Ten Years After

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
28	DEX	54	15-	OCV:  9/DCV:  9
18	CON	16	13-
16	BODY	12	12-
13	INT	3	12-	PER Roll 13-
10	EGO	0	11-	ECV:  3
15	PRE	5	12-	PRE Attack:  3d6
14	COM	2	12-

6	PD	3		Total:  6 PD (0 rPD)
6	ED	2		Total:  6 ED (0 rED)
5	SPD	12		Phases:  3, 5, 8, 10, 12
8	REC	2
32	END	-2
35	STUN	2		Total Characteristic Cost:  119

Movement:	Running:	8"/16"
		Leaping:	3"/6"
		Swimming:	2"/4"

Cost	 Powers & Skills
9	Never Say Die:  Aid  CON 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, 
	Trigger requires a Turn or more to reset; +1/4); Requires An EGO Roll  (-1), Self Only (-1/2), 
	Only to prevent character from being stunned (-1/4)
12	"I've Seen It All Before":  +25 PRE; Only For Defense (-1)

	Gunfighter Extrordinare
35	1)  Quickfire:  +4 Rapid Fire plus Rapid Attack (Ranged)  plus +9 with DCV; Only When 
	Rapid Firing (-1)
13	2)  Crack-Shot:  Find Weakness 13- with Related Group of Attacks, No Range Modifier (+1/2); 
	Effective Only For An Attack Made In The Immediate Half-Phase (must attack after successful Find 
	Weakness roll to gain any benefit.; -1), Costs Endurance (-1/2), Increased Endurance Cost 
	(x2 END; -1/2), Only Affects "Real" Objects (does not work on magic, esper protections, Invisible 
	Power Effects, and so on.; -1/4), Cannot Rapid-Attack (-1/4), END 8
7	3)  Doubletap:  Autofire (2 shots; +1/4) for up to 60 Active Points of Any non-Autofire 
	RKA, Both Shots Must Be At The Same Target (+0); OIF (Non-Autofire firearms Of Opportunity; -1/2), 
	Requires A Shooting Tricks Roll (-1/2), END 1
15	4)  I Never Miss (Type I):  Area Of Effect Accurate (up to One Hex; +1/2) for up to 60 
	Active Points of Any firearm; OIF (Firearms Of Opportunity; -1/2), Requires A Shooting Tricks 
	Roll (-1/2), END 3
7	5)  Drawing A Bead:  +3 with Ranged Combat; Only To Counteract Dodge DCV Bonuses (-1/2), 
	Requires A Shooting Tricks Roll (No Penalty; -1/2)
16	6)  Strong Accuracy:  Penalty Skill Levels:  +8 vs. Hit Location modifiers with Ranged Weapons

	Supreme Ten Mecha Pilot
11	1)  I AM The Best In The World!:  +20 PRE; Only To Make Presence Attacks (-1/2), Only In 
	Mecha (-1/4)
10	2)  I Am The Zero System And The Zero System Is Me:  +5 with single EGO Roll (Only To 
	Control/Use The Zero System)
65	3)  Mowing 'Em Down:  Area Of Effect (up to 8" radius; +1 1/4), Selective (+1/4) for up 
	to 120 Active Points of Any Autofire Firearm; OIF (Any Autofire Firearm; -1/2), Not While 
	Targeting (-1/2), Only For Mecha Weapons (-1/2), Must Use Maximum Number Of Autofire Shots 
	And Can Only Hit One Target Per Shot (-1/4), END 18
17	4)  Mecha Gunner from Hell:  +6 with Mecha Weapons; Only Apply When Using Autofire Against 
	A Single Target (-1/4), Must Use Maximum Number of Autofire Shots (If Applicable) (-1/4), Mecha 
	Weapons Only (-1/4)

	Martial Arts:  XSWAT Combat Training
	Maneuver	OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
4	Boxing Cross	+0	+2	5d6 Strike
4	Choke		-2	+0	Grab One Limb, 2d6 NND
4	Disarm		-1	+1	25 STR Disarm
3	Leg Sweep	+2	-1	4/2d6 Strike, Target Falls
2	Weapon Element:  Clubs, Vehicle Weapons: Power Armor

