Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage [2] 24 DEX 42 14- OCV: 8/DCV: 8 25 CON 30 14- 15 BODY 10 12- 13 INT 3 12- PER Roll 12- 16 EGO 12 12- ECV: 5 18 PRE 8 13- PRE Attack: 3 1/2d6 16 COM 3 12- 10 PD 5 Total: 10 PD (5 rPD) 10 ED 5 Total: 10 ED (5 rED) 5 SPD 16 Phases: 3, 5, 8, 10, 12 10 REC 0 50 END 0 41 STUN 0 Total Characteristics Cost: 149 Movement: Running: 9"/18" Leaping: 5"/10" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Tae Kwon Do Maneuver OCV DCV Damage 4 Arm Sweep Block +2 +2 Block, Abort 4 Elbow Strike/Punch +2 +0 9d6 Strike 4 Knife/Spearhand -2 +0 HKA 2d6 5 Roundhouse/Side Kick -2 +1 11d6 Strike 3 Takedown +1 +1 7d6 Strike; Target Falls 8 +2 HTH Damage Classes (already added in) 20 Casull Fieldgrade: RKA 2d6+1, +1 Increased STUN Multiplier (+1/4); OAF (-1), Beam (-1/4), 4 clips of 5 Charges (-1/4) plus +1 OCV; OAF (-1), [5] 60 Low-Grade Regeneration: Physical Damage Reduction, Resistant, 50% plus Energy Damage Reduction, Resistant, 50% 5 Low-Grade Regeneration: Damage Resistance (5 PD/5 ED) 6 Very Fast On His Feet: Running +3" (9" total), END 1 10 Accelerated Metabolism: LS (Immunity: All terrestrial diseases and biowarfare agents) Perks 6 Contact: Assorted Contacts in Law Enforcement 8- 3 Fringe Benefit: Private Investigator License, Weapon Permit (where appropriate) 0 Vehicle: 1967 Mustang Mach I Fastback Skills 10 +2 with HTH Combat 4 Crackshot: +2 OCV with Casull Fieldgrade 3 AK: Prince George's County 12- 2 AK: Washington DC Metro Area 11- 3 Breakfall 14- 3 Climbing 14- 3 Combat Driving 14- 3 Concealment 12- 0 Conversation 8- 3 Criminology 12- 5 Deduction 13- 2 KS: Criminal Law And Procedure 11- 2 KS: The Law Enforcement World 11- 0 Language (idiomatic; literate) 3 Lockpicking 14- 0 PS: (ex-) Police Officer 8- 2 PS: Private Investigator 11- 5 Shadowing 13- 3 Stealth 14- 3 Streetwise 13- 2 TF: Common Motorized Ground Vehicles 2 WF: Small Arms 201 Total Powers & Skills Cost 350 Total Character Cost 200+ Disadvantages 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 15 Hunted: Semmerlane 11- (As Pow, Harshly Punish) 20 Hunted: Viper 8- (Mo Pow, NCI, Capture) 15 Psychological Limitation: Reckless, Prefers Action To Words (Common, Strong) 15 Psychological Limitation: Hunting Viper (Common, Strong) 15 Social Limitation: Secret Identity (Martin Wright[ also Matthew Wrightson]) (Frequently, Major) 20 Susceptibility: from injected drugs or toxins, Drain STR 2d6 per Phase (Uncommon) 10 Unluck: 2d6 20 Vulnerability: 2 x Effect from Chemicals/Poisons/Drugs (Common) 10 Experience 350 Total Disadvantage Points
Background/History: Martin Wright used to be a member of the Maryland's Prince George's County Police Department, assigned to a specialized detachment whose primary job was to crack down on organized crime in the Washington DC metro area (such crime being the Mafia, street gangs, Chinese Tongs, Semmerlane and her operations, and VIPER). Unfortunately, Martin was just a little too good at his job, and managed to discover the location of the local VIPER nest. VIPER, in turn, decided Martin needed to be eliminated. In order to avoid attracting attention to themselves, they decided to simply make Martin "disappear."
A VIPER strike team kidnapped Martin, leaving his car at the bottom of a nearby river. They then pumped him full of various drugs, sealed him into a 50 gallon drum, and deposited in a scrap yard somewhere in Dundalk. But amazingly enough, Martin didn't die. Instead, he... changed. His metabolism reacted to the chemicals, absorbing them, and in the process, rebuilding Martin's body. When he woke up about a week later, he was tired, dirty, hungry, and angry, but alive.
After he had recovered from his ordeal Martin decided that he was personally going to destroy Viper, come hell or high water. But it wasn't something he could do as a police officer, there were too many rules to contend with. Quitting the force Martin has struck out on his own, running a rather off the wall private detective service by day, an acting as the Blackwolf by night.
Personality/Motivation: As a PG County police officer, Martin had a well-deserved reputation as a bit of a "loose cannon," who often went to extremes to resolve cases and collar suspects. His present powers have done nothing to change this aspect of his personality. In fact, his physical toughness and ability to take abuse have only strengthen his tendency to take extreme and dangerous risks. Worse yet, he's developed an aggressive streak, and often thinks with his fists as opposed to this brain.
Currently, Martin's biggest goal is to figure out a way to strike back at VIPER, and preferably take them down by exposing the local Nest in some manner. He hasn't considered much beyond that. If he ever does manage to force VIPER to leave Maryland (or, at least, relocate) he'll probably end up reevaluating his life and what he's going to do with it.
Quote: "The plan couldn't be simpler. I'm going to go in there and crack heads until I find the information I need."
Powers/Tactics: The combination of chemicals Martin was injected with has altered his internal metabolism in various interesting and strange ways. He regenerates quickly from most injuries, and is very hard to hurt or put down. His accelerated metabolism renders him immune to virtually any illness and has also increased his physical reaction time. On the other hand, this same process means he absorbs inhaled gasses quicker than normal and injected drugs will affect him in strange ways. In addition, Martin must also eat large quantities of food after taking any damage to make up for all the energy expended by his healing process. As a final note, Martin's body is still adapting itself and his regenerative powers increase with time (i.e. he may gain full regenerative Healing powers).
Appearance: Martin is rather tall, standing roughly 6'2", with black hair, dark eyes, and skin tanned from spending a lot of time out of doors. He keeps himself in excellent shape and works out often giving him a physically imposing build . His mode of dress depends on what sort of job he is on, but it tends towards the TV "tough guy" image (boots, jeans, heavy leather jacket, and so on). He has no real "hero costume" as of yet and probably won't create one.
Designer's Notes:
Blackwolf was developed for a Champions game that saw either little, or no, play. He's been rebuilt from roughly 250 points to 350. Although nominally a Champions character, he really belongs in a high-end Dark Champions setting. To down power Blackwolf, remove his Damage Classes, his Casull Fieldgrade, reduce his Damage Reduction to 1/4. If you want to make Blackwolf tougher, give him more Damage Resistance, more Combat Skill Levels, and any number of hand-to-hand and gun combat Super Skills from Dark Champions.
Semmerlane is loosely borrowed from the anime Riding Bean. She's a pure Dark Champions street-level villain, who's (very) good with gun, an excellent driver, and probably has hand-to-hand skills as well. While physically normal, she's still able to hold her own in a fight and shouldn't be underestimated.
(Character sheet created by Michael Surbrook)
Blackwolf's Hero Designer File
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