Val CHA Cost Roll Notes 8 STR -2 11- Lift 75.8 kg; 1 ½d6 HTH Damage  14 DEX 8 12- 15 CON 5 12- 18 INT 8 13- PER Roll 13- 16 EGO 6 12- 15 PRE 5 12- PRE Attack: 3d6 5 OCV 10 5 DCV 10 5 OMCV 6 5 DMCV 6 3 SPD 10 Phases: 4, 8, 12 4 PD 2 Total: 4 PD (0 rPD) 4 ED 2 Total: 4 ED (0 rED) 5 REC 1 30+30 END 2 10 BODY 0 22 STUN 1 Total Characteristics Cost: 80 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 64 Manipulating The Mana Flow: Variable Power Pool, 40 base + 40 control cost, No Skill Roll Required (+1), Powers Can Be Changed As A Zero-Phase Action (+1); Limited Special Effects (magic spells; -¼); all slots Extra Time (Full Phase, -½), Depends On Mana Level (-½), Gestures (-¼) 3 Mage Staff: +30 END; OAF (staff of power; -1) Perks 10 Contact: Various contacts among the Noble Houses, as well as stage performers, magicians, fortunetellers, and the like in the Lower City 8- 2 Fringe Benefit: Member of the Lower Nobility 5 Money: Well Off Talents 17 True Magesight: Magesight Notes: Fantasy Hero 6E, page 140 6 Extremely Beautiful: +2/+2d6 Striking Appearance (vs. all characters) Skills 3 Acting 12- 3 Charm 12- 2 CK: The Lower City 11- 3 Conversation 12- 4 Gambling (Card Games, Dice Games) 13- 3 High Society 12- 3 KS: Arcane And Occult Knowledge 13- 2 KS: Legends And Lore 11- 3 KS: Lower City Underworld 13- 2 KS: Who's Who In The Entertainment Community 11- 3 KS: Who's Who In The Noble Houses 13- 3 Spell Research: Inventor 13- 1 Language: "Common" (idiomatic; literate) 3 Persuasion 12- 2 PS: Stage Actress 11- 1 Sleight Of Hand 8- 3 Streetwise 12- 0 TF: Equines 2 WF: Knives, Staffs Total Powers & Skill Cost: 153 Total Cost: 233 175+ Matching Complications (50) 5 Distinctive Features: Outrageous/Questionable Fashion Sense (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Distinctive Features: Powerful Magic Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort [detect magic]) 10 Hunted: House d'Aguillon and the other Noble Houses Frequently (Mo Pow; NCI; Limited Geographical Area; Watching) 10 Negative Reputation: embarrassment to House d'Aguillon, Very Frequently ((only among the Noble Houses) 15 Psychological Complication: Craves New Sights And Experiences (Common; Strong) 10 Psychological Complication: Proud Of Her Magical Skills (Common; Moderate) Total Complications Points: 50 Experience Points: 58
Background: Growing up in starkly traditional House d'Aguillon, Simone suffered from the twin curses of an overactive imagination and unrestrained curiosity. While some learning was encouraged among the ladies of the House, Simone's constant questions were seen to be the mark of a rebellious child whose inquisitorial nature was in no way, shape, or form proper for a lady of her station and breeding. As for Simone, she chafed under the restrictions placed upon her due to her sex and status, and feeling stifled by the social mores surrounding her, started to sneak out at night, venturing down into the city to mingle with the lower classes.
It was among the actors, gamblers, and fortunetellers (and other individuals of questionable character) that Simone found her place. Here she discovered a whole new world; colorful, exciting, with a certain vitality that life in the staid environs of House d'Aguillon lacked. She learned to play at cards and dice, to dance and drink, to act upon the stage, and best of all, the ways of magic....
Simone's natural aptitude for magic surfaced during a card game, when she realized she could see various multicolored "threads" reaching from one of the players to different cards. Her questions concerning the threads nearly started a brawl (accusations of cheating are not to be taken lightly, you see), but when another magician confirmed certain cards had been spelled, Simone was exonerated (and the cheat dragged off to learn a painful lesson). Impressed that someone who wasn't a trained sorcerer could see magic, the magician offered to take her on as an apprentice. Simone, for her part, jumped at the chance to learn the mystic arts and instantly accepted.
Simone proved to be more than an apt pupil, quickly mastering the basics of magic and becoming quite an accomplished sorceress. Gaining confidence from her skills, she started to flaunt her activities openly, scandalizing her family while gaining a great deal of notoriety among the aristocracy. Some, especially young men, were attacked to Simone and her "wild" ways, while others shunned her. For her part, Simone continued on as she had, treating the social circles of the upper classes as just another stage for her to perform on.
