Abilities Cost Ability 5 +5 STR 15 +5 DEX 6 +3 CON 6 +3 BODY 5 +1 SPD 14 One Shot, One Kill: Deadly Blow (RKA +2d6; OIF (weapons of opportunity; -1/2), Only Works With Firearms (-1/2) 7 Strong Right Cross: Hand Attack +2d6; Hand-To-Hand Attack (-1/2) 6 Just A Flesh Wound: Combat Luck (3 PD/3 ED) 12 Can Take A Punch Or Two: Physical Damage Reduction, Resistant, 25%; Character Must Be Aware Of Attack (-1/4) 22 "Look Out!": Danger Sense, Sense, Out Of Combat, Immediate Vicinity, Intuitonal 2 Fast On His Feet: Running +1" 6 "You Hear That?": +2 PER with all Sense Groups 10 Quick Study: +1 Overall 4 Signature Weapon: +2 OCV with specific firearm 8 Hits What He Aims At: +4 OCV versus Hit Location Modifers with Firearms 3 Combat Driving 3 Climbing 3 Stealth 2 WF: Small Arms Total Cost Of Package Abilities: 139 Disadvantages Value Disadvantage None Total Cost Of Package Disadvantages: 0
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