Val CHA Cost Roll Notes 35 STR 25 16- Lift 3200 kg; 7d6 HTH Damage  25 DEX 45 14- OCV: 8/DCV: 8 30 CON 40 15- 16 BODY 12 12- 13 INT 3 12- PER Roll 12- 15 EGO 10 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 12 COM 1 11- 20 PD 13 Total: 20 PD (0 rPD) 20 ED 14 Total: 20 ED (0 rED) 5 SPD 15 Phases: 3, 5, 8, 10, 12 14 REC 2 60 END 0 50 STUN 1 Total Characteristic Cost: 186 Movement: Running: 9"/18" Flight: 25"/100" Gliding: 5"/10" Leaping: 18"/36" Swimming: 2"/4" Teleportation: 18"/18" Cost Powers & Skills 5 Self Confidence: +10 PRE; Only To Defend Against PRE Attacks (-1) Martial Arts: Kamesennin-ryu Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Elbow Strike +2 +0 11d6 Strike 5 Flying Kick +1 -2 13d6 Strike 5 Kick -2 +1 13d6 Strike 4 Punch +0 +2 11d6 Strike 3 Throw +0 +1 9d6 +v/5, Target Falls 8 +2 HTH Damage Classes (Already Added In) 125 Chi Techniques: Multipower, 125-point reserve 9u 1) Chi Blast: EB 14d6, Reduced Endurance (1/2 END; +1/4), END 3 6u 2) Double Tsuikidan: EB 16d6, No Range Modifier (+1/2); Extra Time (Full Phase, -1/2), Gestures (Requires both hands; uses both hands to project attack and guide them to the target; -1/2), END 12 4u 3) Kamehameha: EB 25d6; Extra Time (Full Phase, -1/2), Gestures (Requires both hands; uses both hands to shape the attack; -1/2), Increased Endurance Cost (x2 END; -1/2), Incantations ("Kamehameha!"; -1/4), END 24 3u 4) Taiyoken: Sight Group Flash 8d6, Personal Immunity (+1/4), Explosion (+1/2); No Range (-1/2), Gestures (must throw out arms and legs to "project" the light energy; -1/4), Incantations ("Taiyoken!"; -1/4), END 7 6u 5) Kakusandan: RKA 4d6, Indirect (comes from above; +1/4), Area Of Effect Nonselective (8" Radius; +3/4); Extra Time (Full Phase, -1/2), Gestures (Requires both hands; uses both hands to create attack and guide them into the target(s); -1/2), END 12 6u 6) Kienzan: RKA 5d6, Armor Piercing (+1/2); Extra Time (Full Phase, -1/2), Gestures (Requires both hands; must hold both arms over his head to create energy disk; -1/2), END 11 44 Movement Techniques: Multipower, 44-point reserve 2u 1) Zazoken: Sight Group Images Increased Size (16" radius; +1), -4 to PER Rolls; No Range (-1/2), Must Perform A Half-Move At Minimum (-1/2), END 4 2u 2) Sanzouken: Teleportation 18"; Only To Places The Character Can Normally Reach (-1/2), No Noncombat Movement (-1/4), Must Pass Through Intervening Space (-1/4), END 4 1u 3) Invisible Jumping: Invisibility to Sight Group , No Fringe; Only When Not Attacking (-1/2), Must Make A Full Move (-1/2), END 3 55 Bukujutsu: Flight 25", x4 Noncombat, END 5 5 Gliding 5" 11 Leaping To The Horizon: Leaping +11" (18" forward, 9" upward), END 1 6 Fast On His Feet: Running +3" (9" total), END 1 24 Chi Sense: Detect Fighting Ability 12- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Telescopic: +8 23 Chi Supression: Invisibility to Sense Chi/Sense Fighting Ability, No Fringe, Reduced Endurance (0 END; +1/2); Only When Not Attacking (-1/2) Perks 1 Reputation: powerful fighter (The Martial World) 8-, +1/+1d6 Skills 24 +3 with All Combat 5 +1 with HTH Combat 3 Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 3 KS: Martial World 12- 2 KS: Kamesennin-ryu 11- 0 Language: English (idiomatic; literate) 1 PS: Fighting Monk/Priest 8- 5 TF: Common Motorized Ground Vehicles, Large Planes, Small Planes, Small Rowed Boats 424 Total Powers & Skills Cost 610 Total Character Cost 200+ Disadvantages 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 15 Psychological Limitation: Code Versus Killing (Common, Strong) 15 Psychological Limitation: Easily Flustered By A Pretty Face (Common, Strong) 10 Psychological Limitation: In Love With Android #18 (Common, Moderate) 5 Rivalry: Professional (Goku; Rival is More Powerful; Seek to Outdo Rival; Rival Unaware of Rivalry) 5 Unluck: 1d6 350 Experience 610 Total Disadvantage Points
Background/History: Kulilin is Son Goku's best friend, and one of the best (all around) characters in Dragon Ball Z. He first appears very early in the series, as a young monk who wishes to learn fighting arts from Kame-sennin (and thus, improve his self-image). Initially, Kulilin is a bit of a jerk, who bribes Kame-sennin with adult magazines and cheats in several contests. This attitude is quickly replaced by a more "pure" work ethic and he and Goku soon become excellent students of Kame-sennin, surpassing even the old master's expectations.
