SHADOWS ANGELUS

TYGER

Campaign End

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
26	DEX	48	14-	OCV:  9/DCV:  9
18	CON	16	13-
16	BODY	12	12-
13	INT	3	12-	PER Roll 13-
10	EGO	0	11-	ECV:  3
35	PRE	5	16-	PRE Attack:  7d6
14	COM	2	12-

6	PD	3		Total:  6 PD (0 rPD)
6	ED	2		Total:  6 ED (0 rED)
5	SPD	14		Phases:  3, 5, 8, 10, 12
8	REC	2
26	END	-5
35	STUN	2		 Total Characteristic Cost:  109

Movement:	Running:	8"/16"
		Leaping:	3"/6"
		Swimming:	2"/4"

Cost	 Powers & Skills
10	"I've Seen It All Before":  +20 PRE; Only For Defense (-1)

Martial Arts:  XSWAT Combat Training
	Maneuver	OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
4	Boxing Cross	+0	+2	5d6 Strike
4	Choke		-2	+0	Grab One Limb, 2d6 NND
4	Disarm		-1	+1	25 STR Disarm
3	Leg Sweep	+2	-1	4/2d6 Strike, Target Falls
2	Weapon Element:  Clubs, Vehicle Weapons: Power Armor

4	Accelerated Speed:  Running +2" (8" total)	1
3	Enhanced Clade Senses:  +1 PER with all Sense Groups
5	Enhanced Clade Eyes:  Ultraviolet Perception (Sight Group)
11	Crack-Shot:  Find Weakness 13- with Related Group of Attacks, No Range Modifier (+1/2); 
	Increased Endurance Cost (x3 END; -1), Effective Only For An Attack Made In The Immediate Half-Phase 
	(must attack after successful Find Weakness roll to gain any benefit.; -1), Costs Endurance (-1/2), 
	Only Affects "Real" Objects (does not work on magic, psionic protections, Invisible Power Effects, 
	and so on.; -1/4), Cannot Rapid-Attack (-1/4), END 12
5	Enhanced Clade Physiology:  Life Support  (Immunity: All terrestrial diseases and biowarfare 
	agents); Only Against Natural Diseases, Does Not Apply To Weaponized Diseases Or Biowarfare Agents (-1)

	Perks
2	Bill Mathers, APD Vice Captain:  Contact 11-
2	Leo, Clade Rights Activist:  Contact 11-
5	XSWAT Police Powers:  Fringe Benefit:  Concealed Weapon Permit (where appropriate), 
	Federal/National Police Powers
0	The Ace:  Reputation (City of Angelus/Power Armor Pilots worldwide) 11-, +2/+2d6
	Notes:  Tyger earned this during an invasion of Angelus, where he devastated many enemy 
	power armor with great speed and skill. This Reputation also establishes Tyger's rank as #9 in 
	the Supreme 10. Note: This Reputation was awarded by the GM free of charge
12	He Stood Alone At Rutger Bridge:  Reputation (City of Angelus/XSWAT) 14-, +4/+4d6
	Notes:  "XSWAT has no company songs, and considers any officer who bears the badge to be a hero. 
	Still, the Director is wise enough to honor those who have gone above and beyond the call of duty, 
	and when a rookie asks about the Clade to whom even the Director salutes, the answer is always 
	the same: 'He was the last to leave Rutger Bridge... and that is answer enough."
2	Highly Decorated Officer:  Reputation (XSWAT) 11-, +2/+2d6
	Notes:  Tyger is one of the most decorated XSWAT officers due to uncommon valor and 
	going above and beyond the call of duty on many occasions. He is also one of the most 
	decorated Clades in XSWAT as well. Examples of Awards and Decorations include, but 
	are not limited to: 2 Silver Star Medals for Bravery, The Golden Sun of Angelus (the 
	highest possible award to be given to anyone in Angelus)

	Talents
9	Ambidexterity (no Off Hand penalty)
6	Built Ford Tough:  Combat Luck (3 PD/3 ED)
15	Excellent Hearing:  Combat Sense 12-
7	Just Won't Stay Down:  +2 CON rolls and +5 Recovery only while at 0 Stun or less
14	Hotshot Pilot (Dark Champions)
	Notes:  Provides +2 DCV and +2 Combat Piloting for Mecha/Power Armor that is 8,000 kg or less
0	Lightsleep
	Notes:  Given to Tyger due to various nightmares he has had given his past and internal struggles. 
	Note: This is was awarded by the GM free of charge

