KAZEI 5

Mercenary 3

Val	CHA	Cost	Roll	Notes
18	STR	8	13-	Lift 303.1 kg; 3 ½d6 HTH Damage [2]
20	DEX	20	13-
18	CON	8	13-
15	INT	5	12-	PER Roll 12-
13	EGO	3	12-	
15	PRE	5	12-	PRE Attack:  3d6

7	OCV	20	
7	DCV	20	
3	OMCV	0	
4	DMCV	3	
4	SPD	20		Phases:  3, 6, 9, 12

8+4	PD	6		Total:  8/12 PD (0/4 rPD)
6+4	ED	4		Total:  6/10 ED (0/4 rED)
7	REC	3
36	END	4
15	BODY	5
33	STUN	7		Total Characteristics Cost:  140

Movement:	Running:  14m/28m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
19	Cyberbrain:  +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
7	Attack Barrier:  Mental Defense (10 points total); Software (-½)
8	Smartgun Link:  +2 with Ranged Combat, +1 versus Range Modifiers; Requires Smartlinked Weapon (-½), 
	Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼)
3	Thermographic Filter:  IR Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off 
	switch; -¼)
	 	
29	Knights Armament Company Personal Defense Weapon With Smartgun Link:  RKA 2d6, Autofire (5 shots; +½); 
	OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), Limited Range (200m; -¼), 30 Charges (+¼)
	plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +2 vs. Range Modifier; OAF (-1), Real 
	Weapon (-¼) plus Invisible Power Effects (Inobvious to Sight Group; +¼) for up to 52 Active 
	Points of RKA; OAF (-1), Real Weapon (-¼)
15	Heckler & Koch P29 With Smartgun Link: RKA 2d6-1, Invisible Power Effects,  (No Shell Casings; +¼); 
	OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 14 Charges (-0) plus +1 OCV; OAF (-1), 
	Real Weapon (-¼) plus +1 vs. Range Modifier; OAF (-1), Real Weapon (-¼), [14]
12	Laser Sight:  +2 OCV; OAF (-1), Only +1 OCV Unless User Braces Or Sets (-½), Limited Range (128m; -¼), 
	Not In Adverse Conditions (-¼), Real Weapon (-¼) plus +8 vs. Range Modifier; OAF (-1), Only 
	+4 Versus Range Modifers Unless User Braces Or Sets (-½), Limited Range (128m; -¼), Not In Adverse 
	Conditions (-¼), Real Weapon (-¼)
7	Combat Knife:  HKA 1d6-1, Range Based On STR (+¼), Reduced Endurance (0 END; +½); OAF (-1), Real 
	Weapon (-¼), STR Minimum (-¼)
4	Level I Spectracloth Lined Jacket:  Resistant Protection (4 PD/4 ED); Requires A Roll (11- roll; 
	Hit Locations 7-12; -1), OIF (-½), Real Armor (-¼)
11	Thermalvision Binoculars:  +6 versus Range Modifier for Sight Group; OAF (-1) plus Infrared 
	Perception (Sight Group); OAF (-1), 1 Continuing Fuel Charge lasting 2 Hours (-0) plus 
	Partially Penetrative with Sight Group; OAF (-1), 1 Continuing Fuel Charge lasting 2 Hours (-0), [1 cc]
	 	
2	Move Soldier!:  Running +2m (14m total), END 1

	Martial Arts:  Commando Training
	Maneuver	OCV	DCV	Notes
3	Aikido Throw	+0	+1	3 ½d6 +v/10, Target Falls
4	Boxing Cross	+0	+2	5 ½d6 Strike
4	Judo Disarm	-1	+1	Disarm; 28 STR to Disarm
4	Kung Fu Block	+2	+2	Block, Abort
3	Weapon Element:  Blades, Clubs, Karate Weapons

	Perks
1	Fringe Benefit:  Corporal
1	Fringe Benefit:  Weapon Permit (where appropriate)
4	Contacts (4 points' worth)

	Skills
3	Computer Programming 12-
3	Electronics 12-
2	KS: The Military/Mercenary/Terrorist World 11-
2	KS: [Unit] History And Customs 11-
2	PS: [member of military] 11-
3	Paramedics 12-
3	Systems Operation 12-
3	TF:  Common Motorized Ground Vehicles, Helicopters
3	Tactics 12-
4	WF:  Common Melee Weapons, Small Arms

Total Powers & Skill Cost:  170
Total Cost:  310

300+	Matching Complications (60)
5	Distinctive Features:  uniform (Easily Concealed; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
10	Hunted:  [military the character belongs to] Infrequently (Mo Pow; NCI; Watching)
20	Social Complication:  Subject To Orders (Very Frequently, Major)

Total Complications Points:  60
Experience Points:  10

Mercenary 3's Hero Designer File


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