run and even clashed with the Avengers before joining them to bring down his former partner and her Hydra allies. Since then he has been a reliable member of the team, providing fire support to the more frontline fighters.
Personality/Motivation: Clint has a very determined, organized personality heavily influenced by his years as part of SHIELD. He finds his new team is taking some getting used too. With the exception of Captain America, Clint doesn't think of any of the Avengers as professionals and their more loose and easy style runs counter to his more formal ideas of team discipline. However, he can't argue with results and is taking a "one day at a time" approach to their varied personalities.
Quote: "Everyone relax I'm here to save the world! Again."
Powers/Tactics: Hawkeye's accuracy with ranged weapons is almost perfect. Against normal targets he virtually never misses and even against super humans his arrows rarely miss their mark. He carries a collapsible bow and a quiver filled with specialized munitions. His arrows pack a wide variety of effects and can even be used as thrusting weapons in close combat if necessary. Hawkeye typically likes to move to a high position and rain arrows down on the opposition. Against slower moving opponents he will often rapid fire his arrow, striking multiple targets in one phase or hitting one tougher opponent with multiple arrows. He is even able to shoot down other projectiles in midair (in game terms he should have GM's permission to make Block attempts with his arrows).
Clint's hand-to-hand abilities are above average but not quite up to superhuman levels. Against Hydra or AIM scientists he is very effective, against a highly exceptional hand-to-hand opponent like the Black Widow or Mockingbird he is generally out of his league without his arrows. He doesn't even attempt to take on superhumans in close combat.
Designer's Notes: Hawkeye has an almost bottomless reserve of arrows and always seems to have whatever arrow he needs, but does seem to run out after long battles. To reflect this his entire arrow arsenal is bought with a large number of charges rather than breaking each "slot" down into individual units.
Hawkeye's Hero Designer FileCharacter by Marvel Comics. Character Writeup by Matthew B.