Val CHA Cost Roll Notes 43 STR 33 18- Lift 9700.6 kg; 8 ½d6 HTH Damage  16 DEX 12 12- 25 CON 15 14- 11 INT 1 11- PER Roll 12- 9 EGO -1 11- 20 PRE 10 13- PRE Attack: 4d6 6 OCV 15 6 DCV 15 3 OMCV 0 3 DMCV 0 3 SPD 10 Phases: 4, 8, 12 12 PD 7 Total: 12 PD (3 rPD) 10 ED 5 Total: 10 ED (3 rED) 13 REC 9 45 END 5 25 BODY 15 60 STUN 20 Total Characteristics Cost: 141 Movement: Running: 22m/44m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 11 Sweeping Blow: Area Of Effect (1m Radius; +¼) applied to STR, END 1 8 Tough Skin: +3 PD, Resistant (+½) plus +3 ED, Resistant (+½) 28 Spell Of The Troll's Knot: Telekinesis (60 STR), Reduced Endurance (0 END; +½), Uncontrolled (duration of 1 Century, or until untied by someone who knows this spell, or until the knot is cut through; +½); Extra Time (1 Minute, -1 ½), Concentration (throughout; 0 DCV; -1), Only To Hold Knot Closed (-1), Gestures,(throughout; must tie knot; -½), Incantations (throughout; -½), No Range (-½), Spell (-½) 6 Heavy: Knockback Resistance -6m 10 Longer Legs: Running +10m (22m total), END 1 3 More Heads Better: +1 PER with all Sense Groups 10 More Eyes Better: Increased Arc Of Perception (360 Degrees) with Sight Group 5 Extra Head: Extra Limb (1), Inherent (+¼); Limited Manipulation (-¼) 1 Reach: Reach +1m Talents 3 Ambidexterity (no Off Hand penalty) 4 Thicketmaster: Environmental Movement (no penalties in undergrowth) Skills 24 +3 with HTH Combat 5 AK: Catarama Forest 14- 3 Climbing 12- 4 +4 with Stealth; Only In Woodland Environments (-1) 1 Survival (Temperate/Subtropical Forests) 11- 3 Tactics 11- 3 Tracking 11- 5 Two-Weapon Fighting; HTH Weapons Only (-1) 4 WF: Common Melee Weapons, Common Missile Weapons 2 Weaponsmith (Muscle-Powered HTH) 11- 4 Small Size: +2 with Stealth Total Powers & Skills Cost: 143 Total Character Cost: 314 175+ Matching Complications (50) 15 Negative Reputation: greedy bandit, waylayer of travelers and traders, Frequently (Extreme) 10 Physical Limitation: Large (4m tall; +2 OCV for others to hit, +2 to PER Rolls for others to perceive) (Infrequently; Slightly Impairing) 15 Psychological Complication: Contemptuous Of Anyone Smaller Than He Is (Common; Strong) 15 Psychological Complication: Greedy, desires wealth and luxuries (Common; Strong) Total Complications Value: 50 Experience Points: 139
Background/History: Crinu and Dinu is an ettin, who inhabitants the Catarama Forest, where he has a well-deserved reputation as a bandit. He regularly raids farms and homesteads for cattle and crops, and isn’t above carrying off anyone he catches out alone, especially if he thinks he can extort a ransom for them later. He’s also known to charge tolls to travelers and trade caravans in exchange for safe passage though the Catarama—although said safe passage usually means from him, and not any other threats the Catarama may hold.
Personality/Motivation: Smarter than the typical ettin (as well as many giants and ogres), Crinu and Dinu is also a good deal craftier. While he feels he has little to fear from the “little people“ (meaning anyone shorter than he is), he’s intelligent enough to know that even he can’t defeat a concentrated attack. So he tries to temper his greed, asking for just enough to avoid becoming such a nuisance that the king will have no choice to send his rangers in to destroy him. At the same time, Crinu and Dinu can be plenty ruthless, and will gladly attack (and often) kill anyone foolish enough to walk the forest paths of the Catarama alone. Their goods will be stored away in Crinu and Dinu’s lair, while the body will be, more often than not, eaten in order to dispose of any evidence.
Quote: “Hah! Little man, you may think yourself strong and brave, but you’re not match for Crinu and Dinu’s size and strength. Pay the toll before you become tonight’s supper.”
Powers/Tactics: Secure in his size, Crinu and Dinu normally doesn’t bother with making extensive or complex battle plans. However, he’s smart enough to pick the proper spot to make his appearance, and will usually choose a time and place where his foes will be at the most disadvantage (such as going up or down a hill, crossing a ford, on while on a narrow part of the trail.) Normally, he’ll announce himself via some form of Presence Attack, such as tossing a tree into the road, hurling a large bolder, or bellowing as loud as he can. He’ll then attempt to intimidate his victims unto giving up a portion of their goods, be it food, drink, or valuables. If forced to fight, Crinu and Dinu prefers to launch rapid one-two attacks on a foe. As he’s normally armed with a club in each hand, he’ll use both to batter a single foe into the dirt with his Two-Weapon Fighting, before moving on to a fresh target. He’ll quickly accept a foe’s surrender, as he’d rather take than fight, and will just as quickly flee an encounter that goes against him.
Appearance: Standing over twelve feet in height, and roughly six feet across the shoulders, Crinu and Dinu presents a fearsome form. His skin is pale grayish and covered in patches of dark hair on the lower legs and across his chest. Crinu is the right head, and is bald, with immense black eyebrows. Dinu is the left head, and while also balding, has long reddish brown hair hanging past his shoulders. Crinu and Dinu tends to dress in roughly tanned hides and skins, often with bits of human-made armor strapped on for extra protection.
Designer's Notes: Based on a miniature painted by Bill Keyes (a.k.a teh bunneh on the Hero Boards), Crinu and Dinu was created by combining the Ettin character sheet from the HERO System Bestiary with the Warrior template and the Forest Cultural template. I developed the personality as I developed the character, and liked the idea of a foe that can be outwitted by lower-end heroes, or fought directly by more powerful ones. He’s also ripe for customization, as you can easily make him a leader of a whole gang of bandits, increase his knowledge of basic magics, or make him even larger and more dangerous by combining his character sheet with one of the true giants (or worse set, one of the Celtic giants!)
(Crinu And Dinu painted by Bill Keyes, character sheet created by Michael Surbrook)
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