ORIGINAL FANTASY HERO CHARACTERS

YOH
(Night)

Val	CHA	Cost	Roll	Notes
40	STR	30	17-	Lift 6400 kg; 8d6 HTH Damage [4]
28	DEX	36	15-
30	CON	20	15-
25	INT	15	14-	PER Roll 14-
30	EGO	20	15-
30	PRE	20	15-	PRE Attack:  6d6

9	OCV	30	
9	DCV	30	
10	OMCV	21	
10	DMCV	21	
6	SPD	40		Phases:  2, 4, 6, 8, 10, 12

20	PD	3		Total:  20 PD (15 rPD)
20	ED	3		Total:  20 ED (15 rED)
15	REC	11
60	END	8
25	BODY	15
60	STUN	20		Total Characteristics Cost: 343

Movement:	Running:	24m/96m 
		Flight:		36m/72m
		Leaping:	16m/32m
		Swimming:	4m/8m

Cost	Powers & Skills
44	Divine Form:  +15 PD, Resistant (+½) plus +15 ED, Resistant (+½)

39	Holds Domain Over The North:  Multipower, 39-point reserve
2f	1)  Snow And Ice Is No Obstacle:  Flight 36m; Only On Appropriate Terrain (-1), Only In Contact 
	With A Surface (-¼), END 4
3f	2)  Sense The Health Of The North:  Detect The General State Of Her Realm 14- (no Sense Group), 
	Increased Arc Of Perception (360 Degrees), Range, MegaScale (1m = 1,000 km; +1 ¾), Cannot Alter 
	Scale (-¼)
2f	3)  Knows If The North Is In Trouble:  Danger Sense (general area, any danger, Function as a Sense); 
	Only Perceives General Threats To The Realm As A Whole (-1) 14-

48	Cold Touch:  Blast 8d6, Attack Versus Alternate Defense (Resistant PD; +½); No Knockback (-¼), END 6
22	Taivas Tera (Heaven Blade):  HKA 2d6 (4 ½d6 w/STR), Reduced Endurance (0 END; +½); OAF (-1)
60	Divine Form:  Physical Damage Reduction, Resistant, 50% plus Energy Damage Reduction, Resistant, 50%
20	Divine Will:  Mental Defense (20 points total)
10	Divine Form:  Power Defense (10 points)
6	Divine Strength:  Leaping +12m (16m forward, 8m upward), END 1
17	Divine Speed:  Running +12m (24m total), x4 Noncombat, END 2
20	Divine Far Sight:  Clairsentience (Sight And Hearing Groups); Increased Endurance Cost (x2 END; -½), END 6
23	Become One With The Night:  Desolidification  (affected by fire or light-based attacks); Cannot 
	Pass Through Solid Objects (-½), Only Within Areas Of Deep Shadow (-¼)
23	Blend Into The Night:  Invisibility to Sight and Hearing Groups , No Fringe; Only Usable Outdoors 
	Under A Night Sky (-½), END 3
40	Divine Being:  LS  (Eating: Character does not eat; Immunity All terrestrial poisons and chemical 
	warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; 
	Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe 
	in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
57	Call Forth The Creatures Of The Night:  Summon 4 275-point nocturnal creatures of the far North, 
	Expanded Class of Beings (nocturnal creatures of the far North; +¼), Loyal (+½); Arrives Under 
	Own Power (-½), Summoned Being Must Inhabit Locale (-½), END 11
10	Recognize Other Divine Beings:  Detect Fellow Divine Beings 14- (Mental Group), Discriminatory, Sense
5	Daughter Of The Moon:  Nightvision

	Perks
7	Contact:  Mother Earth (Contact has extremely useful Skills or resources, Contact has significant 
	Contacts of his own, Very Good relationship with Contact) 8-
15	Fringe Benefit:  Goddess Of The North

	Talents
3	Daughter Of The Sun And Moon:  Absolute Time Sense
13	Holds Domain Over The North:  Animal Friendship; Only Applies To Animals Of The Far North (-½)
10	Holds Domain Over The North:  Beast Speech; Only Applies To Animals Of The Far North (-½)
	Notes:  Fantasy Hero 6E, page 136
3	Daughter Of The Sun And Moon:  Bump Of Direction
10	Favored Of Mother Earth:  Divine Favor
	Notes:  Fantasy Hero 6E, page 138
5	Divine Memory:  Eidetic Memory
2	Holds Domain Over The North:  Environmental Movement (no penalties on ice or snow)
14	Daughter Of The Sun And Moon, Favored Of Mother Earth:  Fearless
	Notes:  Fantasy Hero 6E, page 139
3	Awakes Instantly:  Lightsleep
12	Divine Beauty:  +4/+4d6 Striking Appearance (vs. all characters)
2	Holds Domain Over The North:  Trackless Stride
	Notes:  Fantasy Hero 6E, page 143
20	Command Of Earthly Tongues:  Universal Translator 14-

	Skills
32	Whirlwind In Battle:  +4 with HTH Combat

7	AK: The Far North, Her Domain 18-
3	Climbing 15-
3	Concealment 14-
3	Deduction 14-
10	Defense Maneuver I-IV 
2	Gambling (Board Games) 14-
3	High Society 15-
3	KS: Arcane And Occult Lore 14-
3	KS: Divine Lore 14-
3	KS: The Divine Hierarchy 14-
3	KS: Various Secrets And Hidden Truths 14-
2	Navigation (Land) 14-
3	Paramedics 14-
3	Divine Power Made Manifest:  Power:  Sun/Moon Powers 15-
3	Shadowing 14-
3	Stealth 15-
4	Survival (Arctic/Subarctic, Mountain) 14-
3	Tactics 14-
3	Tracking 14-
2	TF:  Riding Animals
4	WF:  Common Melee Weapons, Common Missile Weapons

Total Powers & Skill Cost:  709
Total Cost:  1052

175+	Matching Complications (50)
15	Distinctive Features:  Body Evenly Divided Into All Black/All White (Concealable; Always Noticed 
	and Causes Major Reaction; Detectable By Commonly-Used Senses)
20	Distinctive Features:  Divine Aura (Not Concealable; Always Noticed and Causes Major Reaction; 
	Detectable By Commonly-Used Senses)
15	Hunted:  Fellow Divine Beings Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very 
	easy to find; Watching)
25	Psychological Limitation:  Protective Of Her Domain And Those Within It (Very Common; Total)
15	Psychological Limitation:  Avoids The Sun And Moon Whenever Possible (Common; Strong)
15	Social Limitation:  Outcast Daughter Of Father Sun And Mother Moon (Frequently; Major)

Total Complications Points:  50
Experience Points:  877

(Character sheet created by Michael Surbrook)

Yoh's Hero Designer File


Aamurusko Hamara | Paiva | Yoh

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