With time, Kulilin will age and grow up (literally), although he will always be one of the shortest Z fighters (and characters for that matter). He is a close friend of Son Gohan, and hangs out with him quite a bit. Kulilin is also one of the more unlucky cast members, dying at least three times during the series. His second death, at the hands of Freezer, is probably his most "important" as this is action that pushes Son Goku to hit Super-Saiyajin Level 1 (and kick Freezer's tail something fierce). Eventually, he will marry Android (or Cyborg) #18 and raise a daughter, Marrion.
Kulilin's name has more variations that anyone else's in the series (except maybe Beedel). Toriyama writes Kulilin and Kuririn in English in the manga. I am using Kulilin since that is the first English version I could find. I have seen other versions for his name as well.
Personality/Motivation: Kulilin starts out as Son Goku's rival, although this rivalry is never very serious. Goku and Kulilin quickly become close friends, and train together as students of Kame-sennin for most of the series. As the shortest cast member, Kulilin seems to be the butt of many jokes and slapstick scenes. In the movies, he is often the first to get trashed by an opponent (hence, his Unluck). He also has been killed more times than anyone else in the series (3 to be exact—Demon King Piccolo, Freezer, and Majin Buu).
Kulilin has an interesting Code vs Killing. Although he is more than willing to destroy "monsters," he is less than eager to kill a "human" opponent. He can't bring himself to run Vegita through with Yarijobee's sword for example, even though Vegita was responsible for the deaths of Yamcha, Tenshinhan, Chao-zu, and Piccolo (not to mention smashing Son Goku and Son Gohan around). He also can't bring himself to use the self-destruct switch and destroy Android #18. Instead, he destroys the switch itself (and eventually marries #18, but that's a different story). On the other hand, against people like Cell and Freezer, who are obviously evil to the core, Kulilin will use his powers to their fullest extent.
Kulilin can also be suckered by a pretty face. We see this several times in both the manga and in the movies. Any highly attractive female performing a PRE attack on Kulilin should get a few extra dice!
Powers/Tactics: Kulilin has a number of potent chi powers, most of which are variations on powers used by other people. He is a skilled fighter, and can hold his own against most opponents. As with all other major characters, he can fly, sense one's chi, leap great distances, and move faster than the eye can follow. He can also perform Son Goku's "Invisible Jumping" trick (Or, he should be able to, since Goku said he would teach it to him.) and leave after images of himself behind while moving. Finally, Kulilin also has a number of powerful chi energy powers. They are:
Appearance: Kulilin is short, standing no taller than 5' in height. He has a very strong build and is a powerful fighter. He is bald, with no nose and six small dots mark his forehead. Toward the end of the series, Kulilin lets his hair grow out and stops placing the dots on his forehead. Up until the Cell Game, Kulilin wears the standard orange ghi that marks students of Kamesennin, afterwards he dresses in more Western clothing.
(Kulilin created by Akira Toriyama, character sheet created by Michael Surbrook)
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