This Path—as well as the Path of the Sharpened Scales—is directly concerned with hitting and putting down an opponent. It is a good Path for bruisers, enforcers, and tough guys—both good and bad.
Description: This is not the legendary "death touch" as described in HERO System Martial Arts. Instead the character manipulates his chi to transmit blows through objects—in this case, rigid body armor, hard carapaces, and thick shells. This use of Indirect requires the GM’s okay.
Game Information: HA +6d6, Indirect (by passes rigid body armor and similar body-covering platings; see text; +1/4) (37 Active Points); Attack Must Be Made Through Worn Rigid Body Armor (-1/2), Hand-To-Hand Attack (-1/4), No Knockback (-1/4). Total Cost: 18 points.
Description: The blow is so fast and accurate it can’t be dodged. Only a Dive For Dover can save the target of Hands Without Shadows.
Game Information: HA +6d6, Area Of Effect Accurate (1m Radius; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/4). Total Cost: 36 points.
Description: This schtick allows the user to damage even the toughest of targets.
Game Information: HA +6d6, Armor Piercing (+1/4) (37 Active Points); Hand-To-Hand Attack (-1/4). Total Cost: 30 points.
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