Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage  14 DEX 8 12- 13 CON 3 12- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- 15 PRE 5 12- PRE Attack: 3d6 5 OCV 10 5 DCV 10 3 OMCV 0 5 DMCV 6 3 SPD 10 Phases: 4, 8, 12 4 PD 2 Total: 4 PD (0 rPD) 4 ED 2 Total: 4 ED (0 rED) 5 REC 1 26 END 2 10 BODY 0 22 STUN 1 Total Characteristics Cost: 71 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills Spell List 10 1) Clean Up The Shop: Change Environment (clean up and do related chores) (Long-Lasting -- until the shop is messed up again), Area Of Effect (8m Radius; +½), Reduced Endurance (0 END; +½); No Range (-½), Requires A Magic Roll (-½), Extra Time (Full Phase, -½), Gestures (-¼), Incantations (-¼), Only Cleans One Building (-¼) 5 2) Appraise Goods: Detect Value of Object 13- (no Sense Group), Discriminatory, Analyze; Costs Endurance (-½), Instant (-½), Requires A Magic Roll (-½), Gestures (-¼), Incantations (-¼), END 1 5 3) Evaluate Goods: Detect Weight and Measure A Class Of Things 13- (no Sense Group), Discriminatory, Analyze; Costs Endurance (-½), Instant (-½), Requires A Magic Roll (-½), Gestures (-¼), Incantations (-¼), END 1 6 4) Repair Goods: Healing BODY 4d6; Extra Time (5 Minutes, -2), Concentration (throughout; 0 DCV; -1), Increased Endurance Cost (x3 END; -1), Gestures (throughout; -½), Incantations (throughout; -½), Requires A Magic Roll (-½), Only Works On Broken Goods (-½), END 12 9 5) Look Without Touching: Telekinesis (5 STR), Fine Manipulation; Requires A Magic Roll (-½), Gestures (-¼), Incantations (-¼), END 2 4 6) Clean Goods: Cosmetic Transform 4d6 (transform dirty, shabby, or rusty goods into clean goods, “healed” by goods getting dirty or shabby again); No Range (-½), Requires A Magic Roll (-½), Extra Time (Full Phase, -½), Gestures (-¼), Incantations (-¼), Limited Target (dirty ceramics, glass, metal, and wooden goods; -¼), END 1 Perks 10 Base (50 point trading shop and warehouses) 5 Prosperous Merchant: Money: Well Off 1 Positive Reputation: prosperous and well-liked merchant (people of Einon) 14-, +1/+1d6 3 Well-Connected 3 1) Contacts (Contact has useful Skills or resources, Good relationship with Contact) 11- 3 2) Contacts (Contact has useful Skills or resources, Good relationship with Contact) 11- 3 3) Contacts (Contact has useful Skills or resources, Good relationship with Contact) 11- 3 4) Contacts (Contact has useful Skills or resources, Good relationship with Contact) 11- Talents 3 Good Head For Numbers: Lightning Calculator Skills 8 +1 with HTH Combat 8 Smooth Talker: +2 all Interaction Skills 3 Analyze: Manufactured Goods 13- 3 Bribery 12- 3 Bureaucratics 12- 3 Charm 12- 2 CK: Einion 11- 3 Concealment 13- 3 Conversation 12- 6 Gambling (Board Games, Card Games, Dice Games) 13- 2 High Society 10- 2 KS: Einion Underworld 11- 3 KS: Who's Who In Einion 13- 1 Navigation (Land) 8- 3 PS: Merchant 13- 3 Persuasion 12- 9 Power: Magic 16- 3 Streetwise 12- 2 Survival (Temperate/Subtropical) 13- 2 TF: Carts & Carriages, Equines 7 Trading 14- 2 WF: Blades, Staffs Total Powers & Skill Cost: 155 Total Cost: 225 175+ Matching Complications (50) 5 Hunted: Thieve's "Guild" and other freelance thieves, Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching) 5 Hunted: other major trading houses, Frequently (As Pow; NCI; Limited Geographical Area; Watching) 15 Psychological Complication: Driven To Succeed/Turn A Profit (Common; Strong) 10 Psychological Complication: Loves Adika (Common; Moderate) 5 Rivalry: Professional (with other merchants and trading houses; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Social Complication: Harmful Secret (Mael is also a fence in contact with the city's criminal element) (Infrequently, Minor) Total Complications Points: 45 Experience Points: 55 Equipment Weapon OCV RMod DMG STUN STR Notes Quaterstaff +1 -- (4d6) -- 10 L, 2H Knife +0 -- 1/2d6 +0 4 S, RBS
Background/History: Mael Maedoc grew up on the road, his home a wagon in a trading caravan. His clan traveled regular trade routes between the great cities dealing in goods and products of all sorts. This upbringing instilled in him a degree of wanderlust and a desire to see and experience new things. When he came of age, he struck out on his own, deciding to found his own trade routes. Equipped with just a pack on his back and his trusty walking staff, Mael set out on his own, determined to open new markets.
