SHADOWS ANGELUS II

DIEDRE THORNHALLOW

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 [1]
18	DEX	24	13-	OCV:  6/DCV:  6
16	CON	12	12-
11	BODY	2	11-
13	INT	3	12-	PER Roll 13-
14	EGO	8	12-	ECV:  5
15	PRE	5	12--	PRE Attack:  3d6
16	COM	3	12-

5	PD	2		Total:  5 PD (0 rPD)
5	ED	2		Total:  5 ED (0 rED)
4	SPD	12		Phases:  3, 6, 9, 12
6	REC	0
32	END	0
27	STUN	0		Total Characteristic Cost:  78

Movement:	Running:	6"/12"
		Leaping:	3"/6"
		Swimming:	2"/4"

Cost	Powers & Skills
10	Street Tough:  +10 PRE

7	Spatha Sancta:  Elemental Control, 14-point powers
6	1)  Divine Word:  Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Required Hands One-Handed (+0);
	Variable Limitations (requires -1/2 worth of Limitations; [Incantaions, Gestures, Concentrate, 
	Extra Time:  Full Phase]; -1/4), END 1
4	2)  Divine Protection:  Force Field (3 PD/3 ED/3 Mental Defense/3 Power Defense), 
	Hardened (+1/4); Only When Serving The God's Purposes (-1/2), Incantations (-1/4), END 1
5	3)  Divine Bravery:  +10 PRE, Limited Range (+1/4), Usable Simultaneously (up to 8 people at 
	once; +1); Only To Provide PRE Defense (-1), Costs Endurance (-1/2), Incantations (-1/4), END 2
6	4)  Divine Healing:  Healing BODY 2d6; Increased Endurance Cost (x2 END; -1/2), 
	Incantations (-1/4), Concentration (1/2 DCV; -1/4), END 4
5	5)  Divine Guidance:  Sight Group Images Increased Size (4" radius; +1/2), Reduced Endurance 
	(0 END; +1/2); Only To Create Light (-1), No Range (-1/2), Incantations (-1/4)
2	6)  Divine Presense:  Mystic Group Images 1" radius, Reduced Endurance (0 END; +1/2), 
	Persistent (+1/2); Set Effect (-1), Always On (-1/2), No Range (-1/2)
	Notes:  The image created is that of the Spatha Sancta - a great flowing golden angelic figure.  
	This only applies against things like True Sight, Soul Sight, etc.  If the PER roll is 
	successful, then the observer perceives Diedre within the angelic figure.
5	7)  Divine Favor:  Luck 3d6; Only When Serving The God's Purposes (-1/2)
6	8)  Divine Inspiration:  +1 Overall, Limited Range (+1/4), Usable Simultaneously (up to 2 
	people at once; +1/2); Costs Endurance (-1/2), Incantations (-1/4), END 2
3	9)  Divine Peace:  +2 with Ego Rolls , Limited Range (+1/4), Persistent (+1/2), Usable 
	Simultaneously (up to 8 people at once; +1); Only To Resist Evil (-1)

5	Hardened Orphan:  Mental Defense (11 points total)
	Notes:  3 points is from Force Field
6	Combat Running:  Running 6"; Only To Perform Half-Moves (-1), END 1
3	Edgy:  +1 PER with all Sense Groups

 	Martial Arts:  Dirty Infighting
	Maneuver	OCV	DCV	Damage
3	"Giver yer Daisies a rest, wot?"
			+1	+1	Weapon Strike; Target Falls
4	"What are ye, Bacon?"
			--	+5	Dodge, Affects All Attacks, Abort
4	"Keep yer eye on me Jazz Bands."
			+2	+0	Weapon +2 DC Strike
4	"Kick 'im in the Cobbler's"	
			-1	+1	2d6 NND
2	Weapon Element:  Blades, Tonfa/Nightsticks

