Val CHA Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 ½d6 HTH Damage  13 DEX 6 12- 13 CON 3 12- 13 INT 3 12- PER Roll 12- 13 EGO 3 12- 13 PRE 3 12- PRE Attack: 2 ½d6 5 OCV 10 5 DCV 10 3 OMCV 0 4 DMCV 3 3 SPD 10 Phases: 4, 8, 12 5 PD 3 Total: 5 PD (0 rPD) 4 ED 2 Total: 4 ED (0 rED) 5 REC 1 25 END 1 10 BODY 0 22 STUN 1 Total Characteristic Cost: 62 Movement: Running: 14m/28m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 3 Vampire Hunter: +7 PRE; Only To Defend Against PRE Attacks (-1), Only Versus Vampires (-½) 8 Strong Willed: Mental Defense (8 points total) 2 Fleet Of Foot: Running +2m (14m total) 1 25 Supernatural Perception: Detect Vampires 12- (Smell/Taste Group), Increased Arc Of Perception (360 Degrees), Range, Targeting, Telescopic: +4 30 Wolf Form: Multiform (146 Character Points in the most expensive form) Perks 2 Positive Reputation: vampire hunter (villagers) 11-, +2/+2d6 Talents 18 Supernatural Perception: Danger Sense (general area, in combat, Function as a Sense); Only Versus Vampires (-½) 12- 12 Vampire Slayer: Deadly Blow: +1d6 (only versus vampires) Skills 11 Vampire Slaying Skill: +2 with HTH Combat; Only Versus Vampires (-½) 8 +1 with HTH Combat 2 AK: Romania 11- 3 Climbing 12- 3 Concealment 12- 3 Conversation 12- 3 Deduction 12- 3 KS: Coman Family History 12- 3 KS: Vampires and Vampire Lore 12- 2 Language: English (fluent conversation; literate) 3 Language: German (completely fluent; literate) 0 Language: Rumanian (idiomatic; literate) 3 Paramedics 12- 3 Riding 12- 3 Shadowing 12- 3 Stealth 12- 3 Tracking 12- 4 WF: Common Melee Weapons, Small Arms Total Powers & Skill Cost: 163 Total Cost: 225 175+ Matching Complications (50) 10 Hunted: Vampires Infrequently (As Pow; Harshly Punish) 15 Psychological Complication: Protective of the Innocent (Common; Strong) 20 Psychological Complication: Refuses To Become Romantically Involved (Common; Total) 5 Rivalry: Professional (other vampire hunters; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Total Complications Points: 50 Experience Points: 0 Equipment Weapon OCV RMod DMG STUN STR Notes Shaska +0 -- 1d6+1 +0 11 M Dagger +0 -- 1d6-1 +0 6 S, RBS Weapon OCV RMod DMG STUN Shots STR Notes LeMat Revolver Pistol +0 +0 1d6+1 +0 9 10 Shotgun +0 +0 2d6+1 +1 1 10 AE1, LR (40m), RR, RP Armor Name DEF Location Notes Plate Vambrace 7 7 Blued steel Greave 7 16 Blued steel
Background/History: Danut Coman one of the last of the infamous Coman clan, who trace their linage back to the days of Vlad Tepes. As one of the few loyal to the Prince of Wallachia, they stood and fought beside him against the Turks and other enemies, gaining great fame and honor. However, the clan’s zeal in eliminating the hated boyars (nobles) proved to be their undoing, as one raid resulted in the massacre of a Gypsy caravan after mistaking it for a fleeing noble’s entourage. As the Coman warriors left, a dying Gypsy witch cursed them and their decedents. With each new generation, the first born son would rise as a strigoi mort (a form of vampire) after death, brining certain destruction and horror to the Coman clan. Danut himself is a dhampir, or half-vampire, as he was conceived after his own father died and returned as a strigoi mort. As such, he possesses certain supernatural abilities allowing him to find, hunt down, and kill other vampires.
Danut has dedicated his life to destroying vampires wherever they can be found, with particular emphasis given to surviving members of his own family. He feels little to no remorse when he kills another Coman, seeing it not as murder, but release from an undead hell that none of the current Coman's asked for or even wanted (and if they did, Danut's efforts are that much more intense to find and destroy them). At the same time, Danut must live with the knowledge that one day he, too must rise as a vampire. Thus, Danut has sworn never to allow himself to love a woman; his bloodline must end with his death.
Personality/Motivation: Laboring as he does under his family’s curse, Danut is a somewhat somber man. He knows all too well the horrors of the night and tends to be quiet and reserved, looking down on needless grandstanding and showoffs. This attitude also extends to the possibility of romantic relationships—Danut does his best to avoid such things. However, this doesn’t make him a misogynist (far from it), he simply wishes to live a celibate life.
Despite his apparently dour attitude, Danut is a caring individual. He wishes to protect others from supernatural threats (especially those of vampires) and will do all he can to defend the innocent from evil. He also strongly believes in keeping his word once given and takes a dim view of oath-breakers and liars.
Quote: "Vampire! Hear me! I am Danut Coman and I have no fear of your or your blood-drinking ways! I am here to destroy you!"
Powers/Tactics: As a dhampir, Danut’s primary powers center around his ability to find and kill vampires. For starters, he can literally smell their presence. This allows him to avoid vampiric ambushes as well. He also known exactly where to strike a vampire to kill it and can match many in hand-to-hand combat. Finally, he can transform physically into a wolf, with all the powers and abilities there of, although he retains his own intelligence and knowledge.
Danut normally carries a broadsword, a French-made LeMat Revolver, and several knifes.
Appearance: Danut is of average height, with a lean, muscular build. He wears his straight black hair very long, reaching far down his back and past his waist. Normally, Danut dresses in contemporary fashions, but when hunting he wears a white shirt, black trousers, black gloves, and black boots. His sword is slung low around his hips, plate armor is strapped to his gloves and boots, and a large, semi-ornate cross is hung around his neck. Occasionally he will don a hooded white robe as well.
Designer’s Notes: Danut was created for a Urban Fantasy Hero/Horror Hero campaign loosely inspired by the Castevania series of video games. He needed to fit into 225 points, thus, he has a lot of room of growth. He’s pretty much as down-powered as practically possible. Remove any more powers and he won’t be much of a threat to anyone. However, to make Danut more powerful, you can increase is STR, DEX, CON, EGO, PRE, CVs, SPD, and defenses. Give him more general Combat Skill Levels (or a weapons-based martial art,) Regeneration, and various vampiric-powers (such as wall crawling, mind control, summoning of fogs, mist, and wild animals,) and so on.
(Character sheet created by Michael Surbrook)
Return to Original Champions Characters