Val CHA Cost Roll Notes 25/30 STR 15 14-/15- Lift 800 kg/1600 kg; 5d6/6d6 HTH Damage  20 DEX 30 13- OCV: 7/DCV: 7 23/28 CON 26 14-/15- 20/25 BODY 20 13-/14- 13 INT 3 12- PER Roll 12- 13 EGO 6 12- ECV: 4 20 PRE 10 13- PRE Attack: 4d6 14 COM 2 12- 10 PD 5 Total: 10 PD (10 rPD) 10 ED 5 Total: 10 ED (10 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 10 REC 0 46 END 0 45 STUN 0 Total Characteristic Cost: 142 Movement: Running: 6"/12" Leaping: 5"/10" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Commando Training Maneuver OCV DCV Damage 3 Akido Throw +0 +1 8d6/9d6 +v/5, Target Falls 4 Boxing Cross +0 +2 10d6/11d6 Strike 4 Escape +0 +0 55 STR/60 STR vs. Grabs 3 Hold -1 -1 Grab Two Limbs, 50 STR/55 STR for holding on 4 Crush +0 +0 12d6/13d6 Crush, Must Follow Grab 4 Choke -2 +0 Grab One Limb; 3 1/2d6 NND 4 Judo Disarm -1 +1 Disarm; 50 STR /55 STR to Disarm roll 5 Joint Break -1 -2 Grab One Limb; HKA 2d6 +1 , Disable 4 Kung Fu Block +2 +2 Block, Abort 12 +3 HTH Damage Classes (already added in) 2 Weapon Element: Clubs, Knives 15 Swedish Murder Machine: +5 STR; No Figured Characteristics (-1/2), Only When Enraged (-1/4) plus +5 CON; No Figured Characteristics (-1/2), Only When Enraged (-1/4) plus +5 BODY; No Figured Characteristics (-1/2), Only When Enraged (-1/4), END 1 Notes: Under normal circumstances, Brock has the strength and resilience of a world class athlete. When Enraged, his strength becomes near legendary. 8 He's Really Stuck On There, Isn't He?: Reduced Endurance (0 END; +1/2), Persistent (+1/2) for up to 25 Active Points of STR; Limited Power (Only to maintain hand grip; -2) 7 This Is My Weapon: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR); OAF (Bowie Knife; -1), END 1 Notes: 4d6 w/ Deadly Blow and Martial Arts figured in 10 Murderist Extraordinaire: Deadly Blow: +1d6 (any circumstances, any HTH weapon) 34 Super Kill Guy: Energy Damage Reduction, Resistant, 50%; Nonpersistent (-1/4), Must be aware of attack (-1/4), Requires A CON Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) plus Physical Damage Reduction, Resistant, 50%; Nonpersistent (-1/4), Must be aware of attack (-1/4), Requires A CON Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) 7 I Found Three Additional Bullets: Damage Resistance (10 PD/10 ED); Does not prevent penetration (-1/4), Nonpersistent (-1/4) Notes: Does Not Prevent Penetration means among other things that disabling and impairing effects should be calculated before this Damage Resistance is applied. 6 Wrist Radio: Radio Perception/Transmission (Radio Group), Tracking; OIF (-1/2), Sense Affected As More Than One Sense (must be able to see and hear to use; -1/2), Gestures (Complex; -1/2) 4 Would It Be Any Better If He Were Lying?: Extra Limb (1); Limited Manipulation (-1/4) Notes: Brock can use his buttocks as a functional extra limb, and could presumably do the same with his jaws. 6 I Need To Go Lie Down A Few Minutes: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 20 Minutes (-2), Self Only (-1/2) Notes: Brock recovers incredibly quickly, even by cinematic standards. The one time we see him needing medical attention is when he takes a bullet wound to the shoulder serious enough to knock him unconscious; it seems likely that the shoulder was Disabled and that the attention was required due to Brock's regen being unable to heal lost limbs. 6 I Coughed Up Something The Size Of A Kiwi Fruit, But I Don't Feel Anything Missing: Life Support (Extended Breathing: 1 END per Turn; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum); Requires A CON Roll (-1/2), Nonpersistent (-1/4) Notes: Being exposed to the vacuum of space without protective gear clearly hurt Brock, but didn't kill him or cause any lasting negative effects. That could have just been due to his incredible CON, BOD, and DamRed, but it seems likely he needed life support as well. 10 You Don't Think I'd Let Anyone Else Kill My Brock Samson?: Luck 4d6; Only to prevent death (-1) Notes: On those few occasions when certain death faces Brock despite his