8	Moving Defense:  +4 with DCV; Only If A Character Makes A Half Move 
	Or Full Move (-1), Costs Endurance (-1/2), END 2
4	Accelerated Speed:  Running +2" (16" total), END 1
8	Combat Running:  Running +8" (16" total); Only To Make Half 
	Moves (-1), END 2
3	Enhanced Clade Senses:  +1 PER with all Sense Groups
5	Enhanced Clade Eyes:  Ultraviolet Perception (Sight Group)
5	Enhanced Clade Physiology:  Life Support  (Immunity: All terrestrial 
	diseases and biowarfare agents); Only Against Natrual Diseases, Does 
	Not Apply To Weaponized Diseases Or Biowarfare Agents (-1)

	9th Squad Connections
8	1)  Contact:  Yiska Karuk (Contact has access to major institutions, Contact has extremely useful 
	Skills or resources, Contact has significant Contacts of his own, Very Good relationship with 
	Contact) 8-
12	2)  Contact:  Malichai Brogan (Contact has access to major institutions, Contact has extremely 
	useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship 
	with Contact) 14-
9	3)  Contact:  Richard Hemelshot (Contact has access to major institutions, Contact has extremely 
	useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship 
	with Contact) 11-
12	4)  Contact:  Jamadagni Renuka (Contact has access to major institutions, Contact has extremely 
	useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship 
	with Contact) 14-
3	XSWAT HQ:  Access
2	Bill Mathers, APD Vice Captain:  Contact 11-
5	XSWAT Police Powers:  Fringe Benefit:  Concealed Weapon Permit (where appropriate), 	
	Federal/National Police Powers
2	The Ace:  Reputation (City of Angelus/Power Armor Pilots worldwide) 11-, +3/+3d6
	Notes:  Tyger earned this during an invasion of Angelus, where he devastated many enemy 
	power armor with great speed and skill.This Reputation also establishes TygerÕs rank as #7 in 
	the Supreme 10.
	Note: This is was awarded by the GM free of charge.
12	He Stood Alone At Rutger Bridge:  Reputation (City of Angelus/XSWAT) 14-, +4/+4d6
	Notes:  "XSWAT has no company songs, and considers any officer who bears the badge to be 
	a hero. Still, the Director is wise enough to honor those who have gone above and beyond the call
	of duty, and when a rookie asks about the Clade to whom even the Director salutes, the answer is 
	always the same: 'He was the last to leave Rutger Bridge... and that is answer enough."
3	Highly Decorated Officer:  Reputation (XSWAT) 11-, +3/+3d6
	Notes:  Tyger is one of the most decorated XSWAT officers due to uncommon valor and going 
	above and beyond the call of duty on many occasions. He is also one of the most decorated Clades 
	in XSWAT as well. Examples of Awards and Decorations include, but are not limited to: 2 Silver 
	Star Medals for Bravery, The Golden Sun of Angelus (the highest possible award to be given to 
	anyone in Angelus)

9	Ambidexterity (no Off Hand penalty)
6	Built Ford Tough:  Combat Luck (3 PD/3 ED)
15	Excellent Hearing:  Combat Sense 12-
7	Just Won't Stay Down:  +2 CON rolls and +5 Recovery only while at 0 Stun or less
14	Hotshot Pilot (Dark Champions)
	Notes:  Provides +2 DCV and +2 Combat Piloting for Mecha/Power Armor that is 8,000 kg or less
0	Lightsleep
	Notes:  Given to Tyger due to various nightmares he has had given his past and internal 
	Note: This is was awarded by the GM free of charge.