	Skills
16	+2 with All Combat
6	+2 with Power Armor Weapons

3	Acrobatics 14-
2	AK: Angelus 11-
3	Breakfall 14-
1	Bureaucratics 8-
3	Combat Piloting 14-
3	Criminology 12-
10	Defense Maneuver I-IV 
3	Demolitions 12-
3	Electronics 12-
3	Gunslinger:  Fast Draw 14-
1	Language:  XSWAT Combat Codes (basic conversation)
0	Language:  English (basic conversation; literate)
3	Mechanics 12-
2	PS: Pirate 11-
2	PS: Power Armor Pilot 11-
5	Rapid Attack (Ranged) 
3	Stealth 14-
3	Streetwise 16-
2	Systems Operation (Power Armor Weapons) 12-
3	Teamwork 14-
2	TF:  Anthropomorphic Mecha, Grav Vehicles/Hovercraft, Two-Wheeled Motorized 
	Ground Vehicles
4	WF:  Blades, Clubs, Handguns, Stun Rods, Vehicle Weapons: Power Armor Weapons
4	Weaponsmith (Energy Weapons, Firearms, Missiles & Rockets) 12-
3	Scholar
2	1)  KS: Arcane And Occult Lore 12-
2	2)  KS: Bonsai 12-
1	3)  KS: Botany 11-
1	4)  KS: Criminal Law and Procedure 11-
2	5)  KS: Entities 12-
1	6)  KS: Famous Power Armor Pilots 11-
1	7)  KS: Military Technology 11-
1	8)  KS: Pirates 11-
1	9)  KS: Power Armor 11-

Total Powers & Skill Cost:  238
Total Cost:  347

100+	Disadvantages
5	Dependent NPC:  Marcy O'Keefe - Wife 8- (Slightly Less Powerful than the PC)
15	Distinctive Features:  Feline Clade (Not Concealable; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
0	Distinctive Features:  Stark White Fur (Concealable; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
	Notes:  Character's Hair/Fur color is permanently changed to "Stark White", However consistent 
	Gene-Therapy can correct this temporarily. Given by the GM due to the death of a very powerful 
	Entity
5	Distinctive Features:  XSWAT Uniform (Easily Concealed; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
10	Hunted:  Shadow Entities 8- (As Pow, Harshly Punish)
5	Hunted:  XSWAT 8- (Mo Pow, NCI, Limited Geographical Area, Watching)
0	Physical Limitation:  Only Heals At One-Half Normal Rate (All the Time, Greatly Impairing)
	Notes:  Tyger only heals at 1/2 rate, and no manner of surgery or technology can correct this. 
	Given by the GM as a side effect due to the death of a very powerful Entity.
15	Psychological Limitation:  Obsessed with Power Armor/Military Technology (Common, Strong)
10	Psychological Limitation:  Overconfident (Uncommon, Strong)
10	Psychological Limitation:  Protective of his Family (Common, Moderate)
5	Psychological Limitation:  Vengeful (When insulted, degraded or beaten) (Uncommon, Moderate)
5	Reputation:  XSWAT Officer (Not "normal", usually engaged with 	"weird stuff"), 8-
5	Social Limitation:  Clade (Occasionally, Minor)
20	Social Limitation:  Subject To Orders (Very Frequently, Major)
135 Experience Points
347 Total Disadvantage Points

Background/History: Much of Tyger's past is either unknown to him, or he simply will not speak of it. How or why he ended up becoming a part of X.S.W.A.T. is something that he will not reveal willingly to those that do not already know. As far as his career with X.S.W.A.T. is concerned, anything that is asked (except for how or why he joined up) is out on the table and will be answered truthfully.

