HERO SYSTEM SOURCE MATERIAL


Champions | Dark Champions | Fantasy Hero | Horror Hero | Ninja Hero | Pulp Hero | Star Hero | Other

CHAMPIONS

CRIME SCENE
Quick scenario generator for Champions or other superhero RPGs. Written by A. Bigwood.
HISTORY OF THE SUPER-SOLDIER SERUM
A brief look at how it came to be.
THE TAROT COUNCIL
An organization suitable for superheroic campaigns.
WOLD NEWTON UNIVERSE SUPERHERO TIMELINE
Created by Robert Dorf, this timeline takes the concept of the "Wold-Newtown" universe (look it up on Google) and applies it to a possible superhero setting.

DARK CHAMPIONS

THE HOLLYWOOD ACTION HERO TEMPLATE

FANTASY HERO

ARMS AND ARMOR FOR FANTASY HERO
Revised rules and suggestions for more realistic treatments of Fantasy Hero armor and weapons. Written by David Kuijt for 4th Edition.
EUROPEAN ARMOR OVERVIEW
An overview of the armor worn during different time periods of the Middle Ages.
EUROPEAN ARMOR RULES
Rules for a more realistic treatment of armor. Also includes sample armors.
EUROPEAN WEAPONS
Revised weapons list for Medieval Europe.
ARMOR OF THE MIDDLE AGES
A brief listing of armor worn during the Middle Ages. Also includes a glossary of armor terms.
ARMS AND ARMOR ART GALLERY
Line drawings of different forms of arms and armor from the Middle Ages.
CAMPAIGN CLASSICS
A long time ago (like in the late 1980s) Iron Crown Enterprises released a series of supplements for 3rd Edition Fantasy Hero and Rolemaster. Titled "Campaign Classics" these books detailed a variety of different real-world eras as the basis for a role-playing campaign. I've taken the provided material and updated select elements to HERO System 6th Edition.
MYTHIC EGYPT
MYTHIC GREECE
ROBIN HOOD
VIKINGS
CASTLE FALKENSTEIN RACIAL PACKAGE DEALS—Suggested Package Deals for races from the Castle Falkenstein RPG.
ENCHANTED WEAPONS AND ARTIFACTS
Powerful enchanted weapons of all sorts for use in various HERO System campaigns.
FEATS FOR HERO
Adapted from Dungeons and Dragons 3rd Edition
A GRIMORE OF ASSORTED SPELLS
A selection of spells suitable for various genres.
HOW THE PEOPLES OF THE WORLD CAME TO BE
An alternate take on the origins of elves and dwarves.
MAGIC WEAPONS FOR HERO
Adapted from various role-playing systems and settings.
RACES OF THE KNOWN WORLD
A rough breakdown (by type) of the various races common to fantasy.
VARIANT ORIGIN FOR ELVES
Instead of being the oldest race (as is common in fantasy), what if elves where the youngest?.

HORROR HERO

WORLD OF DARKNESS HERO
Rules for converting White Wolf's World of Darkness to the HERO System.

NINJA HERO

ADDITIONAL MARTIAL ARTS
Expanded Fencing styles, In Yo Face fighting, an expanded Naginatajutsu style, and more!
ARMS AND ARMOR FOR NINJA HERO
Revised rules and suggestions for more realistic treatments of Ninja Hero armor and weapons. Written by David Kuijt for 4th Edition.
ARMOR OF FEUDAL JAPAN
Notes on specific types of armor worn in feudal Japan.
ASIAN WEAPONS
Revised weapons list for Asia.
FU SCHTICKS FOR THE HERO System
Wild martial arts powers derived from the pages of Feng Shui.
LUNCH MONEY
Atlas Games' fast-paced card game of playground combat presented as a HERO System martial art. Written by Roland Volz.
MEDIEVAL MARTIAL ARTS
A look at real world martial arts packages from the Middle Ages, suitable for use in most Fantasy Hero campaigns.
SOME THOUGHTS ON THE MARTIAL ARTS GENRE
Just what it says. This collects some thoughts and comments I had regarding possible expansion to the material contained in the HERO System Martial Arts book for 6th Edition.
TALISLANTA MARTIAL ARTS
Fighting styles from the Talislanta campaign setting. Written by Roland Volz.

PULP HERO

THE MONTAUK PROJECT
Are you ready for secret projects to warp time and space? For aliens, Nazis, time travel, invisible ships and Beasts From the Id? Read on to learn more!

STAR HERO

FICTIONAL FIREARMS
Gravitons, Earthshakers, and Powerguns, oh my!
THE VOID
Beyond the anti-spinward edges of Terran Empire, past the Ackákian Empire, near fabled Malva, lies The Void. A roughly spherical section of space approximately one hundred parsecs in diameter, The Void is a place spacers avoid, and with good reason.

OTHER

ASTRONAUT TEMPLATE
A basic template for creating characters with astronaut training or experience.
BIG EYES, SMALL MOUTH TO HERO System
Conversion notes and suggestions.
EXPANDED DISADVANTAGES FOR THE HERO System
Expanded list of disadvantages for the HERO System adapted from similar lists used in GURPS
GURPS SUPERS TO HERO System
Conversion notes and suggestions.
HERO COMEDY—A not-so-serious look at the HERO System.
CHAMPIONS: GOOD/BAD
A less than serious look at the Champions RPG.
GAMER'S JARGON
assorted terms (and their definitions) collected from the local gaming groups.
SIGNS YOUR GM IS NOW....
George Lucas, Ayn Rand, Laurell K. Hamilton, Big Brother, J.R.R. Tolkein, and more!
THE GOOD, THE BAD AND THE REALLY STUPID I
a collection of amusing gaming moments.
THE GOOD, THE BAD AND THE REALLY STUPID II
More of the same.
THINGS I LEARNED FROM PLAYING CHAMPIONS
Another less than serious look at the Champions RPG.
WHAT WAS HE/SHE THINKING?
The title sort of says it all....
WORST HERO ORIGINS EVER
Some really, really, bad ideas for characters from the HERO System Mailing List.
SURBROOK'S GUIDE TO ADAPTING FICTIONAL CHARACTERS TO THE HERO System
A guide to adapting powers and characters from fictional sources.
SURBROOK'S EIGHT STEPS TO CHARACTER BUILDING
A guide to building HERO System characters.
TASHA'S GUIDE TO CREATING HERO System CHARACTERS
A guide to building HERO System characters. Written by by Jenevieve DeFer (Tasha on the Hero Boards.)