32	+4 with All Combat
6	+2 with Power Armor Weapons
6	+2 with Ranged Weapons

7	Acrobatics 17-
2	AK: Angelus 11-
7	Breakfall 17-
1	Bureaucratics 8-
9	Combat Piloting 18-
3	Criminology 12-
10	Defense Maneuver I-IV 
5	Demolitions 13-
3	Electronics 12-
9	Gunslinger:  Fast Draw 18-
1	Language:  XSWAT Combat Codes (basic conversation)
0	Language:  English (basic conversation; literate)
3	Mechanics 12-
9	Trick Shooting:  Power 18-
2	PS: Pirate 11-
3	PS: Power Armor Pilot 12-
5	Rapid Attack (Ranged) 
3	Stealth 15-
3	Streetwise 12-
5	Systems Operation (Power Armor Weapons) 14-
3	Teamwork 15-
2	TF:  Anthropomorphic Mecha, Grav Vehicles/Hovercraft, Two-Wheeled Motorized Ground Vehicles
4	WF:  Blades, Clubs, Handguns, Stun Rods, Vehicle Weapons: Power Armor Weapons
4	Weaponsmith (Energy Weapons, Firearms, Missiles & Rockets) 12-
3	Scholar
2	1)  KS: Arcane And Occult Lore 12-
2	2)  KS: Bonsai 12-
1	3)  KS: Botany 11-
1	4)  KS: Criminal Law and Procedure 11-
2	5)  KS: Entities 12-
4	6)  KS: Famous Power Armor Pilots 14-
2	7)  KS: Military Technology 12-
1	8)  KS: Pirates 11-
4	9)  KS: Power Armor 14-

Total Powers & Skill Cost:  559
Total Cost:  675

100+	Disadvantages
5	Dependent NPC:  Marcy O'Keefe - Wife 8- (Slightly Less Powerful than the PC)
15	Distinctive Features:  Feline Clade (Not Concealable; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
0	Distinctive Features:  Stark White Fur (Concealable; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
	Notes:  Character's Hair/Fur color is permanently changed to "Stark White," However 
	consistent Gene-Therapy can correct this temporarily. Given by the GM due to the death of a 
	very powerful Entity.
5	Distinctive Features:  XSWAT Uniform (Easily Concealed; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
10	Hunted:  Shadow Entities 8- (As Pow, Harshly Punish)
5	Hunted:  XSWAT 8- (Mo Pow, NCI, Limited Geographical Area, Watching)
0	Physical Limitation:  Only Heals At One-Half Normal Rate (All the Time, Greatly Impairing)
	Notes:  Tyger only heals at 1/2 rate, and no manner of surgery or technology can correct 
	this.  Given by the GM as a side effect due to the death of a very powerful Entity.
15	Psychological Limitation:  Obsessed with Power Armor/Military Technology (Common, Strong)
10	Psychological Limitation:  Overconfident (Uncommon, Strong)
10	Psychological Limitation:  Protective of his Family (Common, Moderate)
10	Psychological Limitation:  Addicted to the Zero System (Uncommon, Strong)
	Notes:  Tyger has become so accustomed to the use of the Blue Steel Zero system that he 
	has all but mastered it. Unfortunately, due to the intimate connections with his brain, he began 
	to crave the cockpit of the Blue Steel Zero and would arbitrarily engage the Zero System. He 
	NEEDED the rush and the feel of the power. Because of this he has been all but pulled off of field
	 duty except in extreme circumstances. Whenever Tyger is in a Power Armor with a Zero System, he 
	must roll this Limitation to try to avoid activating the system.
5	Psychological Limitation:  Vengeful (When insulted, degraded or beaten) (Uncommon, Moderate)
5	Reputation:  XSWAT Officer (Not "normal", usually engaged with "weird stuff"), 8-
5	Social Limitation:  Clade (Occasionally, Minor)
20	Social Limitation:  Subject To Orders (Very Frequently, Major)
455	Experience Points

Total Disadvantage Points:  675

Background/History: Much of Tyger's past is either unknown to him, or he simply will not speak of it. How or why he ended up becoming a part of X.S.W.A.T. is something that he will not reveal willingly to those that do not already know. As far as his career with X.S.W.A.T. is concerned, anything that is asked (except for how or why he joined up) is out on the table and will be answered truthfully.

Approximately a year ago, Tyger took a stranger up on a particular challenge. Alice Cadbury was the one that seemed to arrange the challenge and encouraged Tyger to go through with it. Just before the fight, Tyger learned the identity of the Power Armor Ace he was fighting. It turned out that his name was Jared Croe, a leader of a pirate gang called 'The Blackbirds'. In addition to being a Power Armor Ace and pirate leader, Croe also was a member of the Supreme Ten, a small loosely organized group consisting of the top ten Power Armor pilots in the world. By defeating Croe, Tyger immediately became a member of this highly elite group. During the fight the typical battlefield banter raised some interesting questions about Tyger's past that he had never considered before, but was unable to receive any answers about. Alice, though, seemed to know significantly more than she was letting on. The fight concluded with Tyger, in a severly damaged Blue Steel Special MKI (he currently pilots an extremely overhauled MKII), standing over a beaten and broken Croe. The fight had been a Deathmatch set in a more or less private arena of sorts well off the coast of Angelus, and despite his strong desire (not to mention the urgings from a defeated Croe), Tyger refused to deliver the final blow, and simply took his victory, letting Croe keep his life.

