Val CHA Cost Roll Notes 18 STR 8 13- Lift 303.1 kg; 3 1/2d6 HTH Damage  18 DEX 24 13- OCV: 6/DCV: 6 20 CON 20 13- 10 BODY 0 11- 25 INT 15 14- PER Roll 14- 20 EGO 20 13- ECV: 7 10 PRE 0 11- PRE Attack: 2d6 6 COM -2 10- 4 PD 0 Total: 4 PD (0 rPD) 4 ED 0 Total: 4 ED (0 rED) 5 SPD 22 Phases: 3, 5, 8, 10, 12 8 REC 0 40 END 0 29 STUN 0 Total Characteristics Cost: 107 Movement: Running: 6"/12" Cost Powers & Skills 10 Time Control: Elemental Control, 40-point powers, all slots OAF (clock; -1) 46 1) Chronal Energy: EB 15d6, Penetrating (+1/2); OAF (clock; -1), END 11 75 2) Major Transform 6d6 (anything into older version if itself, heals back normally), Improved Results Group (+1/4); OAF (clock; -1) plus Drain STR 2d6, Ranged (+1/2), STR, DEX, BODY, and INT simultaneously (+1), Delayed Return Rate (points return at the rate of 5 per Hour; +1); OAF (clock; -1), Linked (Transform; -1/2), END 18 40 3) Extra-Dimensional Movement (Single Point in Time, Physical Location Same As Starting Location), Ranged (+1/2), Usable As Attack (does not work on anyone with Desolidification, Extra-Dimensional Movement, or time-travel powers; +1); OAF (clock; -1), END 10 20 4) Teleportation 30"; OAF (clock; -1), END 6 17 5) Precognitive, Retrocognitive Clairsentience (Sight And Hearing Groups); Precognition/Retrocognition Only (-1), OAF (clock; -1), END 7 10 6) Desolidification (affected by affected by light-based attacks); OAF (clock; -1), END 4 35 Duplication, (creates 350-point form); OAF (clock; -1) Notes: Creates 1 358-point Duplicate. Duplicate is exactly like Clockmaker, except it lacks Slot 3 of the Elemental Control, and the Duplication Power 20 Endurance Reserve (300 END, 10 REC); OAF (clock; -1) Perks 1 Fringe Benefit: Passport Talents 3 Absolute Time Sense Skills 15 +5 with Clock-based Attacks 3 Climbing 13- 3 Computer Programming 14- 3 Disguise 14- 3 Electronics 14- 3 Inventor 14- 2 KS: History 11- 3 Language: English (completely fluent) 2 Language: French (fluent conversation) 0 Language: German (idiomatic; literate) 3 Mechanics 14- 2 PS: Clockmaker 11- 7 SS: Temporal Physics 18- Total Powers & Skill Cost: 326 Total Cost: 433 200+ Disadvantages 5 Distinctive Features: Always Checking The Time (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Distinctive Features: Rapid Age Changes (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 25 Hunted: Time Continuum Overseers 11- (Mo Pow, NCI, Capture) 15 Hunted: Timemaster 11- (As Pow, Capture) 10 Psychological Limitation: Obsessed With Time (Common, Moderate) 20 Psychological Limitation: Paranoid (Common, Total) 15 Psychological Limitation: Vengeful (Common, Strong) 10 Reputation: Time Traveler, 11- 15 Social Limitation: Public (Frequently, Major) 10 Unluck: 2d6 88 Experience Points 433 Total Disadvantage Points
1) The errata sheet states that Clockmaker has a 6 COM, not an 8. I made the correction.
2) Rebuilt Clockmaker's Elemental Control. For starters I included the Chronal Energy attack, as it fit in with everything else the Time Control EC contained, and was based on the OAF Clock. I also placed the Drain in the same slot as the Major Transform. I had to add "Ranged" to the Drain to make it a workable (and legal power). I note that the Extra-Dimensional movement power never specified where it sent people, other than "Time." I can only presume it was built using the minimum form of the power (which would allow Clockmaker to send someone to one specific time), which is what I have here. The defenses listed were adapted from a similar power seen in The Mystic World. Clockmaker's Desolid originally made him immune to Mental Powers, this has been dropped as it is no longer valid under 5th Edition rules.
3) Clockmaker's Duplication originally cost 202 points. I have no idea how this number was arrived at. As the cost of one 4th Edition Duplicate is 2 points for every 5, and this power has the OAF limitation, you require something like a 1010 point base character to get this result (1010/5 = 202. 202 x 2 = 404. 404/2 = 202 points.). Under 5th Edition, where you pay 1 for every 5, the Duplicate would cost 2020 points! (2020/5 = 404. 404/2 = 202). Also note the original gave a listing of 15 END, which is incorrect, as Duplication doesn't cost END.
4) Clockmaker originally had his combat skill levels divided into two sets. Set one was "+2 OCV with Clock/Time Attacks" for 4 points, and set two was "+3 OCV w/clock" for 6 points. As 2-point skill levels need to be with a single attack or item, this was obviously unworkable. Instead, I folded them into one set of skill levels, and defined each level as a 3 point "Close Group." (Clock-based attacks).
5) A number of Clockmaker's skill rolls didn't match his Characteristics. For example, he paid 3 points to have Climbing on an 11-, not a 13-. He also paid 5 points for a 14- PS, and 9 points for the 18- SS. Basing both off of INT for 3 points and adding +1 per 1 point, gave costs of 3 and 7 respectively.
6) Fixed the point values for all Disadvantages.
7) The original version of Clockmaker cost 728 points. He now costs 433, a 295-point decrease! Dropping the cost of his Duplication from 202 to 37 points helped, as did my rebuilding his EC and placing the Linked Drain into the same slot as the Transform.
8) Assessment: Clockmaker is another one of those European Enemies characters that annoys me. He's from Switzerland, so he makes clocks.... As I have said before with Godfather, the book is full of stereotypes like this, which get to be almost offensive in their monotonous lack of imagination. His powers actually show some thought, however, and are at least vaguely interesting. However, Captain Chronos, from Conquerors, Killers, and Crooks, does the whole time-master thing far better.
Mechanics wise, he needs a lot of work. His defenses are virtually nonexistent, and Clockmaker will probably fold up and collapse from your typical superhero-level attack. In fact, if someone was to reflect his own 15d6 EB back at him, Clockmaker runs a good chance of dying from the result (on average, he tales 11 BODY). I have noticed that European Enemies is loaded with characters like this, who have scanty defenses, but massive (and deadly) attacks. I also find it odd that he has a Public ID. His history makes it sound like he should be hunted by law enforcement groups, and that he'd want to remain hidden. But then, a lot of European Enemies characters have Public ID when they should have either no, or Secret ID. I also disagree with his 6 COM. That is supposed to be due to rapid time changes, but it also makes him on-par with Banshee (a walking skeleton) and Grond, and more ugly than Morningstar. Oh, and one last point, I find it hard to believe that anyone who lives in Switzerland would speak English better than French.
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