Personality/Motivation: Simone is a woman who feels trapped by the social customs of her time. What she wants is to be like the heroines of old, who went off and had adventures without having to worry about what the household elders would say. Instead, what she gets is interminable bouts of petty interfamily rivalry coupled with plenty of small-minded gossip, rumor, and the occasional stab in the (figurative) back. The Noble Houses have become so stratified in their ways they seem incapable of realizing there's a whole different world outside of their doors, a world Simone personally would rather be part of and feels far more comfortable with. Worse yet, virtually all the Noble Houses seem to be willfully ignorant about things happening in the Lower City: such as new forms of music, art, dance, and the like; as well as the rise of merchants, banks, and financial possibilities of inter-kindgom trade.
As a person, Simone is fascinated by new discoveries and experiences. She likes to meet new people and can be very gregarious—in the right company. However, among the nobility she tends to play up her flamboyant reputation, acting in a scandalous manner and deliberately trying to shock (and amuse) her peers. Away from aristocratic circles, she's more affable, more restrained, and more willing to listen to others without being snide or snippy. Of course, she does have an air of arrogance concerning her magic skills, regardless of the situation.
Quote: "I want to explore, to see new sights, to experience new customs, to go places others only read about! I don't want to sit around discussing who is sleeping with who, who is cheating on who, and what dress I'm going to wear to the next grand ball."
Powers/Tactics: Simone's magical talents allow her to work with mana, the raw magical energy found throughout the world, and shape it into spells. As she must physically gather up the energy and work it into the form desired, her spells require her hands to be free and take some time to create. Simone is also limited by the local mana resources available. Some places, like deserts and wastelands, have very little mana, while others (battlefields, meteor craters, fertile meadows) have plenty. The spells she can create are limited only by mana level and her imagination. Simone tends to use various forms of telekinetic effects (e.g. Energy Blast [physical], Flight, Force Field, Force Wall, Telekinesis), finding them to be very useful, but also uses light-based spells as well (e.g. Energy Blast [energy], Flash, Images [illumination only], RKA).
In combat she prefers to stay a range, using her powers to provide fire support for anyone she might happen to be with. While she can use a knife to defend herself, she's not a hand-to-hand fighter and knows it. If closely pressed she will produce the most powerful Force Field she can and then attempt to escape, switching to Flight if she gets the chance.
Along with her magical skills, Simone is a skilled actress, having performed on the stage, and can move among the lower classes and the aristocrats with relative ease. She's also fond of cards and is known to frequent gambling houses when not otherwise occupied.
Appearance: Tall and slender, with long platinum blonde hair, Simone has a very shapely figure which she likes to display in any number of scandalous outfits (all of which she claims are barbaric fashions from beyond the borders of the Empire). Her favorite costume consists of a network of thin leather strips attached to brass rings that support several panels of sheer white silk, providing just enough covering to allow her to go out in public without being arrested. To this she adds high-heeled black leather boots and medium-length black leather gloves, both having broad cuffs and gold trim. Regardless of what she is wearing, Simone always carries her mage's staff with her.
Designer's Notes: Simone is based on an image I found of Jeane, a character from one of the Suikoden games. She was deliberately designed to be somewhat generic in origin, with little to no specifics spelled out in her background regarding what city she lives in and the like. I will admit to borrowing part of her attitude (and that of the Noble Houses) from Neal Stephenson's The Baroque Cycle, specifically theirs ideas about money (i.e. an aristocrat doesn't touch money or worry himself with it). Her magical skills are modeled after the magic systems found in Roger Zelazny's Changeling and Madwand novels, as well as Larry Niven's The Magic Goes Away series. Basically, Simone's magic consists of finding, shaping, and then casting spells made from the local mana (magical energy). Theoretically, she can cast any sort of spell she wants, although some things (Growth, Shrinking, FTL, and the like) should be impossible for her. If you'd rather not use a VPP, then break out the Fantasy Hero Grimore or Until Superpowers Database and give her spells centered around either air or light special effects.
Simone is best used as an NPC, as she's probably not physically powerful enough to make a good PC, especially a free-ranging adventurer. On the other hand, if a campaign is set in a single city, she'd probably fit right in. To make Simone more powerful, up the size of her VPP, give her some levels with her spells, and increase her DEX, CON, and SPD. To weaken her, reduce the size of her VPP, remove her Mage Staff, and eliminate her Perks.
(Character sheet created by Michael Surbrook)
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