KAZEI 5

Mercenary 1

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
15+6	DEX	10	12-/13-
15	CON	5	12-
13	INT	3	12-	PER Roll 12-
13	EGO	3	12-
15	PRE	5	12-	PRE Attack:  3d6

5+2	OCV	10	
5+2	DCV	10	
3	OMCV	0	
4	DMCV	3	
3+1	SPD	10		Phases:  4, 8, 12/3, 6, 9, 12

6+4	PD	4		Total:  6/10 PD (0/4 rPD)
5+4	ED	3		Total:  5/9 ED (0/4 rED)
6	REC	2
30	END	2
13	BODY	3
31	STUN	6		Total Characteristics Cost:  84

Movement:	Running:	12m/24m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
19	Cyberbrain:  +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
7	Attack Barrier:  Mental Defense (10 points total); Software (-½)
6	Cranial Radio:  HRRP (Radio Group); Sense Affected As Hearing Group As Well A Radio Group (-½), 
	Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)	0
22	Reflex Enchancement:  +6 DEX, +2 OCV, +2 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
5	Synaptic Accelerator:  +1 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off 
	switch; -¼), END 1
3	Ultraviolet Filter:  UV Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
	 	
27	Ares 5.56 LMG:  RKA 2d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½); OAF Bulky (-1 ½), 
	Real Weapon (-¼), Beam (-¼), STR Minimum (-¼), 200 Charges (+1) plus +1 OCV; OAF (-1), 
	Real Weapon (-¼) plus +1 versus Range Modifier; OAF (-1), Real Weapon (-¼)	[200]
13	Jinsei Hoshoku:  RKA 2d6, +1 Increased STUN Multiplier (+¼); OAF (-1), Beam (-¼), 10 Charges (-¼), 
	Real Weapon (-¼), STR Minimum (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼)	[10]
7	Combat Knife:  HKA 1d6-1 (2d6-1 w/STR), Range Based On STR (+¼), Reduced Endurance (0 END; +½); OAF (-1), 
	Real Weapon (-¼), STR Minimum (-¼)
8	Throwing Knife:  HKA 1d6-1 (2d6-1 w/STR), Reduced Endurance (0 END; +½); OAF (-1) plus Range 
	Based On STR (+¼) for up to 20 Active Points of HKA; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout 
	(cannot use HKA until thrown blade is recovered; -½), [1 rc]
7	Standard Helmet:  Resistant Protection (8 PD/8 ED); Requires A Roll (8- roll; locations 4-5; -1 ¾), 
	OIF (-½), Real Armor (-¼)
4	Level I Spectracloth Lined Jacket:  Resistant Protection (4 PD/4 ED); Requires A Roll (11- roll; 
	Hit Locations 7-12; -1), OIF (-½), Real Armor (-¼)
3	Carbon Nanotube Inserts:  Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 
	10-13; -1 ¼), OIF (-½), Real Armor (-¼)
	Notes:  Total DEF 7 in locations 10-12.
5	Level 1 Biosteel Pants:  Resistant Protection (5 PD/5 ED); Requires A Roll (10- roll; Hit Locations 
	13-16; -1 ¼), OIF (-½), Real Armor (-¼)
	 	
2	Move Soldier!:  Running +2m (14m total), END 1

	Martial Arts:  Commando Training
	Maneuver	OCV	DCV	Notes
3	Aikido Throw	+0	+1	3d6 +v/10, Target Falls
4	Boxing Cross	+0	+2	5d6 Strike
4	Judo Disarm	-1	+1	Disarm; 25 STR to Disarm
4	Kung Fu Block	+2	+2	Block, Abort
3	Weapon Element:  Blades, Clubs, Karate Weapons

	Perks
1	Fringe Benefit:  Corporal
1	Fringe Benefit:  Weapon Permit (where appropriate)
4	Contacts (4 points' worth)

	Skills
3	Combat Driving 12- (13-)
5	Concentrated Sprayfire
3	Demolitions 12-
2	KS: The Military/Mercenary/Terrorist World 11-
2	KS: [Unit] History And Customs 11-
2	PS: [member of military] 11-
5	Rapid Autofire
3	Stealth 12- (13-)
1	TF:  Helicopters
3	Tactics 12-
5	WF:  Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns
2	Weaponsmith (Firearms) 12-

Total Powers & Skill Cost:  199
Total Cost:  282

300+	Matching Complications (60)
5	Distinctive Features:  uniform (Easily Concealed; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
10	Hunted:  [military the character belongs to] Infrequently (Mo Pow; NCI; Watching)
20	Social Complication:  Subject To Orders (Very Frequently, Major)

Total Complications Points:  60
Experience Points:  0

Mercenary 1's Hero Designer File


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