EUROPEAN ENEMIES CHARACTER REVISIONS

CAVALRY

Val	CHA	Cost	Roll	Notes
8/38	STR	-2	11-/17-	Lift 75.8 kg/4850.3 kg; 1 1/2d6/7 1/2d6 HTH Damage [1/4]
12/32	DEX	6	11-/15-	OCV:  4/11/DCV:  4/11
10/30	CON	0	11-/15-
10/15	BODY	0	11-/12-
18	INT	8	13-	PER Roll 13-
10	EGO	0	11-	ECV:  3
8/28	PRE	-2	11-/15-	PRE Attack:  1 1/2d6/5 1/2d6
10	COM	0	11-

2/22	PD	0		Total:  2/22 PD (2/20 rPD)
2/22	ED	0		Total:  2/22 ED (2/10 rED)
2/5	SPD	0		Phases:  6, 12/3, 5, 8, 10, 12
4	REC	0
20	END	0
19	STUN	0		Total Characteristic Cost:  10

Movement:	Running:	6"/12"
		Leaping:	1"/2"
		Swimming:	2"/4""

Cost	Powers & Skills
	Armor, all slots OIF (armor; -1/2)
15	1)  +30 STR; No Figured Characteristics (-1/2), OIF (armor; -1/2)
30	2)  +20 DEX; No Figured Characteristics (-1/2), OIF (armor; -1/2)
20	3)  +20 CON; No Figured Characteristics (-1/2), OIF (armor; -1/2)
5	4)  +5 BODY; No Figured Characteristics (-1/2), OIF (armor; -1/2)
13	5)  +20 PRE; OIF (armor; -1/2)
13	6)  +20 PD; OIF (armor; -1/2)
13	7)  +20 ED; OIF (armor; -1/2)
20	8)  +3 SPD; OIF (armor; -1/2)

30	Saber:  Multipower, 60-point reserve, all slots OAF (-1)
2u	1)  HKA 2d6 (2d6+1 / 4d6 w/STR), +1 Increased STUN Multiplier (+1/4); OAF (-1), END 4
3u	2)  EB 4d6, Power Can Draw END from Character or END Reserve (+1/4), Double Knockback (+3/4), 
	Area Of Effect (9" Cone; +1); OAF (-1), END 6

	Armor and Helmet, all slots OIF (either armor or helmet; -1/2)
10	1)  Armor:  Damage Resistance (20 PD/10 ED); OIF (either armor or helmet; -1/2)
7	2)  Helmet:  Sight Group Flash Defense (10 points); OIF (either armor or helmet; -1/2)
27	3)  Armor:  Desolidification  (affected by magical attacks); OIF (either armor or 
	helmet; -1/2), END 4
13	4)  Armor:  Endurance Reserve  (100 END, 10 REC); OIF (either armor or helmet; -1/2)
15	5)  Helmet:  Spatial Awareness (Unusual Group); OIF (either armor or helmet; -1/2)
4	6)  Helmet:  +4 versus Range Modifier for Sight Group; OIF (either armor or helmet; -1/2)
4	7)  Helmet:  +4 versus Range Modifier for Hearing Group; OIF (either armor or helmet; -1/2)
7	8)  Helmet:  LS  (Self-Contained Breathing); OIF (either armor or helmet; -1/2)

15	Mind Link , Animal class of minds, Ghost Horse, Any dimension

	Perks
2	Contact:  High-Ranking Polish Government Scientist 11-
3	Fringe Benefit:  National Police Powers
1	Fringe Benefit:  Passport
40	Ghost Horse:  Follower (200 base points)

	Skills
2	+1 with Saber

2	AK: Poland 11-
7	Computer Programming 15-
7	Electronics 15-
7	Inventor 15-
2	KS: Polish Cavalry 11-
2	Language:  English (fluent conversation)
0	Language:  Polish (idiomatic; literate)
3	Mechanics 13-
2	PS: Armorer 11-
3	Riding 11- (15-)
3	Tactics 13-
2	Weaponsmith (Muscle-Powered HTH) 13-

Total Powers & Skill Cost:  354
Total Cost:  364

200+	Disadvantages
15	Hunted:  Polish Government 11- (Mo Pow, NCI, Watching)
20	Psychological Limitation:  Code of Chivalry (Very Common, Strong)
15	Psychological Limitation:  Distrusts Anyone Who Is Not Polish (Common, Strong)
20	Psychological Limitation:  Honorable (Very Common, Strong)
5	Psychological Limitation:  Wants To Follow In His Grandfather's Footsteps (Common, Moderate)
10	Reputation:  Hero of Poland, 11-
10	Rivalry:  Professional (unknown; Rival is More Powerful; Seek to Outdo, Embarrass, or 
	Humiliate Rival; Rival Aware of Rivalry)
15	Social Limitation:  Secret ID (Frequently, Major)
54	Experience Points

364	Total Disadvantage Points

Designer's Notes:

1) Cavalry originally paid 150 points for his Characteristics. He actually should pay 139. I'm not sure where all the mistakes were made, although a lot of the problem seems to lay in incorrect application of the Disadvantages, or failure to apply them in the first place. As a side note, Calvary was listed with an 8 INT, which is a misprint, the errata sheet shows this to be an 18 INT.

2) Made Cavalry's saber into a Multipower. Note that slot two originally had a +1 Increased STUN Modifier. This was eliminated.

3) I'm not sure if Cavalry's Mind Link is focused or not. The original didn't say.

4) Cavalry originally paid 61 points for his horse, which is the price of the horse (304 points) divided by 5. As the horse is a Follower, he only has to pay Base Cost/5, which in this case is 40 points (Base 200/5 = 40).

5) Cavalry's PS is an 11-, and should only cost 2 points, not 3.

6) Fixed the point values for all Disadvantages. I also feel that like Bastion, his Reputation should be a Perk and not a Disadvantage. No, they didn't list the Rivalry.

7) The original version of Cavalry cost 428 points. He now costs 364, a 64-point decrease. A lot of the savings comes from his fixed Characteristics cost, as well as placing his Saber into a Multipower.

8) Assessment: Not much to say, really. Cavalry isn't all that bad of a concept, although I think his origin is a tad absurd (I doubt anyone is going to build a government research lab in an old castle), but that's easily adjusted. I do question his 8 STR, anyone who makes armor and swords is gong to be doing a lot of hammer swinging, and should have a 10 STR at least. At 372, Cavalry needs to drop 22 points to be a starting superhero, which seems an easy task—simply reduce his DEX and drop that Endurance Reserve.


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