KAZEI 5

SPIKE

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
14	DEX	8	12-
13	CON	3	12-
10	INT	0	11-	PER Roll 11-
10	EGO	0	11-
13	PRE	3	12-	PRE Attack:  2 ½d6

5	OCV	10	
5	DCV	10	
3	OMCV	0	
3	DMCV	0	
3	SPD	10		Phases:  4, 8, 12

5+4	PD	3		Total:  5/9 PD (0/4 rPD)
4+4	ED	2		Total:  4/8 ED (0/4 rED)
6	REC	2
26	END	2
10	BODY	0
24	STUN	2		Total Characteristics Cost:  60

Movement:	Running:	12m/24m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
13	Jinsei Hoshoku:  RKA 2d6, +1 Increased STUN Multiplier (+¼); OAF (-1), Beam (-¼), 10 Charges (-¼), 
	Real Weapon (-¼), STR Minimum (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼)	[10]
4	Level I Spectracloth Jacket:  Resistant Protection (4 PD/4 ED); Requires A Roll (11- roll; Hit 
	Locations 7-12; -1), OIF (-½), Real Armor (-¼)

	Martial Arts:  Dirty Infighting
	Maneuver	OCV	DCV	Notes
4	Block		+2	+2	Block, Abort
4	Punch/Backhand	+0	+2	5d6 Strike
5	Roundhouse	-2	+1	7d6 Strike
1	Weapon Element:  Blades (knives)

	Skills
2	AK: Home Turf 11-
2	CK: city of character's choice 11-
3	Combat Driving 12-
2	KS: Gang Colors and Customs 11-
2	KS: [local city] Underworld 11-
3	Streetwise 12-
0	TF:  Two-Wheeled Motorized Ground Vehicles
3	WF:  Small Arms, Blades

Total Powers & Skill Cost:  49
Total Cost:  109

175+	Matching Complications (50)
5	Distinctive Features:  Gang Colors (Easily Concealed; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
0	Hunted:  other gang members Infrequently (Mo Pow; Limited Geographical Area; Watching)
10	Psychological Complication:  Tries To Avoid Excessive Trouble (Common; Moderate)

Total Complications Points:  50
Experience Points:  7

Spike's Hero Designer File


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