After that relatively unknown battle for his life, Tyger resumed his duties as part of X.S.W.A.T. as if nothing had ever happened, unfortunately, things calmed down significantly in the area and his overall activity went to almost a trickle. He would receive a request to transfer to a new section, however, and become part of a newly reformed team of X.S.W.A.T. personnel to cover down on recent battle losses. This would mean, for Tyger at any rate, a chance to get back into the thick of things, and so the call was answered and the request accepted.

Personality/Motivation: Tyger could easily be described as one of those individuals that nobody likes, but at some point in time is glad they have around. He is brash, more than a little bit of a loudmouth and very coarse to the point that it actually drives many people away. It could almost be argued that he actually makes himself unapproachable on purpose, for some unfathomable reason. It would almost be as if he were afraid to let anyone get close, and the easiest way to keep someone from getting close would be to make sure that they stayed away. All in all, he seems to be the very arrogant pilot (the only difference between a pilot and God is that God only thinks he's a pilot), who obviously prefers to spend more time in the motorpool with his baby (or any form of Power Armor for that matter) than do anything else.

Tyger's motivations for being in X.S.W.A.T. are his own. The most that anyone may get out of him on the matter is that he did not have a choice, and that the only reason why he is still around is because he is not finished 'doing his time' yet.

Quote: 'You call that Power Armor?!? Fuck...I wouldn't even consider using that pile of scrap to pick up my groceries. That piece of shit couldn't stand ten seconds against me and my baby...I don't give a flying fuck how good you think you are. Go home kid before you get yourself hurt.'

Powers/Tactics: Tyger is a Power Armor pilot; plain and simple. His physical attributes pretty much come from his genetically engineered nature. Being a Clade, his physical abilities are far and above that of a normal human. In fact, most humans could never get to his physical level without some manner of cybernetic or bionic augmentation.

Out of his power armor, Tyger tends to use his high mobility to avoid getting hit. Though he can take a hit very well (far better than most humans), he would prefer that he did not. As far as attacking, Tyger prefers the use of ranged combat, and tends to carry several pistols and a carbine with plenty of ammunition on his person whenever possible, taking any and all shots when he has the opportunity to do so. In a fight, he does not bother with the fancy moves, and instead prefers to get the job done as quickly and efficiently as possible. Let the amateurs play around with the tricks and showing off.

When in power armor, Tyger becomes a totally different combatant. Though he still prefers ranged combat, he will tend to drift between being just outside of melee range and medium, drifting and darting back and forth. Again, he prefers to eschew the fancy tricks and showing off, though he is not above making usual mundane attacks seem more flashy than they actually are.

Appearance: Tyger has a tall, trim build that belies his hidden strength and agility. Being a Clade, he could have been made to look like just about anything. For unknown reasons, his creators chose a feline (specifically a house-cat) for his form. As such, he looks very much like a silver tabby-cat given a human frame, though he lacks many of the markings associated with such breeds. He is covered entirely with a thin coat of silvery-grey fur, with the tips of his ears and tail being black in color; also under each eye is a vertical stripe, also black in color, not unlike what many great cats also possess. Any other stripes or markings have either faded with age or are simply nonexistent.

While on duty, Tyger will, of course be seen wearing the X.S.W.A.T. field uniform, preferring to eschew much of the heavier armor designs in favor of those that are lighter and allow him maximum movement. When off duty, he prefers to wear heavy leather coats, t-shirts with various (usually violent) logos, combat boots and similar attire that normally would brand him as a 'troublemaker'...of course he claims that they are comfortable and yet does not get in his way while working on his baby. He would also be the first to claim that it provides some protection against getting hurt while pulling maintenance, and is a lot more comfortable than coveralls.

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