Unfortunately, the king’s roads aren’t quite as safe as one might wish, and one day Mael found himself waylaid by a band of brigands. Unwilling to part with his well-earned good and gold, Mael prepared to defend himself. Things looked grim for the young merchant until the timely arrival of a young Mithra. Her hand-to-hand combat skills were than a match for the bandit’s numbers, and they quickly fled. As for Mael, he was not only struck by her exotic appearance (it’s rare for a Mithra to venture from her lands) but her ability to take care of herself in a fight. After asking her name and finding out it was Adika, Mael than asked if he could hire her as a bodyguard. Adika, who apparently been looking her purpose in life, readily agreed.
After spending some time on the road, Mael finally decided he’d made enough contacts and established enough new markets. Settling down in the city of Einion, he built a trading house and now buys, sells, and stores goods in his warehouses, letting others tramp across the roads. At the same time, his willingness to deal with just about anyone when it comes to trade has made him a popular contact for the local underworld. Stolen and smuggled goods of all sorts find their way into Mael’s warehouses, on one hand turning a tidy profit, while giving Mael a number of useful connections on the other.
Personality/Motivation: Mael is driven not by greed (although the money’s nice) but by a desire to succeed. Since striking out on his own he’s wanted to prove to himself (and others) he made the right choice by going independent. Thus, he’s always on the look out for new markets, new trade items, and new ways to make a profit. This is what turned him into a fence for the local thieves, an arraignment he considers to only practical, seeing as ‘someone has to do it.’ This attitude also extends to others. Unlike some, he’s not one to look down on, or refuse service to, a person, no matter what their race. Everyone has coin to spend, and thus everyone is a potential customer. To think otherwise is just bad business.
Quote: “The trick is to balance income with expenditures. You do it right, you make a profit. You do it wrong and you run the risk of ruin.”
Powers/Tactics: Mael is a thinker not a fighter (he leaves that to Adika.) He prefers to talk problems out and is quite good at it, defusing situations with a combination of gifts, compliments, quick quips, or outright bribes. Unlike some, he’s wiling to spend money to make money, and looks on such expenditures as a future investment. At the same time he doesn’t toss his silver and gold around willy-nilly and puts a bit of thought and planning into his endeavors.
As a master merchant, Mael knows a few spells common to traders and the like. With them he can analyze goods and determine the best price for them. He can also clean and repair damaged goods and has done so not only for items he hopes to sell, but as favors to those in positions of power. By doing so he casts himself in a favorable light and creates favors he can try and call upon later.
Appearance: Of average height (he’s actually a tad shorter then Adika,) Mael’s life on the road has given him a well-toned build city living has yet to soften. He uses a headband to try and tame his unruly hair (it doesn’t work) and tends to dress in simple, albeit functional clothing.
Designer's Notes: Mael makes for a good Contact for rogue PC, especially if they need to sell something quickly. He’s also a good source for unusual items, as his warehouses are full of odds and ends. Seeing as he’s a fence, he could be a good source of information on the criminal underworld of the city. Or, if you want a more antagonistic role, he could be holding items recently stolen from the PCs by Adika or some other sneak-thief. If you wish for a less morally gray character, make Mael and Adika exactly what they look like—a master merchant and his Mithra bodyguard/lover, removing the criminal connections.
To make Mael more powerful, give him a Martial Art to use with his quarterstaff. You could also expand his spell list to include actually offensive and defensive magics. To make him less powerful, remove his spells and his HTH Combat Skill Level.
(Character sheet created by Michael Surbrook)
Return to Original Champions Characters