	Perks
3	Fringe Benefit:  Local Police Powers, XSWAT
2	Fringe Benefit:  Concealed Weapon Permit (where appropriate)
4	Order Of Enoch:  Fringe Benefit:  Nun, Right to Marry, Bless Holy Water, The Whole Shebang.
4	Reputation:  Street Cred (Yakuza, Iota Sector) 11-, +2/+2d6
3	Well-Connected
5	1)  David Connery:  Contact:  Order of Enoch, Organization Contact (x3) 11-
2	2)  Han Ha:  Contact:  Bartender by the Docks (Contact has significant Contacts of his own) 11-
2	3)  Marcus "The Sneak" Traviola:  Contact:  Steam Tunnel Contact (Contact has useful Skills or 
	resources) 11-
4	4)  Neville Longbottom:  Contact:  Internal Affairs (Contact has access to major institutions, 
	Contact has useful Skills or resources, Good relationship with Contact) 11-
	Notes:  Neville is a paper-pusher at XSWAT HQ.  He ends up doing a lot of the nasty paperwork 
	that Diedre really, really doesn't want to do.
2	5)  Xen Ng:  Contact:  Iota Yakuza Boss (Contact has access to major institutions) 11-

	Talents
8	Combat Shooting
4	Spatha Sancta:  Deadly Blow:  +1d6 (Only Against Supernatural Evil (HTH))
7	Maser Proficiency:  Deadly Blow:  +1d6 (Masers (Ranged))

	Skills
16	+2 with All Combat
6	Penalty Skill Levels:  +4 vs. Range Modifier with Masers

3	Acrobatics 13-
3	Analyze:  Motive 12-
3	Breakfall 13-
1	Bureaucratics 8-
3	Criminology 12-
3	Fast Draw 13-
4	Gambling (Board Games, Card Games) 12-
3	Interrogation 12- (14-)
3	Lockpicking 13-
3	Navigation (Land, Other: Urban) 12-
2	PS: Police Officer 11-
3	PS: Supernatural Evil Hunter 12-
3	Paramedics 12-
3	Persuasion 12- (14-)
5	Rapid Attack (Ranged) 
3	Security Systems 12-
3	Shadowing 12-
3	Sleight Of Hand 13-
3	Stealth 13-
3	Streetwise 12- (14-)
2	TF:  Spinner/Aircar, Two-Wheeled Motorized Ground Vehicles
3	Teamwork 13-
3	Tracking 12-
8	WF:  Common Melee Weapons, Common Missile Weapons, Small Arms, Maser Weapons, 
	Tonfa/Nightstick/Stun Rods
3	Linguist
0	1)  Language:  English (idiomatic; literate)
1	2)  Language:  French (basic conversation; literate)
1	3)  Language:  Italian (basic conversation; literate)
1	4)  Language:  Japanese (basic conversation; literate)
1	5)  Language:  Latin (basic conversation; literate)
3	Scholar
1	1)  KS: Ancient Monsters 11-
1	2)  KS: Criminal Law and Procedure 11-
1	3)  KS: Criminal Underworld 11-
1	4)  KS: Entities 11-
1	5)  KS: Law Enforcement World 11-
1	6)  KS: Occult Lore:  "How to Kill Monsters" 11-
1	7)  KS: Occult World 11-
2	8)  KS: Religion: Christianity 12-
1	9)  KS: Religion: World/General 11-
1	10)  KS: The Yakuza 11-
3	Traveler
1	1)  AK: Angelus: Steam Tunnels 11-
1	2)  AK: England 11-
1	3)  AK: France 11-
1	4)  AK: Italy 11-
1	5)  CK: Angelus 11-
1	6)  CK: London 11-
1	7)  CK: Paris 11-
1	8)  CK: Vatican City 11-
1	9)  CuK: Angelus 11-
2	10)  CuK: Order of Enoch 12-
1	11)  CuK: Secret Societies 11-

Total Powers & Skill Cost:  274
Total Cost:  352

100+	Disadvantages
5	Distinctive Features:  British Accent (Concealable; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses; Not Distinctive In Some Cultures)
5	Distinctive Features:  XSWAT Uniform (Easily Concealed; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
10	Hunted:  Order of Enoch 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, 
	Watching)
15	Hunted:  The Yakuza 8- (Mo Pow, Harshly Punish)
10	Hunted:  XSWAT 8- (Mo Pow, NCI, Watching)
0	Normal Characteristic Maxima
10	Psychological Limitation:  Likes To Take Risks Without Considering The Consequences (Uncommon, 
	Strong)
10	Psychological Limitation:  Problems With Authority. (Common, Moderate)
10	Reputation:  Trouble-Maker, 11-
5	Reputation:  XSWAT Officer, 8-
20	Social Limitation:  Subject to Orders (XSWAT) (Very Frequently, Major)
152	Experience Points

Total Disadvantage Points:  352

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