Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage  21 DEX 22 13- 14 CON 4 12- 13 INT 3 12- PER Roll 12-/15- 10 EGO 0 11- 15 PRE 5 12- PRE Attack: 3d6 7 OCV 20 7 DCV 20 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 6 PD 4 Total: 6 PD (0 rPD) 5 ED 3 Total: 5 ED (0 rED) 5 REC 1 28 END 2 9 BODY -1 21 STUN 1 Total Characteristics Cost: 104 Movement: Running: 16m/32m Leaping: 8m/16m Swimming: 4m/8m Cost Powers & Skills Martial Arts: Narr'thurnn-Mithra Maneuver OCV DCV Damage 4 Arm Sweep Block +2 +2 Block, Abort 4 Elbow Strike/Knee Strike/Punch/Snap Kick +0 +2 5d6 Strike 4 Escape +0 +0 30 STR vs. Grabs 3 Grab -1 -1 Grab Two Limbs, 25 STR for holding on 5 Side Kick +1 -2 7d6 Strike 4 +1 HTH Damage Classes (already added in) 8 Claws: HKA ½d6 (1d6+1 w/STR); Reduced Penetration (-¼), END 1 7 Agility Of The Mithra: Leaping +4m (8m forward, 4m upward) (Accurate), END 1 4 Swiftness Of The Mithra: Running +4m (16m total), END 1 3 Ears Of The Mithra: +3 PER with Normal Hearing 5 Eyes Of The Mithra: Nightvision 5 Tail: Extra Limb (1), Inherent (+¼); Limited Manipulation (-¼) Perks 1 Contact: Einion fence 8- Talents 3 Agility Of The Mithra: Ambidexterity (no Off Hand penalty) 3 Attractive Catgirl: +1/+1d6 Striking Appearance (vs. all characters) Skills 16 +2 with HTH Combat 6 Tail: +2 with Acrobatics, Breakfall, Climbing 6 Deft Trickster: +2 with Gambling, Sleight of Hand, and Stealth 3 Acrobatics 13- 3 Breakfall 13- 3 CK: Einion 12- 3 Climbing 13- 3 Concealment 12- 4 Gambling (Card Games, Dice Games) 12- 2 KS: Einion Underworld 11- 3 Lockpicking 13- 1 Inherent Magical Aptitude: Power: Magic 8- 3 Security Systems 12- 3 Shadowing 12- 3 Sleight Of Hand 13- 5 Stealth 14- 5 Streetwise 13- 3 Trading 12- 3 WF: Common Melee Weapons, Thrown Knives, Axes, and Darts Total Powers & Skill Cost: 142 Total Cost: 245 175+ Matching Complications (50) 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 5 Hunted: Thieves' "Guild" and other freelance thieves, Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching) 10 Psychological Complication: Impulsive (Common; Moderate) 15 Psychological Complication: Seeks Adventure And Excitement (Common; Strong) 5 Rivalry: Professional (with most other thieves and burglars; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Total Disadvantage Points: 50 Experience Points: 70 Equipment Weapon OCV RMod DMG STUN STR Notes Small Sword +0 -- 1d6 +0 8 M Dagger +0 -- 1d6-1 +0 6 S, RBS Knife +0 -- 1/2d6 +0 4 S, RBS
Background/History: As a young girl, Adika felt constrained by life in her isolated village. She didn’t want to be a farmer, or craftsman, or even a hunter for the rest of her days, she wanted to go somewhere and do something. So, she was old enough, she packed up her meager possessions and decided to journey to distant lands. Travelers and traders had occasionally passed through the village, so she knew a whole other world was out there, and she wanted to be part of it. Setting her course by the setting sun, she left her village behind and made her way into the world at large.
Curiously, for one so eager to get out into the world, Adika wasn’t sure what she wanted to do once she got there. There were offers of employment of course, but she knew she didn’t want to be a dancer or a courtesan. She wanted adventure, not a life of satisfying another’s sexual fantasies (even if a Mithra could command payment in gold by doing so.) The question she put to herself was—what kind of adventure? Should she join a mercenary company as a scout? Explore ancient ruins for lost wealth? Help push back invasions by mountain goblins? The possibilities seemed endless.
