Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage  18 DEX 16 13- 25 CON 15 14- 13 INT 3 12- PER Roll 12- 15 EGO 5 12- 25 PRE 15 14- PRE Attack: 5d6 6 OCV 15 6 DCV 15 5 OMCV 6 6 DMCV 9 4 SPD 20 Phases: 3, 6, 9, 12 15 PD 5 Total: 15 PD (8 rPD) 15 ED 5 Total: 15 ED (8 rED) 12 REC 8 45 END 5 18 BODY 8 44 STUN 12 Total Characteristics Cost: 177 Movement: Running: 18m/36m Flight: 24m/48m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 28 Arrows Of Pestilence: Drain BODY 1d6, Damage Over Time (3 increments, once per Turn after being struck, target’s defenses only apply once, can’t be re-used on same victim until all damage has accrued; +2), Delayed Return Rate (points return at the rate of 5 per Month; +2 ¾); OAF (bow; -1), END 6 25 Breath Of Corruption: Drain CON 2d6, NND (defense is Life Support [Self-Contained Breathing]; +0), Area Of Effect (2m Radius; +¼), Constant (+½), Persistent (+¼), Reduced Endurance (0 END; +½); Always On (-½), No Range (-½) 33 Stinks Of Charnel House Rot: Change Environment (stench) (-6 to Smell/Taste Group PER Rolls, -4 to Con-Based Rolls [see text]), Area Of Effect (4m Radius; +¼), Personal Immunity (+¼), Persistent (+¼), Reduced Endurance (0 END; +½); Always On (-½), No Range (-½) 27 Stinks Of Charnel House Rot: Add to Change Environment (-2 PRE-Based Rolls, -2 to DEX-Based Rolls, -2 to INT-Based Rolls), Area Of Effect (4m Radius; +¼), Personal Immunity (+¼), Persistent (+¼), Reduced Endurance (0 END; +½); Always On (-½), No Range (-½), Only Applies If Victim Fails CON Roll (text; -0) 39 Stinks Of Charnel House Rot: Drain OCV and DCV 3d6, Expanded Effect (x2 Characteristics simultaneously; +½), Area Of Effect (4m Radius; +¼), Constant (+½), Persistent (+¼), Personal Immunity (+¼), Reduced Endurance (0 END; +½); Always On (-½), Linked (Stinks Of Charnel House Rot; -½), No Range (-½), Only Applies If Victim Fails CON Roll (text; -0) 15 Clawed Fingers: HKA 1d6 (2d6+1 w/STR), +1 Increased STUN Multiplier (+¼); Reduced Penetration (-¼), END 2 24 Demon's Skin: +8 PD, Resistant (+½) plus +8 ED, Resistant (+½) 60 Infernal Form: Physical Damage Reduction, Resistant, 50% plus Energy Damage Reduction, Resistant, 50% 5 Otherworldly Mind: Mental Defense (5 points total) 8 Otherworldly Form: Power Defense (8 points) 40 Infernal Form: LS (Total, including Longevity: Immortality) 16 Broken Wings: Flight 24m; Restrainable (-½), END 2 6 Unearthly Speed: Running +6m (18m total), END 1 5 Demon's Eyes: IR Perception (Sight Group) Talents 20 Universal Translator 12- Skills 12 +1 Overall 10 +1 with All Attacks 3 Stealth 13- 3 Tactics 12- 3 Teamwork 13- 3 Tracking 12- 4 WF: Common Melee Weapons, Common Missile Weapons Total Powers & Skill Cost: 389 Total Cost: 566 175+ Matching Complications (50) 20 Distinctive Features: Aura of Infernal Evil (Concealable; Extreme Reaction [fear]; Detectable By Commonly-Used Senses) 15 Enraged: if thwarted or tricked (Uncommon), go 11-, recover 11- 0 Physical Complication: Human Size 20 Physical Complication: Must Obey Anyone Who Knows Its True Name (Infrequently; Fully Impairing) 20 Physical Complication: Restricted By Pentagrams, if confined within a pentagram cannot leave or affect anyone or anything outside of the pentagram (Infrequently; Fully Impairing) 25 Psychological Complication: Utterly Evil (Very Common; Total) 20 Psychological Complication: Overconfidence (Very Common; Strong) 5 Rivalry: Professional (with non-Carrion Demons, for power and influence; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 25 Susceptibility: to holy places and objects, takes 2d6 damage per Phase demon is on holy ground, in a holy place, or within 2m of a holy object (Common) Total Complications Points: 50 Experience Points: 391
Ecology: Normally found picking through the vast charnel fields of the infernal realms, Carrion Demons are occasionally drawn to the material world, manifesting on those battlefields on which the slaughter was overwhelming. There, they will sort through the dead and wounded, picking out select souls to be harvested and returned with them to their horrid homes. It is not know to what use Carrion Demons put these souls to, but some sages suspect they're made into new Carrion Demons and/or serve as 'food' for the demons themselves.
Personality/Motivation: As with all demons, Carrion Demons are an embodiment of evil. In their case, they're death, decay, and rot made manifest. Servants of Demons of Foulness, they seek to destroy all that is pure and good in the world, desecrating shrines and holy places (if they can), and spreading ruin and misery where ever they may go.
Powers/Tactics: Carrion Demons tend to travel in small groups of six to eight, acting and fighting in the same manner as a small military company. Unlike some demons, who are too self-centered to work well with others, Carrion Demons readily combine their tactics to great effectiveness. Often, several members of a group will hang back, firing Arrows of Pestilence at a target, while the rest of the squad advances into hand-to-hand combat range. Once in close, Carrion Demons tend to work in pairs, or groups of three, thus maximizing the effect of their Breath of Corruption and Stinks of Charnel House Rot Powers. If strongly opposed, the troop may all take to the air, firing arrows as they go, and ascend to a better vantage point before renewing their assault. If they're still thwarted, only then will the survivors flee (usually to return with greater numbers).
Note: for the full explanation of how the Carrion Demon’s Stinks Of Charnel House Rot power works, see the Carrion Worm on pages 62-63 of the HERO System Bestiary.
Appearance: A horrific assault to the senses, Carrion Demons appear as a rotting combination of a humanoid form crossed with the broken remains of a vulture. They tend to stand around six to seven feet in height, with pale, decaying skin crawling with maggots and worms. The legs are those of a beast (usually goat or horse’s legs, but others are known), while the head is the skull of a vast bird. Black feathered wings sprout from the shoulders, but they're usually battered and bent, and appear to be broken and useless. Over one shoulder the demon will sling its bow.
Designer's Notes: The image of the Carrion Demon turns out to be artwork for a Pathfinder Pestilence Demon. I found the picture on 4chan, and after looking the image over, found the character sheet almost wrote itself. I started with a Lesser Demon from the HERO System Bestiary, and then made adjustments from there. Many of the Demon's powers were adapted from other creatures (and spells), allowing me to quickly assemble the final character sheet.
For those GMs who intend to use Carrion Demons in their game, please note that the Arrows of Pestilence are manifestations of the Demon's power. The bow is a foci, but the arrows appear on their own. if you want, you could replace the blow with other weapons; spears, scythes, polearms, and the like would all made fitting armament for a Carrion Demon. If you wish to make a Carrion Demon more powerful, consider replacing its Breath of Corruption Drain with some form of Diseased template.
(Character sheet created by Michael Surbrook)
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