ORIGINAL CREATURES

CRYSTAL GOLEM

Val	CHA	Cost	Roll	Notes
33	STR	23	16-	Lift 2425.1 kg; 6 1/2d6 HTH Damage [0]
17	DEX	21	12-	OCV:  6/DCV:  6
10	CON	0	11-
15	BODY	10	12-
5	INT	-5	10-	PER Roll 10-
0	EGO	0	9-	ECV:  0
20	PRE	10	13-	PRE Attack:  4d6
8	COM	-1	11-

7	PD	15	Total:  7 PD (7 rPD)
7	ED	18	Total:  7 ED (7 rED)
3	SPD	3	Phases:  4, 8, 12
9	REC	0
0	END	-10
--	STUN	--		Total Characteristics Cost:  84

Movement:	Running:	6"/12"
		Leaping:	6"/12"
		Swimming:	0"/0

Cost	Powers & Skills
45	Body Of Crystal:  Automaton (Takes No STUN (loses abilities when takes BODY))
15	Body Of Crystal:  Does Not Bleed
10	Body Of Crystal:  No Hit Locations
16	Tireless:  Reduced Endurance (0 END; +1/2) for up to 33 Active Points of STR
6	Tireless:  Reduced Endurance (0 END; +1/2) for up to 12 Active Points of Running
3	Tireless:  Reduced Endurance (0 END; +1/2) for up to 7 Active Points of Leaping
21	Body Of Crystal:  Damage Resistance (7 PD/7 ED)
90	Body Of Crystal:  Physical Damage Reduction, Resistant, 25% plus Energy Damage 
	Reduction, Resistant, 25%
12	Heavy:   Knockback Resistance -2"
-2	Heavy:   Swimming -2"
50	Golem's Body:  LS  (Eating: Character does not eat; Immunity All terrestrial poisons and 
	chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; 
	Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; 
	Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: 
	Character does not sleep)

	Talents
9	Golem:  Ambidexterity (no Off Hand penalty)

	Skills
10	+2 with HTH Combat
7	Smooth Surfaces:  +2 with DCV; Only Versus Thrusting And Piercing Attacks (-1/2)

1	Climbing 8-
2	Language:  [choice] (fluent conversation)
2	WF:  Common Melee Weapons
198	Total Powers & Skills Cost
181	Total Character Cost

75+	Disadvantages
15	Physical Limitation:  Machine Intelligence (Frequently, Greatly Impairing)
15	Physical Limitation:  Heavy, Human Size, but weights 400 kg (Frequently, Greatly 
	Impairing)
10	Vulnerability:  1 1/2 x BODY Crushing Attacks (Common)
266	Experience
381	Total Disadvantage Points

Ecology: Unlike virtually all other golems, crystal golems aren't carved, cast, or forged, but, in fact, grown. One creates a crystal golem by placing certain crystals in large alchemical vats filled with mineral-rich waters. Various salts and powdered compounds are then added to the vat, while spells are placed upon the entire mixture. While the process takes time (creating a crystal golem can take six months to a year), it also means there is no real size limit to a finished golem. As long as the vat is big enough and the creator adds sufficient raw materials, the golem will continue to grow.

Personality/Motivation: Crystal golems have no real personality and only do what their creator tells them to do.

Powers/Tactics: A crystal golem normally attacks by striking blows with its massive fists. Some may be given weapons, such as large axes, maces, and swords. Large golems will often simply swat at foes with the flat of its hand (defined as having the Advantage Area of Effect: Hex, Accurate on the golem's STR). Crystal golems can pretty much ignore most attacks, but their basic structure and crystalline composition renders them susceptible to such things as hammers, maces, large hurled stones, and other crushing/smashing weapons and attacks.

Appearance: A crystal golem has a roughly humanoid shape with limbs formed of thick masses of crystal. Clusters of crystals make a ridge down the golem's back, while another fringe of crystals gives the golem the appearance of a beard.

Designer's Notes: The crystal golem is based on the Reaper Miniatures figure "Crystal Golem." The character sheet was derived from a modification of the Clay and Stone golems found in the Hero System Bestiary. To make the crystal golem tougher, simply increase its size. You could also consider various powers based around sharp and/or pointed crystals, such as a Damage Shield (defined as clusters of sharp crystals along the golem's spine or other surfaces) or an Hand Killing Attack (sharp, pointed, or blade-like fingers).

(Character sheet created by Michael Surbrook)

Crystal Golem's Hero Designer File


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