Adika found the answer to her question early one morning when she came across a small band of ragged toughs threatening a lone traveler. Without even pausing to think about what she was doing, Adika leapt to the man’s defense. Utilizing her training in unarmed combat (a requirement for females in her village), Adika quickly helped run the bandits off. Afterwards she found herself being thanked by the bandit’s would-be victim. He gave his name as Mael Maedoc and said he was a merchant, seeking to explore the world and open new trade possibilities. Having seen her combat prowess he wanted to know if he could hire her as a bodyguard, for the king’s roads weren’t always as safe as people wished. Adika, realizing she’d found the adventure she was seeking, agreed.
These days Adika and Mael have put their wandering behind them. They dwell in the city of Einion, where Mael runs a trading house, dealing in goods from across the known world. As for Adika, she serves as chief of security, ensuring the goods stored in Mael’s warehouses stay there. At the same time, she’s not adverse to testing the security of warehouses belonging to other merchants. Sneaking out late a night, Adika will find out what goods they are shipping and receiving, and will often filch a sample or two. She’ll also help herself to anything rare and unusual (if she thinks she can get away with it,) bringing such goods back for Mael to evaluate and eventually sell.
Personality/Motivation: Adika enjoys life in Einion. The city is far larger than her old village and filled with a bewildering variety of people. Even being a Mithra isn’t especially notable when there are Elvaan and the like around, meaning she doesn’t attract that much attention whenever she goes out. She also enjoys her life with Mael. Their relationship has long since gone from a professional to a romantic one and they both feel they compliment each other perfectly. Adika finds Mael’s forethought and planning the ideal balance to her more spur-of-the-moment tendencies.
Quote: "Oooh... nice and shiny. Mael’ll want to see this."
Powers/Tactics: Truth be told, for all her combat skill, Adika prefers not to fight. If out on a mission, she’d rather not attract the attention of the city watch and will try and sneak around any obstacles, as opposed to blowing though them. When forced into a confrontation, she tends to use only her Narr'thurnn-Mithra training, concentrating blocks and strikes to put her opponents down. However, if being called upon to defend one of Mael’s warehouses she’ll go straight to steel, seeking to put her foes down quickly with lethal intent. Seeing as she’s supposed to be part of a respectable business partnership (on the outside anyway), Adika will try to flee if an encounter goes against her or if there’s more opposition or security than she initially counted on. However, even situations such as this usually don’t keep her away for long.
Appearance: Adika has the light tan skin and white hair common to most Mithra, while her ears and tail have dark brown tips. She keeps her hair cut fairly short, with longs bangs that tend to fall into her eyes, despite the headband she normally wears. Adika prefers to dress in traditional Mithra clothing, consisting of a snug halter-top and a multi-paneled loincloth. She also wears long fingerless gloves on her arms, pads over her knees, and low semi-enclosed sandals.
Designer's Notes: Mithra can be found in the Final Fantasy series of games. Many of them have a strong steampunk feel, with armor, swords, magic, and airships sharing the stage. I built Adika by first creating the common racial traits for the Mithra (her DEX, speed, tail, and so on), then added in the Rogue Template from Fantasy Hero 6E.
As written, Adika is fairly powerful. You can easily remedy that by reducing her DEX, removing her Martial Arts, and removing her Deft Trickster Skill Levels. To make her more powerful, increase her DEX, give her Combat Luck, and allow her to purchase a few basic spells.
You can use Adika (and Mael) in a number of different ways in your game. The most basic plot has Adika swiping something from a PC (with the PCs now trying to recover the item.) However, a rogue PC could have Adika and Mael as Contacts, using them to either fence goods or to purchase needed goods. Adika might be for hire, swiping something the PCs really need, or the PCs might be hired to investigate Mael and Adika and see what they’re up to. And you could always make Adika and independent operator and remove her connection to Mael.
(Character sheet created by Michael Surbrook)
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