Val CHA Cost Roll Notes 40 STR 30 17- Lift 6400 kg; 8d6 HTH Damage  26 DEX 48 14- OCV: 9/DCV: 9 30 CON 40 15- 15 BODY 10 12- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- ECV: 3 15 PRE 5 12- PRE Attack: 3d6 8 COM -1 11- 20 PD 12 Total: 20 PD (20 rPD) 20 ED 14 Total: 20 ED (20 rED) 5 SPD 14 Phases: 3, 5, 8, 10, 12 14 REC 0 0 END -30 50 STUN 0 Total Characteristic Cost: 142 Movement: Running: 30"/120" Flight: 30"/120" Leaping: 8"/16" Swimming: 2"/4" Cost Powers & Skills 25 Energy Kyushu: Endurance Reserve (200 END, 5 REC) Notes: feeds all powers that cost END Martial Arts: Programmed Combat Skills Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 3 Headbutt +1 +0 13d6 Strike 5 Kick/Two-Handed Smash -2 +1 15d6 Strike 4 Knee Strike +2 +0 13d6 Strike 4 Punch +0 +2 13d6 Strike 12 +3 HTH Damage Classes (Already Added In) 129 Energy Manipulation: Multipower, 129-point reserve 9u 1) Eye Beams: RKA 6d6, END 9 9u 2) Energy Blast: EB 18d6, END 9 10u 3) Energy Kyushu: Transfer 3d6 (target's END to END Reserve), Can Transfer Maximum Of 100 Points, Reduced Endurance (0 END; +1/2); Must Follow Grab (-1/4) 305 Energy Kyushu: Dispel Chi Powers 70d6, any chi power one at a time (+1/4), Reduced Endurance (0 END; +1/2); No Range (-1/2) plus Aid END Reserve 10d6, Can Add Maximum Of 100 Points; Self Only (-1/2), Linked (Dispel; -1/2) 80 Android Body: Physical Damage Reduction, Resistant, 75%; STUN Only (-1/2) plus Energy Damage Reduction, Resistant, 75%; STUN Only (-1/2) 20 Android Body: Damage Resistance (20 PD/20 ED) 15 Android Body: Does Not Bleed 65 Bukujutsu: Flight 30", x4 Noncombat, END 6 53 Faster Than He Looks: Running +24" (30" total), x4 Noncombat, END 5 46 No Chi Signature: Invisibility to Detect Chi/Detect Fighting Ability to Mental Group and Detect , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/2) 50 Android Body: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Skills 32 +4 with All Combat 12 Penalty Skill Levels: +4 vs. Range Modifier with All Attacks 3 Acrobatics 14- 3 Breakfall 14- 2 KS: Dr. Gero 11- 2 KS: Son Goku And The Z Fighters 11- 0 Language: "English" (idiomatic; literate) 2 TF: Common Motorized Ground Vehicles 908 Total Powers & Skills Cost 1050 Total Character Cost 200+ Disadvantages 5 Distinctive Features: Red Ribbon Logo (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: Son Goku And The Z Fighters 14- (As Pow, Harshly Punish) 10 Physical Limitation: Does Not Heal Body; Must be Repaired (Infrequently, Greatly Impairing) 15 Psychological Limitation: Casual Killer (Common, Strong) 15 Psychological Limitation: Loyal To Dr. Gero (Common, Strong) 785 Experience 1050 Total Disadvantage Points
Background/History: Artificial Human Number 19 is a fully artificial human created by Dr. Gero. He is also a power absorber cyborg, with the ability to absorb chi energy in order to feed a personal energy reserve. Number 19 is totally loyal to Dr. Gero and follows his orders to the letter.
Number 19 appears when he and Dr. Gero arrive with the intent of hunting down Son Goku and killing him. Together, the two kill a few townspeople and then wreck a portion of the local city. Goku, not wanting any more destruction, offers to fight Numbers 19 and 20 if they will follow him to a suitable battleground.
Number 19 and Goku fight for a time, during which Number 19 manages to absorb one of Goku's Kamehameha blasts. Goku also suffers a heart seizure during the fight and ends up at Number 19's mercy. At this point Vegita arrives, assuming Super-Saiyajin form for the first time. After a short fight, Vegita removes Number 19's hands before vaporizing him with the "Super Vegita Big Bang Attack".
Personality/Motivation: As Dr. Gero's creation, Number 19 is utterly loyal to Gero. He is also quite ruthless and will kill without a second thought.
Powers/Tactics: As a power absorber cyborg, Number 19 (and Number 20) has some pretty distinctive powers. The cyborgs have no real energy o their own and drain others of their chi energy in order to power their own systems. This draining effect can also be used to absorb incoming chi attacks, defending the cyborg from attackers.
If attacked with a chi blast, Number 19 will put out his hands and suck the energy blast up via receptors in his palms. In game mechanics terms, Number 19 then rolls his dice of Dispel. If successful, he then roll his Aid dice to see how much energy (END) he was able to absorb. This END goes into his END reserve. Number 19 can also transfer END directly, by grabbing an opponent. Once he has grabbed a target, he will drain off as much END as possible, pumping it directly into his own reserve.
As with all other characters of this type, Number 19 can fly, is very strong, and can unleash powerful energy blasts from his eyes and hands.
Appearance: Number 19 is of average height, with dead white skin and a very corpulent build. He is dressed in a rather odd costume that has a vague Russian/Chinese look to it. He is pretty distinctive physically (if you remove his hat you expose the transparent dome over his brain) and does not heal from injuries normally.
(Artificial Human Number 19 created by Akira Toriyama, character sheet created by Michael Surbrook)
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