As the name suggests, this Path allows the character to manipulate heat and flame. It’s perfect for those who wish to emulate the sort of attacks seen in many video fighting games.
Description: The character can project a ball of chi fire from his eyes. Game Masters should allow PCs to fling the fire bolt from their hands, or breathe out a cloud of flame. Possible additional Limitations include Gestures (shaping and throwing the attack with your hands) and Incantations (the name of the attack). Both of these options a very suitable for those wishing to simulate characters from video fighting games and many martial arts anime and manga.
Game Information: Blast 10d6 (50 Active Points); No Knockback (-1/4). Total cost: 40 points.
Description: The character can strike his opponents with a flaming fist of chi energy. Game Masters may want to allow the PC to purchase this as dice of Hand Attack using the optional rule that allows Hand Attack to go against ED instead of PD.
Game Information: Blast 10d6 (50 Active Points); No Range (-1/2), No Knockback (-1/4). Total cost: 28 points.
Description: The character surrounds himself with a fiery nimbus of chi energy, burning any who try to strike him.
Game Information: Blast 8d6, Area Of Effect (1m Surface; Damage Shield; +1/4), Constant (+1/2) (70 Active Points); No Range (-1/2), No Knockback (-1/4). Total cost: 40 points.
Description: The character strikes his target and causes him to burst into flame. Shutting off the Uncontrolled advantage requires the burning character be doused in water or the flames to be smothered in some fashion (with blankets, dirt, foam, and so on.)
Game Information: Blast 6d6, Constant (+1/2), Uncontrolled (+1/2) (60 Active Points); No Range (-1/2), No Knockback (-1/4). Total cost: 34 points.
Description: The Character can stand in the midst of a mass of flames and not be harmed. Game Master may want to have the character purchase Life Support (Safe Environment: Intense Heat) and Life Support (Expanded Breathing: smoke) and Link it to his Absorption.
Game Information: Absorption 24 BODY (Energy, to END), Absorption As A Defense (Resistant; +1) (48 Active Points); Limited Phenomena (fire; -1/2). Total Cost: 32 points.
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