abilities, he somehow comes through. Perks 16 OSI Fringe Benefits : Fringe Benefit: International Driver's License, License to Kill, OSI employee, OSI Security Clearance, Passport 6 That Was Brock Samson: Reputation: Brock Samson, THE Brock Samson (A large group) 14-, +2/+2d6 15 Custom 1969 Dodge Charger: Vehicles & Bases 3 Well-Connected Notes: Several of Brock's contacts also show up in his Disadvantages list; this is because they are both potentially useful and sometimes a pain. 8 1) I Know Some Guys in Mossad: Contact: Espionage World (Contact has very useful Skills or resources), Organization Contact (x3) 8- 4 2) Contact: Doctor Byron Orpheus (Contact has extremely useful Skills or resources, Good relationship with Contact) 8- 5 3) Contact: Doctor Thadeus "Rusty" Venture (Contact has very useful Skills or resources, Very Good relationship with Contact) 11- 2 4) Contact: Moltov Coqtiz (Contact has very useful Skills or resources) 8- Skills 10 Let's Do This: +1 Overall 12 And Then I Thought, Nah, Just Kill Him: +4 with Martial Maneuvers Notes: Brock will often use his levels in martial maneuvers together with his other levels to target specific hit locations 12 You Took My Eye: Penalty Skill Levels: +4 vs. Hit Location modifiers with All Attacks OSI Training 3 1) Acrobatics 13- 3 2) These Are Some Old Army Buddies: Acting 13- 3 3) Breakfall 13- 3 4) Combat Driving 13- 3 5) Concealment 12- 3 6) That Was A Shaved Bigfoot, And Steve Summers In A Beard And Wig Made Of Shaved Bigfoot: Disguise 12- 3 7) I Found A Lump: Interrogation 13- 3 8) Lockpicking 13- 3 9) Mechanics 12- 3 10) You Are Murder Flies!: Oratory 13- 3 11) Paramedics 12- 2 12) Let Go Of Your Own Throat, Hank: PS: Sensei 11- 3 13) PS: Tradecraft 12- 3 14) Only After You Took My Heart: Seduction 13- 3 15) Stealth 13- 2 16) TF: Common Motorized Ground Vehicles 9 17) WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Small Arms, Homemade Weapons 5 Defense Maneuver I-II 3 Linguist 1 1) Language: Arabic (Modern) (fluent conversation) 0 2) Language: English (idiomatic; literate) 1 3) Language: Hebrew (Israeli) (fluent conversation) 1 4) Language: Russian (fluent conversation) 1 5) Language: Spanish (fluent conversation) 1 6) Language: Tagalog (fluent conversation) 3 Scholar 1 1) You Have To Desecrate The Corpse Or They'll Come Back: KS: How to Kill Things 11- 1 2) Won't Hunt!: KS: OSI History And Traditions 11- 1 3) KS: The Espionage World 11- 1 4) KS: The Military/Mercenary/Terrorist World 11- Total Powers & Skill Cost: 330 Total Cost: 472 200+ Disadvantages 25 Dependent NPC: The Venture Brothers 11- (Normal; Group DNPC: x2 DNPCs) 5 Dependent NPC: Doctor Venture 11- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills) 15 Enraged: When touched unexpectedly, Insulted, Treated Rudely (Common), go 8-, recover 11- Notes: Brock has spent XP buying this down in the course of the series 15 Enraged: In Combat (Common), go 8-, recover 11- Notes: Brock has bought this down in the course of the series 10 Hunted: Office of Secret Intelligence 8- (Mo Pow, NCI, Watching) 20 Hunted: The Venture Rogue's Gallery 11- (As Pow, NCI, Capture) Notes: Phantom Limb and the Monarch could justifiably be given their own entries. 10 Psychological Limitation: Casual Killer (Common, Moderate) Notes: You're beyond Good and Evil, Superman! 15 Psychological Limitation: Code: No Women, No Children (Common, Strong) Notes: Brock is permitted to fight female foes, but will not kill them 15 Psychological Limitation: Thinks of the Ventures as his family, loyal to them (Common, Strong) 10 Rivalry: Professional and Romantic (Molotov Coqtiz; Rival is As Powerful; Seek to Outdo or Sleep With Rival; Rival Aware of Rivalry) Notes: Brock's relationship with the only woman he has ever loved is fairly complicated. The short form is that they often pursue different goals, and will fight just short of to the death over those goals; on the other hand, their romantic link is very strong. If you do not want to treat this as a rivalry, consider treating it as a Watched. 10 Social Limitation: Subject to orders (Occasionally, Major) Notes: Brock rarely hears from the OSI these days, but must obey when he does 122 Experience Points 472 Total Disadvantage Points
