KAZEI 5

SEMMERLANE

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
18+5	DEX	16	13-/14-
18	CON	8	13-
15	INT	5	12-	PER Roll 12-
13	EGO	3	12-
18	PRE	8	13-	PRE Attack:  3 ½d6

6+2	OCV	15	
6+2	DCV	15	
3	OMCV	0	
5	DMCV	6	
4	SPD	20		Phases:  3, 6, 9, 12

8+4	PD	6		Total:  8/12 PD (0/4 rPD)
6+4	ED	4		Total:  6/10 ED (0/4 rED)
8	REC	4
36	END	4
10	BODY	0
30	STUN	5		Total Characteristics Cost:  124

Movement:	Running:	12m/24m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
19	Basic Cyberbrain:  +10 EGO, +3 OMCV,+3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
7	Attack Barrier:  Mental Defense (10 points total); Software (-½)
21	Reflex Enchancement:  +5 DEX, +2 OCV, +2 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
8	Smartgun Link:  +2 with Ranged Combat, +1 versus Range Modifiers; Requires Smartlinked Weapon (-½), 
	Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼)
4	Vison Enhancement:  +4 versus Range Modifier for Sight Group; Cybersystem (-¼), Restrainable 
	(EMP cut-off switch; -¼)
	 	
11	Colt Mark VI With Smartgun Adaptor:  RKA 1 ½d6; OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 
	16 Charges (-0) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1 vs. Recoil Modifiers with RKA; 
	OAF (-1), Side Effects (+1 to firearms Hearing PER modifer; -½), Real Weapon (-¼)	[16]
10	Steyr GB-100 With Smartgun Adaptor:  RKA 1d6+1; OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 
	18 Charges (+¼) plus +1 OCV; OAF (-1), Real Weapon (-¼)	[18]
9	Fragmentation Grenade:  RKA 1 ½d6, Area Of Effect (12m Radius Explosion; +¼), +1 Increased STUN 
	Multiplier (+¼); 2 Charges (-1 ½), OAF (-1), Real Weapon (-¼), Range Based On Strength (-¼), [2]
5	Level I Spectracloth Lined Long Coat:  Resistant Protection (4 PD/4 ED); Requires A Roll (12- roll; 
	Hit Locations 7-16; -¾), OIF (-½), Real Armor (-¼)
3	Carbon Nanotube Inserts:  Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 
	10-13; -1 ¼), OIF (-½), Real Armor (-¼)
	Notes:  Total DEF 7 in locations 10-13.
	
	Martial Arts:  Street Fighting
	Maneuver		OCV	DCV	Notes
4	Block			+2	+2	Block, Abort
4	Elbow StrikePunch	+0	+2	5d6 Strike
5	Knee Strike		-2	+1	7d6 Strike
3	Takedown		+1	+1	3d6 Strike; Target Falls

	Talents
6	+2/+2d6 Striking Appearance (vs. all characters)

	Skills
9	+3 with Small Arms

2	AK: Home Turf 11-
3	Breakfall 13- (14-)
2	CK: city of character's choice 11-
3	Charm 13-
3	Combat Driving 13- (14-)
5	Fast Draw:  handguns 14- (15-)
3	High Society 13-
2	KS: Gangs, Their Colors, And Customs 11-
2	KS: The Organized Crime World 11-
2	KS: [local city] Underworld 11-
3	Lockpicking 13- (14-)
3	Persuasion 13-
3	Stealth 13- (14-)
3	Streetwise 13-
2	TF:  Common Motorized Ground Vehicles
5	Two-Weapon Fighting ; Ranged Multiple Attacks Only (-1)
3	WF:  Small Arms, Blades

Total Powers & Skill Cost:  178
Total Cost:  301

175+	Matching Complications (50)
15	Hunted:  assorted enemies, usually othe gangers and the like Frequently (As Pow; Harshly Punish)
10	Negative Reputation:  utterly ruthless, Frequently (Extreme;  Known Only To Other Gangs)
15	Psychological Complication:  Casual Killer (will shoot just about anyone if the situation warrents it) (Common; Strong)
20	Psychological Complication:  Sadist, like to cause pain and sufferingÑespecially to her enemies (Very Common; Strong)
15	Psychological Complication:  Self-Centered, Semmerlane really only cares about herself (Common; Strong)
5	Social Complication:  secretly into a number of unusual sexual practices Infrequently, Minor

Total Complications Points:  50
Experience Points:  126

Semmerlane's Hero Designer File


Return to Kazei 5 Assorted Characters