VENDETTA RHAPSODY

CLAYMORE

Character Name: Claymore
Alternate Identities: Clayton Ardmore
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
20 DEX 10 30 20 13- OCV 7 DCV 7
18 CON 10 16 18 13-
13 BODY 10 6 13 12-
13 INT 10 3 13 12- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
20 PRE 10 10 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
8 PD 4 4 8/17 8/17 PD (0/9 rPD)
8 ED 4 4 8/17 8/17 ED (0/9 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
8 REC 8 0 8
36 END 36 0 36
32 STUN 32 0 32
9" Running 6 6 9"
2" Swimming 2 0 2"
5" Leaping 4 1 5" 102 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 25
Spent: 25
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 375
MOVEMENT
Type Total
Run (6) 9" [18" NC]
Swim (2) 2" [4" NC]
H. Leap (4") 5"
V. Leap (2") 2 1/2"
DEFENSES
Type Amount
Physical Defense 8/17
Res. Phys. Defense 0/9
Energy Defense 8/17
Res. Energy Defense 0/9
Mental Defense 0
Power Defense 0
COMBAT INFORMATION
OCV: 7 DCV: 7
Combat Skill Levels: +4 with HTH Combat , +2 Overall
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
All-out 1/2 +1 -2 Weapon +8 DC Strike
Attack 1/2 +0 +2 Weapon +6 DC Strike
Charge 1/2 +0 -2 Weapon +6 DC +v/5 Strike, FMove
Defend 1/2 +2 +2 Block, Abort
Probe 1/2 +1 +3 Weapon +4 DC Strike
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Claymore
Alternate Identities: Clayton Ardmore
Player Name: NPC
SKILLS
Cost Name
3 Breakfall 13-
3 Concealment 12-
20 +4 with HTH Combat
10 Defense Maneuver I-IV
3 Fast Draw 13-
3 Paramedics 12-
5 Rapid Attack (HTH)
20 +2 Overall
3 Stealth 13-
2 Weaponsmith (Muscle-Powered HTH) 12-
3 WF: Common Melee Weapons, Staffs
75 Total Skills Cost
PERKS
Cost Name
4 Money: Well Off
4 Total Perks Cost
TALENTS
Cost Name
17 Combat Sense 14-
15 Lightning Reflexes: +10 DEX to act first with All Actions
32 Total Talents Cost
POWERS
Cost Power END
19 Armored Suit: Armor (9 PD/9 ED), Hardened (+1/4) (34 Active Points); OIF Durable (-1/2), Activation Roll 15- (-1/4) 0
8 Armored suit: Energy Damage Reduction, Resistant, 25% (15 Active Points); OIF Durable (-1/2), Activation Roll 15- (-1/4) 0
8 Armored suit: Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF Durable (-1/2), Activation Roll 15- (-1/4) 0
5 Reinforced armor: Lack Of Weakness (-5) for Resistant Defenses 0
3 LI goggles: Nightvision (5 Active Points); OIF (-1/2) 0
4 Radio headset: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Fragile (-1 1/4) 0
4 Tinted visor: Sight Group Flash Defense (9 points) (9 Active Points); OAF (-1) 0
8 Standing firm: Knockback Resistance -4" 0
5 Air mask: Life Support (Self-Contained Breathing) (10 Active Points); 1 Continuing Fuel Charge lasting 5 Minutes (-1/2), OIF (-1/2) [1 cc]
15 Claymore A-P mine: Killing Attack - Ranged 4d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Explosion (Cone; -1 DC/2"; +1/2) (105 Active Points); 1 Charge (-2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), IAF Expendable (Difficult to obtain new Focus; -3/4), Arrangement (-1/4), Extra Time (Extra Phase, -3/4), No Range (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points, RSR Skill is subject to Skill vs. Skill contests; -1/2) [1]
22 He's got a Claymore...: Multipower, 45-point reserve, (45 Active Points); all slots OAF Durable (-1)
2u
1) Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Reduced Endurance (0 END; +1/2) (45 Active Points); OAF Durable (-1)
0
2u
2) Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); OAF Durable (-1), Hand-To-Hand Attack (-1/2)
0
2u
3) Missile Deflection (Any Ranged Attack), Custom Adder, Adjacent Hex (+1/2) (45 Active Points); OAF Durable (-1)
Notes: +5 OCV modifier.
0
17 ...and he knows how to use it!: Find Weakness 14- with Related Group of Attacks (35 Active Points); Does Not Apply Against Certain Types Of Defenses Affects Two Types Of Defense (-1/2), Sense Affected As More Than One Sense sight (-1/2) 0
124 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost Maneuver
Weapons combat maneuvers
5
1) All-out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +8 DC Strike
4
2) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +6 DC Strike
4
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +6 DC +v/5 Strike, FMove
4
4) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5
5) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon +4 DC Strike
16
6) +4 HTH Damage Class(es)
38 Total Martial Arts Cost

Character Name: Claymore
Alternate Identities: Clayton Ardmore
Player Name: NPC
DISADVANTAGES
Cost Disadvantage
20 Normal Characteristic Maxima
15 Dependent NPC: Teenage son and daughter 14- (Frequently), Slightly Less Powerful than the PC, Useful noncombat position or skills, Group DNPC (x2 DNPCs)
25 Enraged: when family threatened Uncommon, go 14-, recover 8-
20 Hunted: St. Louis PD 8- (Occasionally), More Powerful, NCI, Harshly Punish
20 Hunted: ICoMP 8- (Occasionally), More Powerful, NCI, Harshly Punish
15 Psychological Limitation: Code of the Mercenary Common, Strong
20 Psychological Limitation: Protective of family Common, Total
15 Social Limitation: Secret ID Frequently (11-), Major
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 1.98 m
Weight: 99.00 kg
Description:
Character created with Hero Designer (version 2007030411)

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