Val CHA Cost Roll Notes 43 STR 33 18- Lift 9700.6 kg; 8 1/2d6 HTH Damage  27 DEX 51 14- OCV: 9/DCV: 9 30 CON 40 15- 20 BODY 20 13- 20 INT 10 13- PER Roll 14- 24 EGO 28 14- ECV: 8 25 PRE 15 14- PRE Attack: 5d6 10 COM 0 11- 25 PD 16 Total: 25 PD (3 rPD) 25 ED 19 Total: 25 ED (3 rED) 6 SPD 23 Phases: 2, 4, 6, 8, 10, 12 15 REC 0 80 END 10 60 STUN 3 Total Characteristic Cost: 268 Movement: Running: 9"/18" Flight: 30"/120" Leaping: 20"/40" Swimming: 2"/4" Teleportation: 18"/18" Cost Powers & Skills Martial Arts: Hand-to-Hand Fighting Skill Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Choke Hold -2 +0 Grab One Limb; 4d6 NND 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 5 Headbutt +1 +3 12 1/2d6 Strike 5 Kick -2 +1 16 1/2d6 Strike 4 Knife Hand -2 +0 HKA 2 1/2d6 4 Knee/Elbow Strike +2 +0 14 1/2d6 Strike 4 Punch +0 +2 14 1/2d6 Strike 16 +4 HTH Damage Classes (Already Added In) 180 Chi Techniques: Multipower, 180-point reserve 14u 1) Chi Blast: EB 16d6, Reduced Endurance (1/2 END; +1/4), Indirect (can be fired from hands, eyes, or mouth; +1/2), END 6 7u 2) Chobakuretsumaha: EB 30d6; Extra Time (Full Phase, -1/2), Gestures (Requires both hands; must shape and project energy with both hands; -1/2), END 15 7u 3) Kakusanyudokodan: EB 12d6, Autofire (5 shots; +1/2), Indirect (shots originate with Piccolo but impact target from all directions; +1/2), Reduced Endurance (1/2 END; +1/2); Extra Time (Full Phase, -1/2), Gestures (Requires both hands; must form and direct energy into target with both hands; -1/2), END 6 7u 4) Renzoku Energy Dan: EB 14d6, Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2); Extra Time (Full Phase, -1/2), Gestures (Requires both hands; must "throw" energy at target; -1/2), END 5 10u 5) Shogekiha: EB 14d6, Invisible to Sight Group (+1/2), END 10 7u 6) Tsuihidan: EB 14d6, No Range Modifier (+1/2); Gestures (Requires both hands; must direct attack towards target; -1/2), END 10 6u 7) Makankosappo: RKA 8d6, Armor Piercing (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Gestures (Requires both hands; must brace wrist of firing hand with other hand; -1/2), END 18 12 Claws: HKA 1/2d6 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2); Reduced Penetration (-1/4) 20 Tough In A Fight: Physical Damage Reduction, Resistant, 25%; STUN Only (-1/2) plus Energy Damage Reduction, Resistant, 25%; STUN Only (-1/2) 3 Thick Skin: Damage Resistance (3 PD/3 ED) 60 Chi Blocking: Missile Deflection (Any Ranged Attack), Missile Reflection, Full Range (+1) 97 Bukujutsu: Flight 30", x4 Noncombat, Reduced Endurance (0 END; +1/2) 17 Springing About: Leaping +12" (20 1/2" forward, 10" upward) (Accurate), END 2 6 Fast On His Feet: Running +3" (9" total), END 1 18 Sanzouken: Teleportation 18"; Only To Places The Character Can Normally Reach (-1/2), Must Pass Through Intervening Space (-1/4), No Noncombat Movement (-1/4), END 4 24 Chi Sense: Detect Fighting Ability A Single Thing 13- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Telescopic: +8 3 Sharp Senses: +1 PER with all Sense Groups 27 Regeneration: Healing BODY 5d6, Can Heal Limbs; Extra Time (Full Phase, -1/2), Self Only (-1/2), END 5 20 Suppressing One's Chi: Invisibility to to Sense Chi/Sense Fighting Ability Group , No Fringe, Reduced Endurance (0 END; +1/2); Only When Not Attacking (-1/2) 11 Nameck Metabolism: LS (Eating: Character does not eat; Longevity: Immortal; Sleeping: Character does not sleep) 10 Telepathic Link to Son Gohan: Mind Link , One Specific Mind, Psychic Bond 5 Summon Clothing: Cosmetic Transform 2d6 (air into clothing, normal wear and tear), Improved Results Group (any clothing; +1/4); No Range (-1/2), Limited Target ([clothes]; -1/2), Gestures (-1/4), END 1 30 Extendable Limbs: Stretching 6", Reduced Endurance (0 END; +1/2); Limited Body Parts (arms; -1/4), No Noncombat Stretching (-1/4) Perks 5 Kami-Sama: Contact (Contact has extremely useful Skills or resources, Good relationship with Contact) 8- Talents 5 Eidetic Memory Skills 32 +4 with All Combat 8 +4 OCV with Missile Reflection 3 Acrobatics 14- 3 Breakfall 14- 10 Defense Maneuver I-IV 3 KS: Kami-sama 13- 3 KS: Meditation And Meditative Techniques 13- 0 Language: Namek (idiomatic; literate) 4 Language: English (idiomatic; literate) 2 PS: Sensei 11- 6 Survival (Temperate/Subtropical, Tropical, Mountain) 13- 3 Tactics 13- 738 Total Powers & Skills Cost 1006 Total Character Cost 200+ Disadvantages 10 DNPC: Son Gohan 14- (As powerful as the PC) 20 Enraged: Son Gohan Seriously Injured (Uncommon), go 14-, recover 11- 10 Psychological Limitation: No Sense Of Humor, Stoic, A Loner (Common, Moderate) 25 Psychological Limitation: Protective Of Son Gohan (Very Common, Total) 15 Psychological Limitation: Vengeful (Common, Strong) 20 Reputation: Evil Demon King Piccolo, 14- (Extreme) 10 Reputation: Nameckjin have strange, sorcerous powers, 11- 5 Rivalry: Professional (Son Goku; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 691 Experience 1006 Total Disadvantage Points
Background/History: Piccolo is a rather complex character. He is arguably one of the most powerful of the cast, and is certainly the most powerful non-Saiyajin. He is also one of the more popular characters, winning many contests for his sheer "coolness" value. Anyway, his history runs something like this:
Something like 400 years before the start of the Dragon Ball manga, a Nameck (one of several major alien races in the series) came to Earth to assume the roll of "Kami-sama" (a.k.a. "supreme spirit," a.k.a. "god"). In order to properly assume the role of Kami-sama, this Nameck divested himself of all his internal evil, creating the being known as "The Great Demon King Piccolo" (also known as Piccolo Daimo). This version of Piccolo was trapped in a rice cooker by a powerful human master of the martial arts (Mutaito-sama, the man who was Kamesennin's teacher). Everything was okay until Pilaf, a very short megalomaniac with dreams of world conquest, released Piccolo. The aged and withered Piccolo promptly collected the seven dragon balls, wished himself young again and then killed Shen-Long (the dragon god that grants wishes when the dragon balls are brought together).
