VENDETTA RHAPSODY

GOURMET

Character Name: Gourmet
Alternate Identities: Valentina Ardmore
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
18 DEX 10 24 18 13- OCV 6 DCV 6
18 CON 10 16 18 13-
12 BODY 10 4 12 11-
13 INT 10 3 13 12- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
12 COM 10 1 12 11-
5 PD 4 1 5/12 5/12 PD (0/7 rPD)
5 ED 4 1 5/12 5/12 ED (0/7 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
8 REC 8 0 8
36 END 36 0 36
30 STUN 30 0 30
9" Running 6 6 9"/18"
2" Swimming 2 0 2"
3" Leaping 4 0 3 1/2" 83 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 25
Spent: 25
Unspent: 0
Base Points: 150
Disad Points: 100
Total Points: 275
MOVEMENT
Type Total
Run (6) 9"/18" [18"/36" NC]
Swim (2) 2" [4" NC]
H. Leap (4") 3 1/2"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 5/12
Res. Phys. Defense 0/7
Energy Defense 5/12
Res. Energy Defense 0/7
Mental Defense 0
Power Defense 0
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels: +4 with any three maneuvers or tight group of attacks , +3 with DCV , +1 Overall , +3 with DCV (15 Active Points); Limited Power Power loses about half of its effectiveness (half move required; -1)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Quick Shot 1/2 +1 +0 Strike, +2 DC
Defensive Shot 1/2 -1 +2 Strike
Offensive Shot 1/2 -1 -1 Strike, +4 DC
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Gourmet
Alternate Identities: Valentina Ardmore
Player Name: NPC
SKILLS
Cost Name
3 Breakfall 13-
12 +4 with any three maneuvers or tight group of attacks
15 +3 with DCV
3 Concealment 12-
3 Contortionist 13-
10 Defense Maneuver I-IV
3 Fast Draw 13-
2 KS: Knifefighting 11-
2 KS: Knife-throwing 11-
8 Penalty Skill Levels: +4 vs. Range Modifier with a tight group of attacks
3 Shadowing 12-
10 +1 Overall
3 Sleight Of Hand 13-
3 Stealth 13-
3 Streetwise 12-
1 WF: Blades
84 Total Skills Cost
TALENTS
Cost Name
6 Lightning Reflexes: +4 DEX to act first with All Actions
6 Total Talents Cost
POWERS
Cost Power END
10 Body armor: Armor (7 PD/7 ED) (21 Active Points); Activation Roll 14- (-1/2), IAF (-1/2) 0
4 Radio headset: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Fragile (-1 1/4) 0
3 Fashion victim shades: Sight Group Flash Defense (7 points) (7 Active Points); OAF (-1) 0
17 Go for an artery!: Find Weakness 14- with Related Group of Attacks (35 Active Points); Does Not Apply Against Certain Types Of Defenses Affects Two Types Of Defense (-1/2), Sense Affected As More Than One Sense sight (-1/2) 0
10 Run like hell!: Missile Deflection (Any Ranged Attack) (20 Active Points); Limited Power Power loses about half of its effectiveness (half move required; -1) 0
7 Run like hell II: +3 with DCV (15 Active Points); Limited Power Power loses about half of its effectiveness (half move required; -1)
9 Run like hell III: Running +9" (9"/18" total) (18 Active Points); Limited Power Power loses about half of its effectiveness (only for half moves; -1) 2
12 Bladed weapons: Multipower, 34-point reserve, (34 Active Points); all slots Limited Power Power loses about half of its effectiveness (-1), OAF (-1), Requires Multiple Foci or functions at reduced effectiveness (+1/4)
Notes: Beam (-1/4); No knockback (-1/4); Real weapon (-1/4); STR min (-1/4).
1u
1) Meat cleavers: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Autofire (2 shots; +1/4), Reduced Endurance (0 END; +1) (34 Active Points); Limited Power Power loses about half of its effectiveness (-1), OAF (-1), Requires Multiple Foci or functions at reduced effectiveness (+1/4)
0
1u
2) Throwing knives: Killing Attack - Hand-To-Hand 1d6 (1d6+1 w/STR), Autofire (3 shots; +1/4), 16 Recoverable Charges (+1/2), Ranged (+1/2) (34 Active Points); Limited Power Power loses about half of its effectiveness (-1), OAF (-1), Requires Multiple Foci or functions at reduced effectiveness (+1/4)
[16 rc]
8 Off-hand sneak-attack: Indirect (Same origin, always fired away from attacker; +1/4), Invisible to Sight Group, Source Only (+1/4) for up to 34 Active Points of any bladed weapon, Reduced Endurance (0 END; +1/2) (25 Active Points); Limited Power Power loses about half of its effectiveness (Beam, No KB, Real weapon, STR min.; -1), IAF (-1/2), Requires A Sleight of hand v. sight perception Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points, RSR Skill is subject to Skill vs. Skill contests; -1/2) 0
9 Knife's stuck!: Killing Attack - Ranged 1d6-1, No Normal Defense ([May be pulled out]; +1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Continuous (+1), Does BODY (+1) (45 Active Points); OAF (-1), Custom Modifier (STR min, doesn't add damage; -3/4), Linked (Throwing knives; Lesser Power can only be used when character uses greater Power at full value; -1/2), Limited Power Power loses about a third of its effectiveness (Throwing knife must do Body damage; -1/2), Beam (-1/4), Limited Range (-1/4), No Knockback (-1/4), Real Weapon (-1/4) 0
91 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost Maneuver
Knife-throwing maneuvers
4
1) Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC
3
2) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike
4
3) Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC
0
4) Weapon Element: Default Element
11 Total Martial Arts Cost

Character Name: Gourmet
Alternate Identities: Valentina Ardmore
Player Name: NPC
DISADVANTAGES
Cost Disadvantage
20 Normal Characteristic Maxima
10 Hunted: St. Louis PD 8- (Occasionally), More Powerful, NCI, Limited Geographical Area, Mildly Punish
15 Hunted: ICoMP 8- (Occasionally), More Powerful, NCI, Mildly Punish
20 Psychological Limitation: Wants to prove self Very Common, Strong
15 Psychological Limitation: Thrillseeker Common, Strong
5 Rivalry: Brother Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret ID Frequently (11-), Major
100 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 1.98 m
Weight: 99.00 kg
Description:
Character created with Hero Designer (version 2007030411)

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