ORIGINAL CHAMPIONS CHARACTERS

SCULPTRESS
(Kristin Matthews)

Val	CHA	Cost	Roll	Notes
8	STR	-2	11-	Lift 75.8 kg; 1 1/2d6 HTH Damage [1]
18	DEX	24	13-	OCV:  6/DCV:  6
15	CON	10	12-
9	BODY	-2	11-
18	INT	8	13-	PER Roll 13-/15-
12	EGO	4	11-	ECV:  4
15	PRE	5	12-	PRE Attack:  3d6
14	COM	2	12-

4/11	PD	2		Total:  4/11 PD (0/7 rPD)
4/11	ED	1		Total:  4/11 ED (0/7 rED)
4	SPD	12		Phases:  3, 6, 9, 12
5	REC	0
40	END	5
25	STUN	4		Total Characteristic Cost:  73

Movement:	Running:	6"/12"
		Swimming:	2"/4"

Cost	Powers & Skills
105	Stone Shaping:  Variable Power Pool, 60 base + 45 control cost, Powers Can Be Changed 
	As A Zero-Phase Action (+1), No Skill Roll Required (+1); Limited Class Of Powers 
	Available (Stone Shaping; -1/2); all slots Only When In Contact With Ground (natural 
	earth, stone, or soil only; -1/2)
10	Stone Body Armor:  Armor (7 PD/7 ED); Activation Roll 14- (-1/2), OIF (-1/2)
68	Wall Of Stone:  Entangle 5d6, 5 DEF (standard effect: 5 BODY, 5 DEF) (Stops Sight 
	Group), Area Of Effect (24" Line; +1); Only When In Contact With The Ground (natural 
	earth, stone, or soil only; -1/2), Cannot Form Barriers (-1/4), END 12
4	Stone Sense:  +2 PER with Touch Group
10	Stone Sense:  Discriminatory with Touch Group
13	Sense Vibrations:  Detect Physical Vibrations 13- (Touch Group), Range, Targeting; Only 
	When In Contact With The Ground (natural earth, stone, or soil only; -1/2)
	
	Perks
5	Money:  Well Off

	Skills
10	+2 with Stone Shaping Power Pool

2	CK: New York City 11-
3	Conversation 12-
3	High Society 12-
3	KS: Art History 13-
3	KS: Fashion 13-
2	KS: Pottery 11-
3	KS: Sculpture 13-
0	Language:  English (idiomatic; literate)
3	Power:  Stone Shaping 13-
3	PS: Sculpting/Potter 13-
1	SS:  Geology 8-
1	SS:  Mineralogy 8-
252	Total Powers & Skills Cost
325	Total Character Cost

200+	Disadvantages
10	DNPC:  Kathleen Matthews 8- (Normal)
15	Hunted:  The Omega Man 8- (Mo Pow, Capture)
20	Normal Characteristic Maxima
10	Physical Limitation:  Poor Eyesight (Infrequently, Greatly Impairing)
15	Psychological Limitation:  Code Versus Killing (Common, Strong)
10	Psychological Limitation:  Likes Money, The Good Life And Good Times (Common, Moderate)
20	Psychological Limitation:  Unsure Of Self In Combat, Slow To React To Intense 
	Situations, Tends To Simply Abort To Her Wall Of Stone (Very Common, Strong)
15	Social Limitation:   Secret ID (Kristin Matthews) (Frequently, Major)
10	Experience
325	Total Disadvantage Points

Background/History: Kristin Matthews' background is rather ordinary one. Well, for the most part. Born to well-off parents, she attended the best private schools and was allowed to fully explore her interest in the arts by enrolling in a high-class fine arts college. Graduating with honors, she took up sculpting and pottery full time, becoming rather well known in the local art circles. After the Change, Kristin found she no longer needed tools to work stone, but could shape rock with her bare hands, causing it to run like water between her fingers. These days, she still sculpts, creating the most amazing art works (which are in great demand), but she has also found herself drawn further and further into the Changed World's new "superhero" society.

Personality/Motivation: Kristin doesn't really want to be a superhero, she'd much rather stay in her studio and create art. But her powers are such that trouble seems to come to her (whether she wants it or not), and so she has become a somewhat reluctant superhero, trying to use her powers to help others.

As Sculptress, Kristin tries to avoid hurting people -- both innocent bystanders and her opponents -- as well as excessively damaging the environment. She's more than a bit uncertain under fire, and is usually slow to react to quickly changing situations. Fortunately, a lot of her powers work via pure reflex and her standard reaction to incoming fire is to raise her Wall Of Stone about her. As Kristin, she tries to live her life as if nothing has changed. She likes to dress well, live well, and enjoy the high class lifestyle she's accustomed to.

Quote: "Uh... you there! Halt! This is the Sculptress speaking! Man, I feel stupid...."

Powers/Tactics: Sculptress's primary power is the ability to shape, melt, and warp stone into any form she can imagine. When her powers are active, Sculptress's hands are surrounded by a bright white glow allow her to mold solid stone as if was wet clay. So far, she exhibited a wide range of powers, including (but no limited to) Energy Blast, Entangle, Force Wall, Transform, and Tunneling. Click here to see sample powers for Sculptress's Power Pool.

Sculptress can affect distant targets with her powers, but the target in question must be in contact with the same stone mass Sculptress is affecting. Sculptress's primary defensive power is to raise solid masses of stone between her and any opponents -- she often will do this if out numbered, overwhelmed, or if uncertain what to do next.

Any use of her powers will permanently mar any stone it is used upon. Normally, Sculptress uses this to maximum effect when creating new art objects, but when affecting stone structures, it will leave a distinctive "swirl" effect upon the material used, even after she's gone back and "smoothed out" any disruptions she's made.

Appearance: Sculptress isn't very tall, standing about 5'4", with a slight build. She has short blond hair, blue eyes, and wears glasses. As Kristin Matthews she tries to dress in the latest (and best) fashions; as Sculptress, she wears a dark gray bodysuit with silver trim. Over this she wears shaped stone sections worked into body armor. The sections are held together with heavy nylon strapping. Low black boots and a black face mask complete the outfit. Since Sculptress' powers require her to touch stone, she doesn't wear gloves.

Designer's Notes: The "Change" mentioned in the text was the catalyst for super powers to appear in the original campaign world. Somewhat like "White Event" in Marvel Comic's now defunct New Universe, which kicked off the appearance of superhumans, this campaign saw the Earth pass through the tail of a comet, subjecting it to strange energies, and changing it forever. However, the campaign in question didn't last long (maybe a half-dozen runs), so the exact nature of the "Changed World" was never really explored. For more "mundane" Champions campaigns (such as the official HERO Games Champions Universe), make Sculptress a mutant.

The original version of Sculptress was a mere 255 points. This version sees her pumped up to 325. I wanted to make her a base 350 points, but ran out of things to realistically spend points on. I did find a bit of blue-booking that mentions her joining a fitness club and a Kempo Karate studio, so if you want to make her a full 350, give her a base 10 points of Kempo Karate, Breakfall, and maybe up her STR to 10 and her CON to 18 or so. For a really powerful Sculptress, remove her Normal Characteristic Maxima and give her superhuman level STR, DEX, CON, and SPD.

(Character sheet created by Michael Surbrook)

Sculptress's Hero Designer File


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