Approximately a year ago, Tyger took a stranger up on a particular challenge. Alice Cadbury was the one that seemed to arrange the challenge and encouraged Tyger to go through with it. Just before the fight, Tyger learned the identity of the Power Armor Ace he was fighting. It turned out that his name was Jared Croe, a leader of a pirate gang called 'The Blackbirds'. In addition to being a Power Armor Ace and pirate leader, Croe also was a member of the Supreme Ten, a small loosely organized group consisting of the top ten Power Armor pilots in the world. By defeating Croe, Tyger immediately became a member of this highly elite group. During the fight the typical battlefield banter raised some interesting questions about Tyger's past that he had never considered before, but was unable to receive any answers about. Alice, though, seemed to know significantly more than she was letting on. The fight concluded with Tyger, in a severly damaged Blue Steel Special MKI (he currently pilots an extremely overhauled MKII), standing over a beaten and broken Croe. The fight had been a Deathmatch set in a more or less private arena of sorts well off the coast of Angelus, and despite his strong desire (not to mention the urgings from a defeated Croe), Tyger refused to deliver the final blow, and simply took his victory, letting Croe keep his life.

After that relatively unknown battle for his life, Tyger resumed his duties as part of X.S.W.A.T. as if nothing had ever happened, unfortunately, things calmed down significantly in the area and his overall activity went to almost a trickle. He would receive a request to transfer to a new section, however, and become part of a newly reformed team of X.S.W.A.T. personnel to cover down on recent battle losses. This would mean, for Tyger at any rate, a chance to get back into the thick of things, and so the call was answered and the request accepted.

Personality/Motivation: Tyger could easily be described as one of those individuals that nobody likes, but at some point in time is glad they have around. He is brash, more than a little bit of a loudmouth and very coarse to the point that it actually drives many people away. It could almost be argued that he actually makes himself unapproachable on purpose, for some unfathomable reason. It would almost be as if he were afraid to let anyone get close, and the easiest way to keep someone from getting close would be to make sure that they stayed away. All in all, he seems to be the very arrogant pilot (the only difference between a pilot and God is that God only thinks he's a pilot), who obviously prefers to spend more time in the motorpool with his baby (or any form of Power Armor for that matter) than do anything else.

Tyger's motivations for being in X.S.W.A.T. are his own. The most that anyone may get out of him on the matter is that he did not have a choice, and that the only reason why he is still around is because he is not finished 'doing his time' yet.

Quote: 'You call that Power Armor?!? Fuck...I wouldn't even consider using that pile of scrap to pick up my groceries. That piece of shit couldn't stand ten seconds against me and my baby...I don't give a flying fuck how good you think you are. Go home kid before you get yourself hurt.'

Powers/Tactics: Tyger is a Power Armor pilot; plain and simple. His physical attributes pretty much come from his genetically engineered nature. Being a Clade, his physical abilities are far and above that of a normal human. In fact, most humans could never get to his physical level without some manner of cybernetic or bionic augmentation.

Out of his power armor, Tyger tends to use his high mobility to avoid getting hit. Though he can take a hit very well (far better than most humans), he would prefer that he did not. As far as attacking, Tyger prefers the use of ranged combat, and tends to carry several pistols and a carbine with plenty of ammunition on his person whenever possible, taking any and all shots when he has the opportunity to do so. In a fight, he does not bother with the fancy moves, and instead prefers to get the job done as quickly and efficiently as possible. Let the amateurs play around with the tricks and showing off.

When in power armor, Tyger becomes a totally different combatant. Though he still prefers ranged combat, he will tend to drift between being just outside of melee range and medium, drifting and darting back and forth. Again, he prefers to eschew the fancy tricks and showing off, though he is not above making usual mundane attacks seem more flashy than they actually are.

Appearance: Tyger has a tall, trim build that belies his hidden strength and agility. Being a Clade, he could have been made to look like just about anything. For unknown reasons, his creators chose a feline (specifically a house-cat) for his form. As such, he looks very much like a silver tabby-cat given a human frame, though he lacks many of the markings associated with such breeds. He is covered entirely with a thin coat of silvery-grey fur, with the tips of his ears and tail being black in color; also under each eye is a vertical stripe, also black in color, not unlike what many great cats also possess. Any other stripes or markings have either faded with age or are simply nonexistent.

While on duty, Tyger will, of course be seen wearing the X.S.W.A.T. field uniform, preferring to eschew much of the heavier armor designs in favor of those that are lighter and allow him maximum movement. When off duty, he prefers to wear heavy leather coats, t-shirts with various (usually violent) logos, combat boots and similar attire that normally would brand him as a 'troublemaker'...of course he claims that they are comfortable and yet does not get in his way while working on his baby. He would also be the first to claim that it provides some protection against getting hurt while pulling maintenance, and is a lot more comfortable than coveralls.


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