Background/History: Former college football player, one time room mate of Rusty Venture, former Marine, currently a failed OSI Agent on permanent assignment to operation "Rusty's Blanket". Brock Samson had a fabulous career with the OSI, until as yet un-revealed professional errors caused him to be permanently assigned as the body guard of the Venture family. Regardless of how he may originally have felt about the assignment, he has learned to think of the Venture's as "His" family, and will do almost anything to protect them.
While he is a womanizer, the one woman Brock ever loved is Molotov Coqtiz, an ex-KGB Agent turned mercenary and one of a tiny handful of people as deadly and skilled as Brock himself. Brock's relationship with Molotov is complicated; their meetings invariably mix combat with never-relieved sexual tension (due to Molotov's titanium chastity belt and oath to her father). While Molotov has saved Brock's life on at least one occasion, and has willingly taken an assignment protecting the Ventures as a favor to him, she places her assignments above all, and is as much a rival as a love interest.
Brock had at least one mentor, Hunter Gathers, former head of the OSI and now a transsexual fugitive. Other important old friends and enemies include Race Bannon ("One of the best") and David Bowie.
Personality/Motivation: Brock was portrayed as an ultra-macho borderline psychopath in the earliest episodes, but has evolved into a much more complex and sympathetic character. A mix of ex-Jock and ex-military man, a Lead Zeppelin fan and faithful guardian, Brock is a killer with a conscience. It is unclear if he realizes just how far he has fallen in the eyes of his few peers.
Brock cares for the Venture boys as if they were his own nephews, and while he often shows irritation with Rusty Venture, it is clear that he is both fond of and protective of the man. Brock has been making recent efforts to get more in touch with his gentler side, but so far that hasn't stopped him from killing people.
Brock doesn't like to use guns or gadgets, but is competent with them.
Quote: "I like killing guys when I'm wearing a tux. Makes me feel like James Bond."
Powers/Tactics: Brock usually charges in and starts killing people. He'll sometimes kill people in surprising and colorful ways, both for entertainment and as a boost to his PRE attacks. By combining acting, oratory, and extremely violent actions, Brock is able to terrify large crowds of minions. He's also surprisingly good at making friends and charming women (and gay men). When enraged, he becomes an almost unstoppable killing machine.
Brock is not invincible. He is occasionally rendered unconscious, usually by massed attacks from large groups but at least once by a single 9mm bullet to the shoulder. While Brock could in theory be killed fairly simply while unconscious, he tends to end up buried alive, dumped into tar pits, and otherwise placed in situations that he will eventually escape. In this write up, that is reflected by his Luck.
Brock's first priority is to defend the Ventures. He will not kill a woman or a child, but is willing to use violence to subdue them.
Campaign Use: Brock should be the toughest of the tough agents in any campaign. He's a legend in his own setting, with only a tiny number of people realizing that his time with the Ventures is actually a major step down in his career. To cut his point total, drop his contacts and equipment. To boost his power, add CSLs and Overall Levels.
Design Notes: I tried to cover everything, but I doubtless missed this or that. Feel free to add to the write up.
Appearance: A huge bodybuilder beach boy type in a mullet and eighties fashions, with crazy blue eyes, a square jaw, and usually covered in blood.
(Character by Jackson Publick and Doc Hammer, character sheet by Robert Dorf, 2007.)