After becoming young (and regaining a great deal of his power), Piccolo started killing anyone he felt could oppose him, as well as starting a reign of terror. He was defeated by Tenshinhan and Son Goku, but not before spitting out an egg that would later hatch into an exact duplicate of himself (a.k.a. Ma Junior).
Ma Junior battled Son Goku in the 23rd Tenkaichi Budoukai and lost (barely). Goku let him live and Piccolo eventually returned to help Goku fight Raditz. When Goku died, Piccolo promised to train young Son Gohan for a year, so he can help fight Vegita and Nappa when they arrive. After the year was up, Piccolo, Son Gohan, and several other characters confronted Nappa and Vegita. In the ensuing series of battles, Piccolo was killed by Nappa, trained in the afterworld with Kaiou-sama, and was summoned to the planet Nameck to help battle Freezer. He absorbed the life essence and body of the Nameck warrior Nail (merged actually) and helped pound on Freezer while Goku is recovering from nearly being killed earlier on.
Later, while preparing for the Cell Game, Piccolo merged with Kami-sama, powering up to the version shown here. Since the Earth needs a Kami-sama (and more importantly Shen-Long is powered by the Kami-sama) the Nameck healer Dende was brought in to replace him.
Whew... well, that's his history in a nutshell (sorry if it seems confusing). Anyway, as one can see, Piccolo gets around and has been a major part of the series since his initial appearance. It is interesting to note the Namecks seem to have a lot of unusual powers, including the ability to merge with one another in order to increase the power of a particular Nameck. For more information, see the Typical Nameck character sheet.
As a side note, Piccolo's name is obviously derived from the musical instrument. At one point, the Evil Demon King Piccolo had a host of flunkies, with such names as Tambourine, Cymbal, Piano, and Drum.
Personality/Motivation: Piccolo is very much a loner, preferring to meditate and practice his martial arts and chi techniques. He is a stoic, with virtually no sense of humor and doesn't like to be bothered. On the other hand, he is very protective of his only student (Son Gohan), and shows up innumerable times to help save Gohan from certain doom. He is also vengeful and will not forget an insult or slight. Because he is an exact duplicate of the original Demon King Piccolo, his appearance frightens some people. Piccolo also wanted to kill Goku, but after training Son Gohan for a year (and battling Vegita and Nappa) he became a close friend of Goku. He still is a rival of sorts to Goku, always pushing himself to try and equal Goku's feats.
Powers/Tactics: Piccolo is massively powerful, and can hold his own versus almost any opponent. He is exceedingly strong, fast, tough, and durable. A very skilled fighter, he has fought beside Son Goku in all of Goku's major battles. Piccolo is a master of many chi techniques as well as possessing a number of more "mystic" abilities.
As a Nameck, Piccolo has clawed fingers that could be used in combat (Although we never actually see him use them considering the potency of everything else he can do.). He can also regenerate wounds and has regrown lost limbs in a matter of moments. He can also stretch his limbs long distances. Finally, Piccolo doesn't need to eat and is never seen to sleep.
Piccolo's chi powers are extensive and include:
The rest of Piccolo's powers should be self-evident and are pretty common to all of the major Dragon Ball Z cast members. Piccolo's two unique powers are the ability to produce clothing at will (both for himself and others) as well as a seemingly permanent mind link with Son Gohan.
Appearance: Piccolo is a Nameck, and like all Namecks, has green skin, three fingers, pointed ears, no hair, and two small antenna on his brow. Piccolo is very tall, looking to be close to 7' in height, with a lean and muscular build. Piccolo dresses in a purple (or dark blue) one-piece sleeveless outfit, with a red belt and ankle-high leather boots. Over this he wears a heavy metal shoulder plate wrapped up in a white cloak. He also wears a heavy skullcap wrapped in white to resemble a turban. These items are used for strength training and are usually discarded before any combat.
(Piccolo created by Akira Toriyama, character sheet created by Michael Surbrook)
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