ORIGINAL CHAMPIONS CHARACTERS

FIRE AND ICE
(Catherine Frost)

Val	CHA	Cost	Roll	Notes
8	STR	-2	11-	Lift 75.8 kg; 1 ½d6 HTH Damage [1]
26	DEX	32	14-
20	CON	10	13-
13	INT	3	12-	PER Roll 12-
12	EGO	2	11-
20	PRE	10	13-	PRE Attack:  4d6

9	OCV	30	
9	DCV	30	
3	OMCV	0	
4	DMCV	3	
6	SPD	40		Phases:  2, 4, 6, 8, 10, 12

8	PD	6		Total:  8 PD (0 rPD)
8	ED	6		Total:  8 ED (0 rED)
6	REC	2
20	END	0
8	BODY	-2
22	STUN	1		Total Characteristics Cost:  171

Movement:	Running:	12m/24m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
30	Immune To Heat And Flame:  +30 ED, Resistant (+½); Only Works Against Fire (-½)

	Heat Absorption Powers, all slots Half Effect If Starting Temperature Is Below 32 degrees, One-Half 
	Effect If Starting Temperature Is Below 0 degrees (-¼), Unified Power (-¼)
30	1)  Absorb Fire And Heat:  Absorption 30 BODY  (energy, to END Reserve), Delayed Return Rate 
	(points return at the rate of 5 per Minute; +1); Limited Phenomena (fire/heat only; -½), Half Effect 
	If Starting Temperature Is Below 32 degrees, One-Half Effect If Starting Temperature Is Below 0 
	degrees (-¼), Unified Power (-¼)
30	2)  Frostbite Effect:  Blast 6d6, NND (defense is Life Support [Safe Environment: Intense Cold]; +1); 
	No Range (-½), Half Effect If Starting Temperature Is Below 32 degrees, One-Half Effect If Starting 
	Temperature Is Below 0 degrees (-¼), Unified Power (-¼), END 6
25	3)  Turning The Heat Down:  Change Environment (create freezing temperatures) (-4 Temperature Level 
	Adjustment, Long-Lasting 20 Minutes), Area Of Effect (4m Radius; +¼), Personal Immunity (+¼), 
	MegaScale (1m = 1 km; +1); No Range (-½), Half Effect If Starting Temperature Is Below 32 degrees, 
	One-Half Effect If Starting Temperature Is Below 0 degrees (-¼), Unified Power (-¼), END 5
25	4)  Direct Transfer Of Body Heat:  Drain END 3d6; No Range (-½), Must Follow Grab (-½), Unified 
	Power (-¼) plus Aid  END 3d6 (standard effect: Aid amount is equal to Drain amount), Trigger 
	(Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately 
	after it activates; when using Drain; +1); Only to Aid Self (-1), Must Follow Grab (-½), Linked 
	(Drain; -¼), Unified Power (-¼), END 7
28	5)  Absorbing Ambient Heat Energy:  Drain END 2d6, Area Of Effect (24m Radius; +1); No Range (-½), 
	Half Effect If Starting Temperature Is Below 32 degrees, One-Half Effect If Starting Temperature 
	Is Below 0 degrees (-¼), Unified Power (-¼) plus Aid  END Reserve 2d6 (standard effect: Aid amount 
	is equal to Drain amount), Trigger (Activating the Trigger is an Action that takes no time, Trigger 
	resets automatically, immediately after it activates; when using Drain; +1); Only to Aid Self (-1), 
	Linked (Drain; -½), Half Effect If Starting Temperature Is Below 32 degrees, One-Half Effect If 
	Starting Temperature Is Below 0 degrees (-¼), Unified Power (-¼), END 6
30	6)  Frozen Stiff:  Drain SPD 6d6; No Range (-½), Half Effect If Starting Temperature Is Below 32 
	degrees, One-Half Effect If Starting Temperature Is Below 0 degrees (-¼), Unified Power (-¼), END 6
20	7)  Freeze Flesh:  HKA 1d6, Attack Versus Alternate Defense (defense is Power Defense; +1), Does 
	BODY (+1); Only Versus Targets With Normal Organic Body Chemistry (see Champions Powers 
	page 170; -½), No STR Bonus (-½), Unified Power (-¼), END 4
	 	
62	Heat Redirection:  Multipower, 62-point reserve
5f	1)  Released Heat Blast I:  Blast 12d6; Reduced By Range (-¼), END 6
5f	2)  Released Heat Blast II:  Blast 10d6, Armor Piercing (+¼); Reduced By Range (-¼), END 6
4f	3)  Released Heat Blast III:  Blast 8d6, Area Of Effect (32m Line; +½); No Range (-½), END 6
4f	4)  Released Heat Blast IV:  Blast 7d6, Area Of Effect (32m Cone; +¾); No Range (-½), END 6
2f	5)  Burning Hands:  HKA 2d6, Armor Piercing (+¼); No STR Bonus (-½), END 4
1f	6)  Kindle Fires:  HKA 1 point, Sticky (Only Affects Flammables; +¼), Constant (+½), Reduced 
	Endurance (0 END; +½), Uncontrolled (see Champions Powers page 143; +½); No STR Bonus (-½)
5f	7)  Concentrated Heat Beam I:  RKA 2 ½d6, Penetrating (+½); Reduced By Range (-¼), END 6
5f	8)  Concentrated Heat Beam II:  RKA 2d6, Penetrating (+½), Constant (+½); Reduced By Range (-¼), END 6
	 	
40	Immune To Heat And Flame:  Energy Damage Reduction, Resistant, 75%; Only Works Against Fire (-½)
9	Internal Furnace:  LS  (Immunity: All terrestrial diseases; Safe in Intense Cold; Safe in Intense Heat)
28	Internal Furnace:  Endurance Reserve  (96 END, 4 REC)

	Skills
30	+3 with All Attacks

2	Computer Programming 10-
2	High Society 10-
0	Language:  English (idiomatic; literate)
1	Language:  Spanish (basic conversation)
2	Language:  French (fluent conversation)
1	SS:  Biochemistry 8-
1	SS:  Chemistry 8-
1	SS:  Organic Chemistry 8-
1	Streetwise 8-

Total Powers & Skill Cost:  429
Total Cost:  600

400+	Matching Complications (75)
10	Distinctive Features:  Appears As Sold-Black Mass Via Infraed (Not Concealable; Noticed and 
	Recognizable; Detectable By Uncommonly-Used Senses)
15	Hunted:  local superhero team Infrequently (Mo Pow; Harshly Punish)
15	Negative Reputation:  Unstable Sociopath, Frequently (Extreme)
25	Psychological Complication:  Anti-Social Personality Disorder (Very Common; Total)
20	Psychological Complication:  Vengeful, takes any and all slights (real or imagined) very personally 
	(Very Common; Strong)
25	Susceptibility:  Sub-Zero Environments 3d6 END Reserve Drain per Phase (Uncommon)
10	Vulnerability:  2 x STUN Cold-Based Attacks And Powers (Uncommon)

Total Complications Points:  75
Experience Points:  200

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